Difference between revisions of "Talk:Wiimms SZS Tools"

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::: I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here.
 
::: I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here.
 
::: [[User:Wiimm|Wiimm]] 10:59, 3 January 2012 (CET)
 
::: [[User:Wiimm|Wiimm]] 10:59, 3 January 2012 (CET)
 +
: Did you create your console with Visual C# 2010 Express using C Sharp? And could you send me the .cs file? Thanks. --[[User:HackSizer|HackSizer]] 08:48, 7 April 2012 (CEST)

Revision as of 06:48, 7 April 2012

@wimm Can you make the Yaz0 compression page?
I can't find out how it works...
kHacker35000vr 17:04, 6 April 2011 (CEST)
Yes, it's already planned, At the moment I make the U8. Perhaps my sources may help:
Do you need it now?
Wiimm 22:17, 6 April 2011 (CEST)

I have noticed that you can't shift kmp points without encoding or decoding files, this can be very annoying. Maybe you can add a function for this.
kHacker35000vr 21:26, 1 January 2012 (CET)

Do you mean the new options --shift -scale .... ?
For them there is no decoding needed.
Wiimm 22:18, 1 January 2012 (CET)
I have tested alot of things but didn't manage to do without decoding, I'm not used to barch scripts at all but at least it worked.
kHacker35000vr 00:45, 2 January 2012 (CET)
Again: Do you mean the new options --shift -scale .... ?
If not: What do you mean exactly?
Perhaps this may help. If I work with a track, I have extracted it with "wszst extract --decode". After editing the KMP text file I create a new szs with "wszst create track.d --overwrite --fast" and a second later the file track.szs is ready. A second script put the track in an already extracted ISO image, patch the track names in the BMG files, and create and copy a new image to my WBFS drive. This takes about 40 seconds. And then I'm ready to test & play directly on my wii.
Wiimm 01:08, 2 January 2012 (CET)
Forgot to say, I use the --shift command and I didn't have to decode it to txt file. I used wkmpt DECODE course.kmp --shift x,y,z but it would be handier if there was a way just to edit the kmp without decoding to .txt.
kHacker35000vr 11:23, 2 January 2012 (CET)
Then read this and use "wkmpt encode ..." as explained here. And don't worry about encode/decode: Both commands read both file types (binary+text) and only the output is encoded (binary) or decoded (text).
Wiimm 12:36, 2 January 2012 (CET)
For some reason my kmp froze after using your tool, could you look at my kmp? here, I can't find any error
kHacker35000vr 14:46, 2 January 2012 (CET)
Please give the the track before modifying too. Wiimm 16:02, 2 January 2012 (CET)
Here's the whole track: [1]
kHacker35000vr 16:09, 2 January 2012 (CET)
Was the freeze there before shifting? If yes: Please give me the KMP from before.
Wiimm 17:40, 2 January 2012 (CET)
Got it!
I havechanged 2 things in 1 turn:
  • It was either that some enemy points are to close together (I know this problem for item points).
  • Or it was (more possible) the mandatory checkpoints:
    • Sections 2+3 are parallel, but only section 3 has a point with mode==4
    • Section 6 has out of order point with mode==2
Here is my KMP.
Wiimm 18:36, 2 January 2012 (CET)
The course still freezes before loading, and because I used the kmp of the orginal model it should work fine. The only thing outside the szs modifier I did was shifting the points.
kHacker35000vr 20:35, 2 January 2012 (CET)
Did you see my second message: I got it! Wiimm 21:17, 2 January 2012 (CET)
I have downloaded the one you gave in the link, I assumed that it was the fixed one. --kHacker35000vr 21:46, 2 January 2012 (CET)
I have tested it again without freeze. Here is the complete track. The zip files contains 2 versions: In one I have removed all invalid objects with ID 0. No problems with both tracks (tested on a Wii).
Wiimm 23:22, 2 January 2012 (CET)
It's still not loading, not on the wii and not on dolphin. It couldn't be the slot because I have replaced ridgehighway_course as it should. Which mode do you use when testing?
kHacker35000vr 10:55, 3 January 2012 (CET)
I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here.
Wiimm 10:59, 3 January 2012 (CET)
Did you create your console with Visual C# 2010 Express using C Sharp? And could you send me the .cs file? Thanks. --HackSizer 08:48, 7 April 2012 (CEST)