Difference between revisions of "User:Wg93589"
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| [[CTools]] | | [[CTools]] | ||
| In the CTools Pack I use [[CTools#SZS_Explorer|SZS Explorer]] to modify my SZS. I use [[CTools#BRRES_Editor|BRRES Editor]] to make the course_model.brres and map_model.brres. | | In the CTools Pack I use [[CTools#SZS_Explorer|SZS Explorer]] to modify my SZS. I use [[CTools#BRRES_Editor|BRRES Editor]] to make the course_model.brres and map_model.brres. | ||
+ | |- | ||
+ | | [[WiiScrubber]] | ||
+ | | I use this to load custom tracks onto my MKW iso. | ||
|} | |} | ||
{{User-wg93589-Link}} | {{User-wg93589-Link}} |
Revision as of 00:14, 10 July 2015
Avatar: | |
---|---|
Age: | 12 |
Country: | Canada |
YouTube: | LoveRootBeer//wg93589 |
Mail: | [email protected], [email protected] |
MKW FC: | 1466-2900-7368 (OpenHost), 0864-9937-2583 (OpenHost) |
NNID: | CreeperGoBoom |
About Me
My Name is wg93589. I have a youtube channel thats mostly Minecraft. I'v just started make Custom Tracks. I'm the creator of DS Donkey Course.
Software
Sofware | Usage |
---|---|
Blender | I import the obj into Blender when making a retro track to make sure that all the textures load properly because SketchUp does not do this correctly. |
SketchUp | If I'm making a custom track I'll make the model in SketchUp.
If I'm porting a track I'll use TAC's OBJ Importer to import it, scale it up to size and modify the track as I please. |
KMP Cloud | I use this for making/editing KMP's |
Magic Y | I use Magic Y to find Y values for a KMP. |
Wiimm's SZS Tools | I use Wiimm's SZS tools to Check my SZS file for errors, gererante a KCL and to position the mini-map. |
CTools | In the CTools Pack I use SZS Explorer to modify my SZS. I use BRRES Editor to make the course_model.brres and map_model.brres. |
WiiScrubber | I use this to load custom tracks onto my MKW iso. |
By the same author: wg93589
Custom Tracks:
Boomerang Lake • Greenway Circuit • Laketop City
Remakes:
Rooftop Raceway • Rainbow Run
Retro Tracks:
DS Donkey Course • DS Luigi's Cookie Pinball • 3DS Mario Circuit
Texture Hacks:
The End