Difference between revisions of "User:Gabe"

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(Created page with "{{DISPLAYTITLE:Gabe}} {| class="textbox float-right grid" |+ Atlas |- ! Avatar: | |- ! Twitter: | [http://www.twitter.com/atlasomegaalpha @AtlasOmegaAlpha] |- ! YouTube: | [h...")
 
 
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{{DISPLAYTITLE:Gabe}}
+
Howdy! I'm Gabe as you can probably tell from my very creative name, haha. I'm 20 years old and all from the good ol' east coast.
{| class="textbox float-right grid"
+
But in regards to modding and all sorts of things, I like to change things very...large. I make things more than what they should be and see how the game responds, sometimes get even hysterical results. Through some of my common edits are proof of that.
|+ Atlas
+
Anywho, you probably want to kclass="bg-red2" | Now what kind of things I've done in the past or whatever.
 +
 
 +
== Filelist and Experience ==
 +
 
 +
{| class="textbox grid sortable"
 +
|+ Filetypes
 +
|-
 +
! Filename
 +
! What it is
 +
! Experience editing?
 +
|-
 +
| align=left | [[BCP (File Format)|BCP]]
 +
| Controls the intro cameras before countdown.
 +
| class="bg-red2" | No
 +
|-
 +
| align=left | [[BDOF (File Format)|BDOF]]
 +
| Control focus, sharpness and blur in tracks.
 +
| class="bg-green2" | Yes
 +
|-
 +
| align=left | [[BLIGHT (File Format)|BLIGHT]]
 +
| Control lighting effects on characters, karts, items and objects in a track.
 +
| class="bg-green2" | Yes
 +
|-
 +
| align=left | [[BMG (File Format)|BMG]]
 +
| Message files containing localized text for use in game screens and menus.
 +
| class="bg-green2" | Yes
 +
|-
 +
| align=left | [[BMM (File Format)|BMM]]
 +
| Mii statues' head material settings.
 +
| class="bg-red2" | No
 +
|-
 +
| align=left | [[BNR (File Format)|BNR]]
 +
| Banner file
 +
| class="bg-yellow2" | Partial
 +
|-
 +
| align=left | [[BRCTR (File Format)|BRCTR]]
 +
| UI Layout files.
 +
| class="bg-green2" | Yes
 +
|-
 +
| align=left | [[BREFF (File Format)|BREFF]]
 +
| Control information for effect files. Used together with [[BREFT]].
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BREFT (File Format)|BREFT]]
 +
| Graphic and texture data for effect files. Used together with [[BREFF]].
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRFNT (File Format)|BRFNT]]
 +
| Font files used to display text, stored in [[BMG]] files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRLAN (File Format)|BRLAN]]
 +
| Layout animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRLYT (File Format)|BRLYT]]
 +
| Controls the UI layout elements' material, TEV and position settings.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRRES (File Format)|BRRES]]
 +
| Object files, containing model, animation, and texture information on an object, such as an item box, a character or a course.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRSAR (File Format)|BRSAR]]
 +
| Sound archive.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BRSTM (File Format)|BRSTM]]
 +
| Music files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[BSP (File Format)|BSP]]
 +
| Controls vehicle hitboxes and space parameters.
 +
| class="bg-yellow2" | Partial
 +
|-
 +
| align=left | [[BTI (File Format)|BTI]]
 +
| BTI is an [[Image Formats|image file format]].
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[CHR0 (File Format)|CHR0]]
 +
| Model movement animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[CLR0 (File Format)|CLR0]]
 +
| Color swapping animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[DOL (File Format)|DOL]]
 +
| A Wii executable file, can come in forms of "main.dol" and "boot.dol", just like an .exe for Windows
 +
| class="bg-green2" |No
 
|-
 
|-
! Avatar:
+
| align=left | [[KCL (File Format)|KCL]]
|  
+
| Collision data files containing information about when and how objects collide with a course or object.
 +
| class="bg-yellow2" | Partial
 
|-
 
|-
! Twitter:
+
| align=left | [[KMP (File Format)|KMP]]
| [http://www.twitter.com/atlasomegaalpha @AtlasOmegaAlpha]
+
| Course description files containing information on start positions, check points, etc.
 +
| class="bg-yellow2" | Partial
 
|-
 
|-
! YouTube:
+
| align=left | [[KRM (File Format)|KRM]]
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
+
| Controls the rumble on the Wii Remote.
 +
| class="bg-yellow2" | Partial
 
|-
 
|-
! Old Mario Kart Wii FC (Not adding anymore):
+
| align=left | [[MDL0 (File Format)|MDL0]]
| 0302-4583-9775
+
| 3D model data.
 +
| class="bg-green2" |Yes
 
|-
 
|-
! AVSYS SDK latest version:
+
| align=left | [[PAC (File Format)|PAC]]
| v3.6
+
| PAC Archive for BRRES, more PAC files, or misc data
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[PAT0 (File Format)|PAT0]]
 +
| Texture pattern animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[REL (File Format)|REL]]
 +
| Relocatable binary object file.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[RKC (File Format)|RKC]]
 +
| Data about [[Competition]]s.
 +
| class="bg-yellow2" | Partial
 +
|-
 +
| align=left | [[RKG (File Format)|RKG]]
 +
| Ghost data.
 +
| class="bg-red2" | No
 +
|-
 +
| align=left | [[SCN0 (File Format)|SCN0]]
 +
| Scene settings files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[SHP0 (File Format)|SHP0]]
 +
| Vertex shape animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[SRT0 (File Format)|SRT0]]
 +
| Texture movement animation files.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[SZS (File Format)|SZS]]
 +
| Compressed archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[TEX0 (File Format)|TEX0]]
 +
| [[Image Formats|Texture files]].
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[THP (File Format)|THP]]
 +
| Movie files.
 +
| class="bg-yellow2" | Partial*
 +
|-
 +
| align=left | [[TPL (File Format)|TPL]]
 +
| [[Image Formats|Image file format]] used for menus.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[U8 (File Format)|U8]]
 +
| File archive with a hierarchical file system. Most used together with [[YAZ0]] compression and stored as [[SZS]] file.
 +
| class="bg-green2" |Yes
 +
|-
 +
| align=left | [[YAZ0 (File Format)|YAZ0]]
 +
| Compression format. Most [[U8]] files are [[YAZ0]] compressed.
 +
| class="bg-green2" |Yes
 
|}
 
|}
 
Hi, my name is Atlas. You can see my channel on YouTube (AtlasOmegaAlpha).
 
 
I'm a MKWii file editor. I'm working on a lot of edits!
 
I released WHackR (Wiimmfi Hacker Region), specially for hackers, preventing to hack legit races.
 
Join the official Discord server here: https://discord.gg/fPRqbvV
 
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
 
== AVSYS ==
 
I'm working on my own pack with the tools I use to edit, like an SDK. This contains tutorials and lots of features to make my edits possible.
 
 
== Edited file types list (Only Mario kart Wii) ==
 
 
{| class="textbox grid sortable"
 
|+ File types
 
! Status
 
! File type name
 
|- class="bg-blue1"
 
| {{check}}
 
| [[DOL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BIN]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[REL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BNR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SZS]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[DAT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[ARC]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TXT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CSV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSAR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRRES]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSTM]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BWAV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRWSD]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRBNK]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSEQ]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TPL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BREFT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BREFF]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BLIGHT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BLMAP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BBLM]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BDOF]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BFG]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BSP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BCP]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[KMG]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[RKT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KRM]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TEX0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[MDL0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CHR0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CLR0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SRT0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SCN0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[PAT0]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[VIS0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SHP0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[PLT0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRASD]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KMP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KCL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RKG]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRLAN]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRLYT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRCTR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRFNT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BMG]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[KWB]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[THP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTI]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTIENV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTIMAP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BMM]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BLTEX]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BLOBJ]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BAS]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BAA]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[IKP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RSCA]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[SLT]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[RKC]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RKP]]
 
|}
 
 
== Scene -> UI ==
 
 
I have a lot of UI layout editing experience, Race.szs, MenuSingle.szs, just too many BRLYT/BRLAN/TPL edits!
 
 
== Music ==
 
 
I have lot of BRSTMs and I class myself as the number 1 in BRSAR edit. I know almost every BRSAR value! So if you don't know any of them, ask me!
 
 
== 3D Modding ==
 
 
I have tons of item models as you've seen, and I edit other models too (custom earth, galaxy and backmodel). I also work on making ported custom tracks and custom characters/vehicles. It isn't that easy as you think! I spend much time on doing this, and I really appreciate how people value my edits.
 
 
 
Any questions, please tell me via YouTube, or send me a private message.
 
 
Thanks!
 
 
{{User-Atlas-Link}}
 

Latest revision as of 06:26, 11 November 2016

Howdy! I'm Gabe as you can probably tell from my very creative name, haha. I'm 20 years old and all from the good ol' east coast. But in regards to modding and all sorts of things, I like to change things very...large. I make things more than what they should be and see how the game responds, sometimes get even hysterical results. Through some of my common edits are proof of that. Anywho, you probably want to kclass="bg-red2" | Now what kind of things I've done in the past or whatever.

Filelist and Experience

Filetypes
Filename What it is Experience editing?
BCP Controls the intro cameras before countdown. No
BDOF Control focus, sharpness and blur in tracks. Yes
BLIGHT Control lighting effects on characters, karts, items and objects in a track. Yes
BMG Message files containing localized text for use in game screens and menus. Yes
BMM Mii statues' head material settings. No
BNR Banner file Partial
BRCTR UI Layout files. Yes
BREFF Control information for effect files. Used together with BREFT. Yes
BREFT Graphic and texture data for effect files. Used together with BREFF. Yes
BRFNT Font files used to display text, stored in BMG files. Yes
BRLAN Layout animation files. Yes
BRLYT Controls the UI layout elements' material, TEV and position settings. Yes
BRRES Object files, containing model, animation, and texture information on an object, such as an item box, a character or a course. Yes
BRSAR Sound archive. Yes
BRSTM Music files. Yes
BSP Controls vehicle hitboxes and space parameters. Partial
BTI BTI is an image file format. Yes
CHR0 Model movement animation files. Yes
CLR0 Color swapping animation files. Yes
DOL A Wii executable file, can come in forms of "main.dol" and "boot.dol", just like an .exe for Windows No
KCL Collision data files containing information about when and how objects collide with a course or object. Partial
KMP Course description files containing information on start positions, check points, etc. Partial
KRM Controls the rumble on the Wii Remote. Partial
MDL0 3D model data. Yes
PAC PAC Archive for BRRES, more PAC files, or misc data Yes
PAT0 Texture pattern animation files. Yes
REL Relocatable binary object file. Yes
RKC Data about Competitions. Partial
RKG Ghost data. No
SCN0 Scene settings files. Yes
SHP0 Vertex shape animation files. Yes
SRT0 Texture movement animation files. Yes
SZS Compressed archive files containing many other files. Examples of use include storing an entire course, a menu or a character. Yes
TEX0 Texture files. Yes
THP Movie files. Partial*
TPL Image file format used for menus. Yes
U8 File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file. Yes
YAZ0 Compression format. Most U8 files are YAZ0 compressed. Yes