Difference between revisions of "Talk:Wiimms SZS Tools"
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::: I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here. | ::: I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here. | ||
::: [[User:Wiimm|Wiimm]] 10:59, 3 January 2012 (CET) | ::: [[User:Wiimm|Wiimm]] 10:59, 3 January 2012 (CET) | ||
+ | : Did you create your console with Visual C# 2010 Express using C Sharp? And could you send me the .cs file? Thanks. --[[User:HackSizer|HackSizer]] 08:48, 7 April 2012 (CEST) |
Revision as of 06:48, 7 April 2012
- @wimm Can you make the Yaz0 compression page?
- I can't find out how it works...
- kHacker35000vr 17:04, 6 April 2011 (CEST)
- Yes, it's already planned, At the moment I make the U8. Perhaps my sources may help:
- Do you need it now?
- Wiimm 22:17, 6 April 2011 (CEST)
I have noticed that you can't shift kmp points without encoding or decoding files, this can be very annoying. Maybe you can add a function for this.
kHacker35000vr 21:26, 1 January 2012 (CET)
- Do you mean the new options --shift -scale .... ?
- For them there is no decoding needed.
- Wiimm 22:18, 1 January 2012 (CET)
- I have tested alot of things but didn't manage to do without decoding, I'm not used to barch scripts at all but at least it worked.
- kHacker35000vr 00:45, 2 January 2012 (CET)
- Again: Do you mean the new options --shift -scale .... ?
- If not: What do you mean exactly?
- Perhaps this may help. If I work with a track, I have extracted it with "wszst extract --decode". After editing the KMP text file I create a new szs with "wszst create track.d --overwrite --fast" and a second later the file track.szs is ready. A second script put the track in an already extracted ISO image, patch the track names in the BMG files, and create and copy a new image to my WBFS drive. This takes about 40 seconds. And then I'm ready to test & play directly on my wii.
- Wiimm 01:08, 2 January 2012 (CET)
- Forgot to say, I use the --shift command and I didn't have to decode it to txt file. I used wkmpt DECODE course.kmp --shift x,y,z but it would be handier if there was a way just to edit the kmp without decoding to .txt.
- kHacker35000vr 11:23, 2 January 2012 (CET)
- Then read this and use "wkmpt encode ..." as explained here. And don't worry about encode/decode: Both commands read both file types (binary+text) and only the output is encoded (binary) or decoded (text).
- Wiimm 12:36, 2 January 2012 (CET)
- For some reason my kmp froze after using your tool, could you look at my kmp? here, I can't find any error
- kHacker35000vr 14:46, 2 January 2012 (CET)
- For some reason my kmp froze after using your tool, could you look at my kmp? here, I can't find any error
- Please give the the track before modifying too. Wiimm 16:02, 2 January 2012 (CET)
- Here's the whole track: [1]
- kHacker35000vr 16:09, 2 January 2012 (CET)
- Was the freeze there before shifting? If yes: Please give me the KMP from before.
- Wiimm 17:40, 2 January 2012 (CET)
- Got it!
- I havechanged 2 things in 1 turn:
- It was either that some enemy points are to close together (I know this problem for item points).
- Or it was (more possible) the mandatory checkpoints:
- Sections 2+3 are parallel, but only section 3 has a point with mode==4
- Section 6 has out of order point with mode==2
- Here is my KMP.
- Wiimm 18:36, 2 January 2012 (CET)
- The course still freezes before loading, and because I used the kmp of the orginal model it should work fine. The only thing outside the szs modifier I did was shifting the points.
- kHacker35000vr 20:35, 2 January 2012 (CET)
- Did you see my second message: I got it! Wiimm 21:17, 2 January 2012 (CET)
- I have downloaded the one you gave in the link, I assumed that it was the fixed one. --kHacker35000vr 21:46, 2 January 2012 (CET)
- Did you see my second message: I got it! Wiimm 21:17, 2 January 2012 (CET)
- I have tested it again without freeze. Here is the complete track. The zip files contains 2 versions: In one I have removed all invalid objects with ID 0. No problems with both tracks (tested on a Wii).
- Wiimm 23:22, 2 January 2012 (CET)
- It's still not loading, not on the wii and not on dolphin. It couldn't be the slot because I have replaced ridgehighway_course as it should. Which mode do you use when testing?
- kHacker35000vr 10:55, 3 January 2012 (CET)
- I'm used slots 3.1 and 3.2 (star cup) for the tests. I haven't tried he special slot 4.2 (moonview), because many tacks freeze here.
- Wiimm 10:59, 3 January 2012 (CET)
- Did you create your console with Visual C# 2010 Express using C Sharp? And could you send me the .cs file? Thanks. --HackSizer 08:48, 7 April 2012 (CEST)