Difference between revisions of "User:Bento"
Jump to navigation
Jump to search
(You spelled _tZ's name wrong) |
m |
||
Line 40: | Line 40: | ||
|- | |- | ||
| '''[[Jiyuu Village]]''' | | '''[[Jiyuu Village]]''' | ||
− | | The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully! | + | | The item routes weren't working very well with all of the branch paths, so I did my best to help [[Jiyuu]] to fix them. We got it done eventually, thankfully! |
|- | |- | ||
| '''[[Koopa Shell Pipeland]]''' | | '''[[Koopa Shell Pipeland]]''' | ||
Line 50: | Line 50: | ||
| '''[[Slot Circuit]]''' | | '''[[Slot Circuit]]''' | ||
| The starting position in Version 1.2 was ''really'' far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn. | | The starting position in Version 1.2 was ''really'' far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn. | ||
+ | |- | ||
+ | | '''[[SNES Koopa Beach 2 (Noia)]]''' | ||
+ | | Everyone was complaining that the ending SC was gone, and someone also managed to trigger a no lap count with it, so I helped [[Noia]] with fixing those to play better. | ||
+ | |- | ||
+ | | '''[[Sundown Streets]]''' | ||
+ | | I helped fix the checkpoints on this, since [[SpyKid]] was having trouble getting position tracking to work properly. | ||
|} | |} |
Revision as of 00:56, 24 February 2021
Avatar | 200px |
---|---|
Discord | Carp#6969 |
@Carprai | |
Twitch | @Carprai |
MKWii | 4000-3247-3934 |
Switch | 5934-2951-9592 |
osu! | CarpSSB |
Hi! My name is Carp. I'm one of the guys who helps test tracks for CTGP! I also frequently play osu!, Splatoon 2, and Super Smash Bros. Melee.
Custom Track Hotfixes
Here's a list of tracks that I've helped hotfix.Name | Notes |
---|---|
Beagle Plains | The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. SpyKid appeared a few months later and fixed all of the problems within about a day. |
Heart of China | I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies! |
Jiyuu Village | The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully! |
Koopa Shell Pipeland | We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so _tZ and I added a ramp and some item routes for it. |
Mushroom Island | Someone in the CTGP Track Council randomly mentioned to me that he wanted to test out a version of Mushroom Island with no required mushroom turns. After I made the test file, I ended up playtesting it with some SOP clan members, who unanimously said it played surprisingly well. I figured we might as well test it for CTGP if that was the case, so after I got Cotni to finish up the harder parts of the fix we released it. |
Slot Circuit | The starting position in Version 1.2 was really far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn. |
SNES Koopa Beach 2 (Noia) | Everyone was complaining that the ending SC was gone, and someone also managed to trigger a no lap count with it, so I helped Noia with fixing those to play better. |
Sundown Streets | I helped fix the checkpoints on this, since SpyKid was having trouble getting position tracking to work properly. |