Difference between revisions of "Talk:Mario Kart Adventures"

From Custom Mario Kart
Jump to navigation Jump to search
Line 3: Line 3:
 
I just looked into the ISO patcher (I wondered why the archive is so big) - your archive contains much Nintendo code as in the Common.szs, all other SZS text files (Race_*.szs for example) or the StaticR.rel file. If I were you, I'd look into Wiimms patcher to see how to make a real "patcher" without any Nintendo code. -- [[User:Leseratte|Leseratte]] ([[User talk:Leseratte|talk]]) 20:44, 24 May 2014 (UTC)
 
I just looked into the ISO patcher (I wondered why the archive is so big) - your archive contains much Nintendo code as in the Common.szs, all other SZS text files (Race_*.szs for example) or the StaticR.rel file. If I were you, I'd look into Wiimms patcher to see how to make a real "patcher" without any Nintendo code. -- [[User:Leseratte|Leseratte]] ([[User talk:Leseratte|talk]]) 20:44, 24 May 2014 (UTC)
  
: The vast majority of the size of the archive is custom content, with the new music providing most of the weight. Most of the music in the game is reworked, which makes up around ~63% of the archive in size.  The next biggest subfolder is the Race folder, which holds all the custom characters and tracks. This makes up around  ~28% of the archive. All tracks have been reworked and a lot of custom characters have been added in. I only included the files that were modified in this folder. You can see that the mii textures and _2 for certian characters are not included, since I didn't modify those. Admittedly there are some texture mods and a heavily modified Common file but most of those changes came from this wiki. The next folder that takes up space is the thp folder, and that takes up only 7% of the space. All .thps were made by me personally.  
+
: The vast majority of the size of the archive is custom content, with the new music providing most of the weight. In the current release, v0.6, most of the music in the game is reworked, which makes up around ~63% of the archive in size.  The next biggest subfolder is the Race folder, which holds all the custom characters and tracks. This makes up around  ~28% of the archive. All tracks have been reworked and a lot of custom characters have been added in. I only included the files that were modified in this folder. You can see that the mii textures and _2 for certian characters are not included, since I didn't modify those. Admittedly there are some texture mods and a heavily modified Common file but most of those changes came from this wiki. The next folder that takes up space is the thp folder, and that takes up only 7% of the space. All .thps were made by me personally.  
  
 
: Files not in those folders take up the remaining 2% of the space. All of these are modified in some way as well. For example, I have reworked most of the text in the game which is why files like race_u and MultiMenu_u are included. These files are usually under 70kb and contain just the text of the game and no extra Nintendo content, with title_u and race_u being the two exceptions. But even for those nearly all the content within them is modified. Also, Common.szs contains a large collection of modifications since this distro has its own item list, drift colors, and various other changes.  
 
: Files not in those folders take up the remaining 2% of the space. All of these are modified in some way as well. For example, I have reworked most of the text in the game which is why files like race_u and MultiMenu_u are included. These files are usually under 70kb and contain just the text of the game and no extra Nintendo content, with title_u and race_u being the two exceptions. But even for those nearly all the content within them is modified. Also, Common.szs contains a large collection of modifications since this distro has its own item list, drift colors, and various other changes.  
  
 
: I was under the impression that the common way to release heavily modified Nintendo files such as Common.szs was to put the full file into a patch. This is how most files like this are hosted on the wiki. With that being said, if theres a way to release only the patches to those files (maybe a system that diffs the files and then extracts the differences into a mini patching file?) I would be interested in using that, but I was unable to find a tool that did such a task effectively.-- [[User:Helix|Helix]] ([[User talk:Helix|talk]]) 23:59, 24 May 2014 (UTC)
 
: I was under the impression that the common way to release heavily modified Nintendo files such as Common.szs was to put the full file into a patch. This is how most files like this are hosted on the wiki. With that being said, if theres a way to release only the patches to those files (maybe a system that diffs the files and then extracts the differences into a mini patching file?) I would be interested in using that, but I was unable to find a tool that did such a task effectively.-- [[User:Helix|Helix]] ([[User talk:Helix|talk]]) 23:59, 24 May 2014 (UTC)

Revision as of 04:08, 25 May 2014

ISO patcher

I just looked into the ISO patcher (I wondered why the archive is so big) - your archive contains much Nintendo code as in the Common.szs, all other SZS text files (Race_*.szs for example) or the StaticR.rel file. If I were you, I'd look into Wiimms patcher to see how to make a real "patcher" without any Nintendo code. -- Leseratte (talk) 20:44, 24 May 2014 (UTC)

The vast majority of the size of the archive is custom content, with the new music providing most of the weight. In the current release, v0.6, most of the music in the game is reworked, which makes up around ~63% of the archive in size. The next biggest subfolder is the Race folder, which holds all the custom characters and tracks. This makes up around ~28% of the archive. All tracks have been reworked and a lot of custom characters have been added in. I only included the files that were modified in this folder. You can see that the mii textures and _2 for certian characters are not included, since I didn't modify those. Admittedly there are some texture mods and a heavily modified Common file but most of those changes came from this wiki. The next folder that takes up space is the thp folder, and that takes up only 7% of the space. All .thps were made by me personally.
Files not in those folders take up the remaining 2% of the space. All of these are modified in some way as well. For example, I have reworked most of the text in the game which is why files like race_u and MultiMenu_u are included. These files are usually under 70kb and contain just the text of the game and no extra Nintendo content, with title_u and race_u being the two exceptions. But even for those nearly all the content within them is modified. Also, Common.szs contains a large collection of modifications since this distro has its own item list, drift colors, and various other changes.
I was under the impression that the common way to release heavily modified Nintendo files such as Common.szs was to put the full file into a patch. This is how most files like this are hosted on the wiki. With that being said, if theres a way to release only the patches to those files (maybe a system that diffs the files and then extracts the differences into a mini patching file?) I would be interested in using that, but I was unable to find a tool that did such a task effectively.-- Helix (talk) 23:59, 24 May 2014 (UTC)