KRM (File Format)
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KRM files (Kart RuMble) control the rumble in the controllers. There is only one file of this filetype found in Mario Kart Wii, named vibration.krm, and it is found into Common.szs.
File Format
Header
The file starts with a header:
Offset | Type | Description |
---|---|---|
0x00 | String | File magic. Always RKRM in ASCII. |
0x04 | UInt32 | Unknown. |
0x08 | UInt16 | N = Number of entries. |
0x0A | UInt16 | Header size. 0x164 in vibration.krm. |
0x0C | UInt32[N] | Entry offsets (relative to the end of the header). |
0x0C + 4 * N | End of file header |
Entry
Unknown
Tools
The following tools can handle KRM files:
- KRM Editor, by Atlas