User talk:HackerCop

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Welcome to the Custom Mario Kart Wiiki!


Thank you for joining the Custom Mario Kart Wiiki!

Before you get started, click here to read the Rules page.

Keep the following in mind as you contribute to the site:

  • Make good edits. Always use the SHOW PREVIEW button to check your changes before you use the SAVE button. If you make a mistake, wait 15 minutes before saving the same page a third or fourth time in a row.
  • Saving lots of edits without PREVIEWING will get the moderators on your case, and can get you banned from the Wiiki.
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  • Write articles in third person (using words like he, she and they) instead of first person (I, me and we.) User pages and talk pages are the exceptions to this rule.
  • Use correct grammar, spelling and capitalization.
  • If someone posts on your talk page, please post a reply.
  • Sign all of your posts on talk pages with four tildes (~~~~). This will turn into your name and the time you wrote the comment.
  • Don't delete anything from your talk page.
  • Use the Templates on the Main Page when making new articles for content such as Custom Tracks, Texture Hacks, Characters and other releases.
  • We encourage all content makers to create a User Link to put on their release pages and to add it to the Author List.

Thank you! --KantoEpic (talk) 21:45, 5 May 2020 (UTC)


I need help with starting the distribution. GuidedByVoices (talk) 14:16, 22 June 2020 (UTC)

Sure, here's the steps you need to start with.

1) Choosing tracks:

Most distributions have 32 tracks. Ideally you will want to choose tracks that have a common theme and ones that aren't in popular distributions (CTGP) othewise people will just play those ones if they have the same tracks instead. Download all the tracks. You will need to edit the wiki pages to say that the track is used in your distribition.

2) Choose the type:

You can either use the CTGP My Stuff folder or Riivolution. If you are a beginner then I would recommend CTGP as its much easier

  • CTGP My Stuff: To use My Stuff you would make a link to a folder with all the track SZS files you collected in step one. People would then download the folder and place the SZS files in their my stuff folder to run your distro. Here's a good example of a My Stuff distro.
  • Riivolution: Watch this video and follow the links in the youtube video description to download the template and files you need. replace the term "your mod" with all the track SZS files you collected in step one.
Riivolution game patching tutorial

Riivolution is harder than My Stuff but it is far more flexible and allows you to patch files such as Common.szs for more advanced mods such as stat/item edits. Here's a good example of a Riivolution distro.

3) Creating the wiki page:

Read this to setup and create the distribution page. If you need any more help please tell me.

PS: I would highly suggest making a User Link for yourself. It will make it easier for people to find your creations. --HackerCop (talk) 15:14, 22 June 2020 (UTC)

It still looks hard and confusing. If you want to edit my tracks click the link on my userpage. GuidedByVoices (talk) 17:30, 22 June 2020 (UTC)
If you want, you could give me a list of the tracks and I could compile it into a distribution for you. --HackerCop (talk) 18:02, 22 June 2020 (UTC)
I don't have a list of tracks. GuidedByVoices (talk) 19:03, 22 June 2020 (UTC)
Ok, well when you have chosen which tracks you want to put in your distribution, name them here and I'll compile it into a distribution for you. You will need to chose 32 tracks. --HackerCop (talk) 12:04, 23 June 2020 (UTC)

Blender help

Hey! I figured just to start I'd get some questions just out of the way.

First, which version of Blender do you use, and do you have any plugins for it? (I'm guessing something like UV Squares?)

Next, what other software do you use? I have BrawlBox, but I'm not sure if you need another version.

Lastly, how much experience in Blender do you think is needed to make a custom track? I know my way around a bit, but definitely have a ways to go.

I'll definitely come up with more questions in the future, I just figured this is a good starting point. Thank you so much again for doing this! Whipinsnapper (talk) 17:46, 18 July 2020 (UTC)

I'm on blender v2.82 though I may need to update, just get the latest version. In terms of plugins I haven't added any yet as blender is so powerful itself though I will probably install some in the future. I've just made a custom battle arena in blender (no plugins) and will probably release it today or on Monday.


Here are the essential programs you'll need to get you started:

All of these programs are free and most are open source

I would actually recommend you get BrawlCrate instead of BrawlBox as it's more modern and being updated and developed, has more features and is very similar to BrawlBox (it's based of Brawlbox's source code). Usage is virtually the same as BrawlBox, when you run it you won't notice any difference! Basically it's better.

You also asked about how much blender experience you need. The amount of experience you need really depends on how good you want your tracks to be but I would recommend getting to the level of being able to model a basic hammer etc before you start as your skills will really show up in your tracks. If you feel that your blender skills are poor try watching and following these youtube tutorials as they would massively help improve your modelling skills. Hope that answered your questions and if you have any more don't hesitate to ask. --HackerCop ❯❯❯ Talk 18:49, 18 July 2020 (UTC)

Great! So when I start modeling, do I need to set anything up, like scaling or anything? And should I use a cube or a plane? Whipinsnapper (talk) 17:08, 19 July 2020 (UTC)
Good question. The main thing you need to know is that the game units are huge so a typical road will be between 2km and 4km in diameter (seriously) so you will need to change the scaling. To do this press n which will open up a tab on the right, click on view and change the clip start to 10m and end to 1,000,000m. This will prevent clipping (model disappering from view) when you zoom too far in our out. I would also recommend going to edit>>preferences>>keymap and changing the spacebar action from play to tools so that when you hit the spacebar it will open up a object context menu. As for your last question I would just delete everything in view (press a to select all and hit del) and then press shift+a and select mesh>>plane to start off with a square.

May I ask how good your blender skills are so I can help you better? Have you done 3D modelling in it before or are you just starting out. --HackerCop ❯❯❯ Talk 21:23, 19 July 2020 (UTC)

My Blender skills are alright! Modeling won't be much of an issue, I know the basics and have modeled some basic stuff. I'm mostly going to struggle with textures, like I know next to nothing about materials, nodes, and UV mapping. I'm sure it won't be much of an issue with a helping hand though. Whipinsnapper (talk) 00:01, 21 July 2020 (UTC)
Don't worry about textures I can help. Here's UV mapping in a nutshell --HackerCop ❯❯❯ Talk 07:45, 21 July 2020 (UTC)

UV mapping demostrated with chocolates.jpg

Hey, it's been a while! I know you're on vacation right now, so no rush getting back to this. After I have modelled my track, what are the important steps to take? I'm mostly concerned about how I should export the model for BrawlCrate and the actual model, and the differences for the KMP. Whipinsnapper (talk) 01:40, 25 August 2020 (UTC)
Exporting for BrawlCrate/BrawlBox is slightly complex because BrawlCrate wants .dae files in the Autodesk 3ds max format meaning that if you just export a .dae from blender it will crash BrawlCrate. The fix is to use the free Autodesk FBX converter which will create a .dae sutiable for BrawlCrate. To export in blender make sure all your objects are merged into one by going into object mode, selecting all objects and pressing Ctrl+j. Your Scene Collection should look like this and your textures should also all be PNGs.

Blender scene collection before export.jpg

Next go to File >> Export >> FBX and export your model using these settings.

Blender fbx settings for export.jpg

Drag and drop your fbx into the converter, change the destination format to DAE Collada and click convert.

Autodesk FBX converter settings.jpg

You should now be able to import your .dae into BrawlCrate

To export an OBJ for the KCL go to file >> export >> Wavefront (.obj) and use these settings.

Blender export obj.jpg

You can use this model in your kmp editor as well.

Help With Animations

Hello, I noticed that you were having trouble getting animations to work for Rugged Island. I just wanted to reach out to see if you needed any help doing them, as I have recently learned animations myself. If you needed me to update the track I’d be more than happy to. —👍 DryBowser (talk) 22:05, 8 August 2020 (UTC)

That would be fantastic Man-O-Wii, I would love to learn how to add (texture) animations. I'm going to release v1.2 of Rugged Island on monday so if you could update that for me I would be very grateful. Basically I was having problems getting my water animation to work (like in daisy circuit or yoshi falls) I can use the water splash effect (pocha) without any problems but I would really like to learn how to import animation from other tracks or even make my own! I was struggling with this tutorial as there is no audio, it's confusing and I believe it's excessively long. If you could teach me that would be great and thank you so much for your offer. --HackerCop ❯❯❯ Talk 11:03, 9 August 2020 (UTC)
Yeah, no problem! If it helps, I actually found the wiiki's written tutorial to be quite easy to follow. I struggled with animations at first, but once you get them working once it's extremely easy to get them to keep working. --👍 DryBowser (talk) 18:35, 9 August 2020 (UTC)
In that case I'll try the wiiki tutorial then and if I'm still struggling then I'll ask you for help. How does that sound. --HackerCop ❯❯❯ Talk 07:39, 10 August 2020 (UTC)
Whatever's best. Just a word of advice, double check to ensure you've done all the animations right after you're done. There's some things that are easy to forget, so it's honestly better to check before you test the track. --👍 DryBowser (talk) 15:32, 10 August 2020 (UTC)
How do I check the animations, I'm guessing that you preview the course in BrawlBox? Also I have released v1.2 of Rugged Island so if your willing update the track for me (add animation & fix bugs) SitBar and I would be really grateful. Thanks for helping me, is there anything you need help with in return? --HackerCop ❯❯❯ Talk 16:22, 10 August 2020 (UTC)
The best way to check animations is through NoClip. I can start working on the update now if you want. I don't need anything in return, just trying to help out. --👍 DryBowser (talk) 16:44, 10 August 2020 (UTC)
Alright, I just updated the track. Animations should be all good now. --👍 DryBowser (talk) 17:28, 10 August 2020 (UTC)
Thank you so much for taking the time to update this track, I really appreciate the time and effort you put in. I've checked the video and it's all good. Could you explain what you mean by "The best way to check animations is through NoClip" as I have no idea what this is. Thanks --HackerCop ❯❯❯ Talk 19:08, 10 August 2020 (UTC)
Noclip is a website that allows you to view the course models. Here's the link. Just drag the szs for your track into there and it should show up. If it doesn't, either something is wrong with your track or something is wrong with noclip. It's generally the former, but sometimes NoClip fails to render things. --👍 DryBowser (talk) 19:50, 10 August 2020 (UTC)
Thank you so much! Noclip is amazing, this is so useful being able to preview the course before running it. You should edit the page Testing a Track and maybe the custom track tutorial and tell the community about this amazing tool. --HackerCop ❯❯❯ Talk 12:09, 11 August 2020 (UTC)
@Man-O-Wii It's been a while but I was finally able to add lava and boostramp animations to my latest CT N64 Gothic Castle which I will release later this week. Thank you for your help, I actually found the wiki tutorial fine but I will probably edit it as the wording could be improved.--HackerCop ❯❯❯ Talk 16:43, 19 October 2020 (UTC)

Updating Mario Tower Defense III

Hello, it's me again, I was wondering if it would be okay if I updated your track, Mario Tower Defense III, to include animations. --👍 DryBowser (talk) 01:46, 31 August 2020 (UTC)

Sure, go ahead. I'm happy for you to update my tracks especially the older ones I made when I was a beginner as they all have no animation and are quite buggy. --HackerCop ❯❯❯ Talk 08:16, 31 August 2020 (UTC)


I have not recorded a video for this yet, but man is it cursed. Click here for pain. Whipinsnapper (talk) 17:05, 7 November 2020 (UTC)

You have made my day with this, I was testing Hypersonic kart wii (due to be released tonight or tomorrow) on my wii and I installed this and it is hilarious. When recording a video for this make sure to play Trump over the CT Make America Great Again😱. It's also really funny doing tricks with him, imagine Trump backflipping in real life! Overall you've done an excellent job with this, it is my favorite character texture from you! --HackerCop ❯❯❯ Talk 17:31, 7 November 2020 (UTC)

Track Edits

Can you make track edits only using SZS Modifier and BrawlBox? - XanderKartWii (talk) 07:56, 29 November 2020 (USA)

Not really, you can do Track Transformation which is very fun with just Wiimms SZS Tools. It depends what you want to do really. If you want to change the track model then you'll need a 3d tool but if you just want to add objects then you'll need a KMP editor. Try looking at the wiiki pages of some track edits to see what software other people used. --HackerCop ❯❯❯ Talk 10:09, 30 November 2020 (UTC)

Custom Tracks

So I want to work on a project but have no idea how to make custom tracks. Do you think you could help me make the tracks? I have ideas for the tracks and stuff, just no idea how to make them. (P.S. can you also help me make a CT Distribution?) - XanderKartWii (talk) 03:12, 30 November 2020 (USA)

Year I can help. --HackerCop ❯❯❯ Talk 08:56, 1 December 2020 (UTC)

Great! So what should I do to make the model for the track if I only have SZS Modifier and BrawlBox? XanderKartWii (talk) 07:50, 30 November 2020 (USA)

The best way to learn is to either watch Rosalina speedruns tutorials which I would recommend or Snikis Tutorials as they will teach you from scratch. You will need more software than SZS Modifier and BrawlBox, Rosalina Speedruns first tutorial has a download link. If you don't want to/can't install software on you machine you should consider installing a virtual machine and running the software (except Sketchup) inside that, I would recommend using VirtualBox. When you start, make an extremely basic CT and get that working rather than making something really complex and then having it not work. If you need any help with something or if somethings not working just reply.--HackerCop ❯❯❯ Talk 15:42, 1 December 2020 (UTC)

I'm not aloud to get more software. Maybe you can make a model and I can get textures and stuff and we can both make really cool custom tracks. XanderKartWii (talk) 08:24, 30 November 2020 (USA)

I tend not to make custom tracks with people online any more as its too time consuming for me (I made Rugged Island with SitBar and it took forever) but I could help you make a CT distribution (you don't need any new software for that). --HackerCop ❯❯❯ Talk 17:20, 1 December 2020 (UTC)
Yes. Please help me make a CT Distribution. XanderKartWii (talk) 11:05, 1 December 2020
Sure, to start with you need to find 32 tracks on this wiiki that you want in the distribution, I would make a list in Word or something of the URLs of the track pages. Once you've done that, reply and we will sort out what slots they will go over. Then we can choose whether to use ctgp My Stuff or Riivolution and compile the distribution. Making a distribution isn't hard, once I've walked you through you'll be able to do it yourself next time easily.--HackerCop ❯❯❯ Talk 19:41, 1 December 2020 (UTC)
Ok. Got the tracks in a Google Doc. [[1]] XanderKartWii (talk) 03:26, 1 December 2020
Looks great, now we need to discuss what slots you tracks are going in. Slots are the places that Nintendo tracks or Custom Tracks run on. Most tracks run on all slots, with exceptions of slots 4.2, 6.1 and 6.2. for these you will either need to find tracks that can run on these slots (this will be stated in the track wiki page) or texture hacks of the Nintendo tracks that run on these slots. Otherwise you distro will crash when people play a track on one of these slots. Additionally, some tracks only run at slots 3.1, 5.3 and 7.1 so don't put a track that needs these slots somewhere else. If CT wiiki pages recommend a slot to place the track over, where possible do that as the track will play better. With this information you should edit the Google Doc to make sure the tracks are compatible with the slots above and then reply and we can decide between My Stuff and Riivolution. If any of this is confusing just reply and I can help.--HackerCop ❯❯❯ Talk 16:19, 2 December 2020 (UTC)
I'm confused. Can you tell me the tracks that have to go on certain slots? XanderKartWii (talk) 11:04, 2 December 2020

Basically you will need to choose 3 tracks one for slot 4.2 one for slot 6.1 and one for slot 6.2 to replace the ones in your list that go over these 3 slots as your existing ones are not compatible and will cause a crash. For example 3DS Rosalina's Ice World (MRbuttCHINSx11T7) works on slot 6.1 therefore you would replace 8-Bit Way in you list with this one.

Slot Info Example for Distribution Help.png

To sum up make sure for those 3 slots you choose tracks that can run on those slots and that's it. If you still confused just reply. If your really stuck I can do it for you. --HackerCop ❯❯❯ Talk 20:42, 2 December 2020 (UTC)

I'm still confused but you can pick out some tracks from here. Also for another matter I want the distribution to be Riivolution. XanderKartWii (talk) 03:09, 2 December 2020
in your list you need to replace Wario's Crumbled Colosseum, with a track that works on slot 4.2 such as DKR Star City, 8-Bit Way needs to be replaced with a track that works on slot 6.1 such as Winter Paradise and Chompworks needs to be replaced with a track that works on slot 6.2 such as Faraway Land. I looked at the custom track jam CT's but I couldn't find any that worked on these slots.
If this is still too confusing, we can forget about this and move on to Riivolution, it would mean that Wario's Crumbled Colosseum, 8-Bit Way and Chompworks would crash but that's a small problem and you can always fix it in a future update. --HackerCop ❯❯❯ Talk 16:24, 3 December 2020 (UTC)
Got it. Added some tracks that won't make the game crash. Now lets do Riivolution stuff. XanderKartWii (talk) 03:11, 3 December 2020
Brilliant I'm slightly busy at the moment (I was doing some stuff with TWD98) but I will get back to you as soon as possible. --HackerCop ❯❯❯ Talk 21:49, 4 December 2020 (UTC)
Wow! I've always wanted to work with TWD98. How did you get in contact? (This isn't important but that's really cool) XanderKartWii (talk) 03:08, 4 December 2020
Basically he's trying to run my Mario Kart Wii but you Never Stop Accelerating mod for his YT channel but it isn't working on his console so i'm trying to fix it for him. --HackerCop ❯❯❯ Talk 09:02, 5 December 2020 (UTC)

Got it. So now what do I do for Riivolution? XanderKartWii (talk) 09:24, 6 December 2020

Go to the page Riivolution and watch the 5min video, it will walk you though creating a riivoluion patch. In the video "your mod" is the custom tracks from your google doc, make sure to download them and rename the SZS files over the tracks you want to replace. Once you've done that link the Riivolution patch you created in the video and I'll show you how to edit the patch so it displays the name of you CT distribution which is really easy. Then we can create the wiiki page! If you run into problems let me know. --HackerCop ❯❯❯ Talk 21:17, 6 December 2020 (UTC)
Got the folders and stuff. [2] Now how do you have Riivolution display your CT Distribution? Riivolution? XanderKartWii (talk) 07:49, 8 December 2020
Have just checked your folders and in the mkw folder there is an apps folder that shouldn't be there (delete it). You can also delete the apps folder next to the riivolution and mkw folders as people downloading your distribution will already have riivolution installed. With mediafire I cannot download multiple folders/items unless I have premium so for the final release I suggest that you compress the files into one zip file as people will then be able to download that easily. It would also save space and lower the download time as the file would be smaller.

Now here's how to have Riivolution display your CT Distribution:

<wiidisc version="1">
	<id game="RMC" />
		<section name="Testing">
			<option name="/MKW Replacement">
				<choice name="Enabled">
					<patch id="mkwfolder" />
	<patch id="mkwfolder">
		<folder external="/mkw" recursive="false" />
		<folder external="/mkw" disc="/" />

On line 4 change "Testing" with the name of your distribution (remember to use speech marks), this line is the text for the header.
On line 5 change "/MKW Replacement" with "XanderKartWii" as this line is the text next to the slider.

So your patch should now look like this:

<wiidisc version="1">
	<id game="RMC" />
		<section name="XanderKartWii v1.0">
			<option name="XanderKartWii">
				<choice name="Enabled">
					<patch id="mkwfolder" />
	<patch id="mkwfolder">
		<folder external="/mkw" recursive="false" />
		<folder external="/mkw" disc="/" />

Once you've done that the distribution is ready and we can create the wiki page. By the way do you want to add any more stuff to your distribution like custom music/characters/menus or are you fine with how it is? --HackerCop ❯❯❯ Talk 16:22, 8 December 2020 (UTC)

Yeah. I want custom menus and characters (maybe music later.) I have already added Steve but that's it.

Also, how do you edit the game patch? I don't know how so can you edit it for me? XanderKartWii (talk) 11:36, 8 December 2020

Here's the edited game patch for custom menus and characters I recommend that you just search the wiiki and download some and place the SZS files into your mkw folder in your riivolution patch. Beware that downloading too much content can result in file conflicts between mods and subsequently cause crashes/instability so I would recommend that you never overwrite files without fully deleting the mod you are overwriting to avoid corrupted mods being left in the distribution. --HackerCop ❯❯❯ Talk 20:33, 8 December 2020 (UTC)
When you add custom characters, how can you control where it goes when it's a RAR file? XanderKartWii (talk) 03:14, 8 December 2020
RAR files are archive formats like zip files, you need to extract it and the mod is inside. You will need to use software like 7-zip or winrar, If you don't have these link the file here and I can extract it for you.--HackerCop ❯❯❯ Talk 08:50, 9 December 2020 (UTC)
Okay. Maybe later. So now we need to make the wiki page. For that we need a download link so can you have a Google Drive download link for the distribution? XanderKartWii (talk) 03:10, 10 December 2020
I completely forgot about your question! To create the wiki page I would recommend copying the source from a page like this and then just editing that as the source is close to what you want. For the download link you can create a zip by selecting the folders containing the distribution and right click >> send to >> Compressed (zipped) folder. You can then upload that and get the link or alternatively I can host the file on google drive. If you want me to host it could you zip the files and then link the final version of the distribution, thanks. --HackerCop ❯❯❯ Talk 11:04, 13 December 2020 (UTC)

Okay. Great job with DK Jungle Run by the way! XanderKartWii (talk) 02:51, 14 December 2020

How's it going with the wiki page and download link. I have quite a good setup for YT so if you want when you've released it I could make the video. --HackerCop ❯❯❯ Talk 18:31, 18 December 2020 (UTC)
Will work on wiki page today. Video would be great. XanderKartWii (talk) 02:51, 14 December 2020
I've seen the wiki page and it looks great. I will try and make a video for it soon.--HackerCop ❯❯❯ Talk 11:24, 21 December 2020 (UTC)


2 questions. 1. Where is a good place to get ISO files for Dolphin? 2. How do I mod MKWii on Dolphin? XanderKartWii (talk) 08:36, 30 December 2020

You can get an ISO image by following this tutorial to copy the mkw disk to an sd card: would recommend that you use the front SD card not a usb stick as usb didn't work for me, you could alternatively download an iso image from places like Viimms Lair but that is illegal. To mod the game you need to extract the iso image and replace files with the modded ones, You can extract and rebuild the iso with Wiimms ISO Tools or I think you can extract the iso with dolphin. --HackerCop ❯❯❯ Talk 16:51, 30 December 2020 (UTC)

Platinum Hack Pack

Regarding the Crashes on non NTSC-U regions

Hey HackerCop This is Cuke aka Koncentraitor, Thanks for pointing this out, I'm not a main.dol expert lol, so if you could help with adding 4 new main.dol files (or whatever you had in mind) that would be greatly appreciated, and I will for sure mention you! Thanks -Koncentraitor --Unsigned comment by Cuke (talk).

I'll update Platinum Hack Pack then and edit the wiki page with the update if that's ok with you. --HackerCop ❯❯❯ Talk 18:29, 5 January 2021 (UTC)
Yep, That's alright with me, very appreciated! Thanks -Koncentraitor --Unsigned comment by Cuke (talk).
So have you removed the Profanity completely from the _U files? If so thanks!
Yeah it's all sorted, btw remember to sign your posts with a signature by typing this --~~~~ at the end --HackerCop ❯❯❯ Talk 16:38, 7 January 2021 (UTC)
Alright, thanks! Will do with the signature, I was wondering if your interested in another Mod (UnReleased So Far) of Mine! (if not that's fine) Thanks --Cuke (talk) 17:45, 7 January 2021 (UTC)
Yeah I would be interested --HackerCop ❯❯❯ Talk 19:10, 7 January 2021 (UTC)
Okay, Great I Just Released it (I hope I didn't mess up again :P) The Link is here. -Thanks --Cuke (talk) 15:15, 8 January 2021 (UTC)
It looks great! I think I'll make a video on it for my channel. --Unsigned comment by HackerCop (talk).
Cool, Glad you like it! --Cuke (talk) 19:09, 8 January 2021 (UTC)

Stat Edits

What software do you use to edit the stats like this mod? I want to create stuff like that. XanderKartWii (talk) 03:13, 7 January 2021 (UTC)

I used kartParam.bin Editor which edits the vehicle stats file and machine_para.bin Editor which changes the stat lines in the menu. --HackerCop ❯❯❯ Talk 08:20, 7 January 2021 (UTC)