Difference between revisions of "Talk:GBA Boo Lake (ChaosShadow23)"
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: The Slow Motion Bug got much better, but still persists at the beginning or when I used a Bullet Bill. I still recommend removing the 25.000 unneeded Facepoints / 15.000 unneeded faces in the sun.brres. [http://www.mediafire.com/download/7qa3815hngdry2a/sun(2).brres Here] you can download my example with only 185 faces and 285 Facepoints. While I tested it for the Slow Motion Bug I also noticed that 2 CPUs got stuck. | : The Slow Motion Bug got much better, but still persists at the beginning or when I used a Bullet Bill. I still recommend removing the 25.000 unneeded Facepoints / 15.000 unneeded faces in the sun.brres. [http://www.mediafire.com/download/7qa3815hngdry2a/sun(2).brres Here] you can download my example with only 185 faces and 285 Facepoints. While I tested it for the Slow Motion Bug I also noticed that 2 CPUs got stuck. | ||
:[[User:Tock|Tock]] ([[User talk:Tock|talk]]) 10:48, 12 March 2014 (UTC) | :[[User:Tock|Tock]] ([[User talk:Tock|talk]]) 10:48, 12 March 2014 (UTC) | ||
+ | ::Thanks, I'll try it. [[User:ChaosShadow23|ChaosShadow23]] ([[User talk:ChaosShadow23|talk]]) 11:18, 12 March 2014 (UTC) |
Revision as of 11:18, 12 March 2014
V 2.1
The enemy routes is now worsened --Snake 16:29, 13 January 2014 (UTC)
V 3.0
All together this track has 78.000 facepoints. 25.000 are unnecessary in the sun.brres. You should be able to modify my sun.brres to fit your need. Also I would suggest putting the trees (18.000 facepoints) separate into a object where only 50% of them load in Splitcreen. Also the House is quite complex (~13.000) which should be put into a object aswell that doesnt load in splitscreen.
Tock (talk) 05:52, 16 February 2014 (UTC)
- Sorry about that if i ask that. But did you realy read the discussions from the people about your tracks? Why i ask? Because you never write an answer of the critics from people what they are say. I think sometimes you ignored that or you have some problems to convert it. Sorry. But that`s my feeling. --Snake 10:05, 16 February 2014 (UTC)
- Snake: I always forget the discussion pages exist, and I don't get notified at all when someone posts something in one of them. ChaosShadow23 (talk) 01:28, 12 March 2014 (UTC)
Boost Pads
I personally have a problem with the boost pads on this track. And not just this track, but on other tracks you made. Instead of a texture, why can't you have normal boost pads like what Mario Kart Wii originally did on their tracks? Just being honest... --Michael (talk) 02:55, 8 March 2014 (UTC)
- For GBA tracks, I like to use the classic boost as if it was from Super Circuit. ChaosShadow23 (talk) 01:28, 12 March 2014 (UTC)
V 3.1
The moire effects now much better. Very nice work. Please do continue. Great. --Snake 07:38, 12 March 2014 (UTC)
- The Slow Motion Bug got much better, but still persists at the beginning or when I used a Bullet Bill. I still recommend removing the 25.000 unneeded Facepoints / 15.000 unneeded faces in the sun.brres. Here you can download my example with only 185 faces and 285 Facepoints. While I tested it for the Slow Motion Bug I also noticed that 2 CPUs got stuck.
- Tock (talk) 10:48, 12 March 2014 (UTC)
- Thanks, I'll try it. ChaosShadow23 (talk) 11:18, 12 March 2014 (UTC)