Difference between revisions of "Talk:Texturing"
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<br/>How can I fix this problem (I used GSU)<br/> | <br/>How can I fix this problem (I used GSU)<br/> | ||
[[User:KHacker35000vr|kHacker35000vr]] 12:04, 19 July 2011 (CEST) | [[User:KHacker35000vr|kHacker35000vr]] 12:04, 19 July 2011 (CEST) | ||
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+ | == Advanced Texturing == | ||
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+ | I've recently learned how to UV Map in 3DS Max, and I was going to write a tutorial. Should the Page be named [[Advanced Texturing]] with a redirect from [[UV Mapping]]? Or just [[UV Mapping]]? Which seems better? -- [[SuperMario64DS]], 05:08, 16 January 2012 (CET) |
Revision as of 04:08, 16 January 2012
Did the same I did to the Modeling stuff here. Like before, we can always restore the SZS Modifier tutorials if we need to.
Igorseabra4 03:01, 29 April 2011 (CEST)
I have the idea that we can create an "HD" Mario Kart Wii with much better textures than the ones from Nintendo for the Nintendo tracks. But i will not do that :P
Tock 12:12, 20 June 2011 (CEST)
- too bad the wii can't handle that :p
- kHacker35000vr 12:04, 19 July 2011 (CEST)
Ok, I have an obj which has a few wrong faces (wasn't finished yet) but when imported with brres editor it looks completly messed up and when opened in szs modifier most textures are messed up.
How can I fix this problem (I used GSU)
kHacker35000vr 12:04, 19 July 2011 (CEST)
Advanced Texturing
I've recently learned how to UV Map in 3DS Max, and I was going to write a tutorial. Should the Page be named Advanced Texturing with a redirect from UV Mapping? Or just UV Mapping? Which seems better? -- SuperMario64DS, 05:08, 16 January 2012 (CET)