Difference between revisions of "Template:Cannon characteristics"
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|+ Properties of the cannons | |+ Properties of the cannons | ||
|- | |- | ||
− | ! index !! Speed!! Height !! | + | ! index !! Speed!! Height !! Deceleration Factor !! End Deceleration |
|- | |- | ||
! 0 | ! 0 | ||
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* '''Speed''' is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second. | * '''Speed''' is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second. | ||
* '''Height''' defines a point above the middle of the direct connection, where the player goes through. This is the value of ''curved''. At the moment this is only tested for horizontal cannons. | * '''Height''' defines a point above the middle of the direct connection, where the player goes through. This is the value of ''curved''. At the moment this is only tested for horizontal cannons. | ||
+ | * '''Deceleration Factor''' determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower. | ||
+ | * '''End Deceleration''' is the final deceleration value, once the cannon reaches its end. If <0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon. |
Revision as of 18:03, 28 February 2019
In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
index | Speed | Height | Deceleration Factor | End Deceleration |
---|---|---|---|---|
0 | 500.0 | 0.0 | 6000.0 | -1.0 |
1 | 500.0 | 5000.0 | 6000.0 | -1.0 |
2 | 120.0 | 2000.0 | 1000.0 | 45.0 |
- Notes
- Each cannon has 4 floating point properties P1..P4. Nintendo uses only integral number without fraction for all settings. As usual, all 4 regions share the same values.
- Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
- Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
- Speed is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second.
- Height defines a point above the middle of the direct connection, where the player goes through. This is the value of curved. At the moment this is only tested for horizontal cannons.
- Deceleration Factor determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower.
- End Deceleration is the final deceleration value, once the cannon reaches its end. If <0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon.