Difference between revisions of "User:HackerCop"
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− | | [https://www.youtube.com/channel/UCBqfgsj8dtIqjuACYXFnKtg '''HackerCop's | + | | [https://www.youtube.com/channel/UCBqfgsj8dtIqjuACYXFnKtg '''HackerCop's YT channel'''] |
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− | + | ! [[CTGP]]: | |
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− | ! [[CTGP]] | ||
| [http://www.chadsoft.co.uk/time-trials/players/56/6FE7F9E718C458.html '''chadsoft.co.uk'''] | | [http://www.chadsoft.co.uk/time-trials/players/56/6FE7F9E718C458.html '''chadsoft.co.uk'''] | ||
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− | I'm HackerCop and my | + | I'm HackerCop and one of my hobbies is Wii modding and producing [[Custom tracks]]. At the moment I'm learning how to add [[Shadows]] to my in-progress [[custom track]] N64 Gothic Castle using the [[blender]] cycles render engine. As for Wii modding my greatest homebrew achievement is when I installed [https://en.wikipedia.org/wiki/Windows_3.1x Windows 3.1] on my Wii via [https://wiibrew.org/wiki/DOSBox_Wii Dosbox Wii]. |
I'm want to make more [[texture hack]]s as I have good photo editing skills but its really a matter of time and priorities. | I'm want to make more [[texture hack]]s as I have good photo editing skills but its really a matter of time and priorities. | ||
− | I | + | I was experimenting with [http://www.realtimerendering.com/erich/minecraft/public/mineways/ ripping Minecraft models] and making custom tracks from them however due to their high poly count I was having trouble with [[BrawlCrate]] and kept getting the error message ''Object reference not set to instance of an object''. If anyone has experience with this error I would appreciate help and advice on my [[User talk:HackerCop|talk page]]. |
− | + | == Latest mod: == | |
− | + | {{youtube-box||hGisFmTNrxY|Inverted Bones (Dry Bones Texture)}} | |
− | + | == N64 Gothic Castle == | |
+ | I am currently developing a [[custom track]] N64 Gothic Castle in [[blender]] and hopefully it will be my first CT to feature a shadow map. This track uses arch models from my earlier CT [[Bowser's Ghost Valley]] but is based on <small>N64</small> Bowser's Castle as that is my favorite Nintendo track. The track has taken me about 6 months to model although most of that was learning blender. Below you can see a preview of the track being modeled in blender. | ||
− | + | [[File:N64 Gothic Castle being modelled in Blender.jpg|400px]] | |
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{{User-HackerCop-Link}} | {{User-HackerCop-Link}} |
Revision as of 12:47, 26 September 2020
Avatar: | ![]() |
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Mii: | ![]() |
Youtube: | HackerCop's YT channel |
CTGP: | chadsoft.co.uk |
I'm HackerCop and one of my hobbies is Wii modding and producing Custom tracks. At the moment I'm learning how to add Shadows to my in-progress custom track N64 Gothic Castle using the blender cycles render engine. As for Wii modding my greatest homebrew achievement is when I installed Windows 3.1 on my Wii via Dosbox Wii.
I'm want to make more texture hacks as I have good photo editing skills but its really a matter of time and priorities.
I was experimenting with ripping Minecraft models and making custom tracks from them however due to their high poly count I was having trouble with BrawlCrate and kept getting the error message Object reference not set to instance of an object. If anyone has experience with this error I would appreciate help and advice on my talk page.
Latest mod:
N64 Gothic Castle
I am currently developing a custom track N64 Gothic Castle in blender and hopefully it will be my first CT to feature a shadow map. This track uses arch models from my earlier CT Bowser's Ghost Valley but is based on N64 Bowser's Castle as that is my favorite Nintendo track. The track has taken me about 6 months to model although most of that was learning blender. Below you can see a preview of the track being modeled in blender.
Distributions:
HackerCop's Track Pack
Custom Game Modes:
999,999cc –
Hypersonic Kart Wii –
Mario Kart Wii but the CPUs Are Impossible –
Mario Kart Wii but You Have No Friction –
Mario Kart Wii but You Never Stop Accelerating
Custom Game Mode Update:
Platinum Hack Pack
Stat Edits:
Inverted Runner –
Platinum Runner Unofficial
Cheat Codes:
Infinite Blue Shell –
Infinite Green Shell
Custom Tracks:
Bowser's Ghost Valley –
Bowser's Gothic Castle –
DK Jungle Run –
Dry Dry Fortress –
Mario Tower Defense III –
Perplexus –
Rugged Island –
The Radcliffe Camera –
Thwomp Meadows
Wario's Gold Mine: Tour
Custom Battle Arenas:
Rainbow Battle
Track Updates:
Death Star –
Just Another Bowser Castle
Track Edits:
DS Distorted Falls –
Funky's Piranha Playground –
Maple Treeway but You Can Drive Anywhere –
Twisted Circuit –
Warped Mario Circuit
Texture Hacks:
Alien Circuit –
Bowser's Inverted Castle –
Bowser's Phantom Castle –
Charcoal Cross –
Daisy's Inverted Circuit –
DK Alien Parkway –
Funky's Lagoon –
Inverted Cape –
Inverted Meadows
Inverted Ruins –
Luigi's Inverted Circuit –
Moo Moo Dunes –
N64 King Boo's Castle –
N64 Sherbet Land after Climate Change –
Neon Mall –
Phantom Gorge –
Phantom Mall
Phantom Treeway –
Rainbow Mine –
SNES Inverted Valley –
Sunset Circuit –
Toad's Inverted Factory –
Wario's Inverted Gold Mine –
What If You Toured Luigi Circuit from Rainbow Road
What If You Toured Maple Treeway from Rainbow Road –
What If You Toured Mario Circuit from SNES Ghost Valley 2
Character Textures:
Baby Peach on Piranha Prowler –
Inverted Bones –
Phantom Bowser –
Pink and Blue Bowser –
Purple Troopa –
Turquoise Mario