Talk:Dry Dry Temple
Bugs/critics of beta
Results of our online tests:
- Position Jump Bug
- 4 cannons are at least 3 to much.
Wiimm (talk) 20:42, 6 December 2013 (UTC)
- A question,where does it start the Position Jump bug in the track?
- --Rukasudo90 11:55 , 7 December 2013 (GMT)
Strange,It worked before I released it. Anyway,I´ll test it again and check the file to see if I didn´t make a mistake. Thanks for warn.
Rukasudo90 20:28, 10 December 2013 (GMT)
About the pos bug:
> Section CKPT + WARNING: Check points #5 and #6 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #14 and #15 do not form a convex quadrilateral (pos bug?). + WARNING: Points #15 and #16 are to near together (0.000) (pos bug?). + WARNING: Check points #19 and #20 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #26 and #27 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #37 and #38 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #38 and #39 do not form a convex quadrilateral (pos bug?).
Wiimm (talk) 22:46, 10 December 2013 (UTC)
- I´ve checked that and I´m fixing them.
- Also I discover the why It frozen,It frozen because I setted a scale (1.1) before release and
made the version frozen.
- But the I didn´t understand the why yet.I setted the scale (1.2) in the Beta version and It didn´t freeze.I´m still trying to find out a way to it to not frozen,as soon as It works,I´ll update it.
- Rukasudo90 21:19, 10 December 2013 (GMT)
Well,I´ve released that one.the only difference which has is one more checkpoint as mandatory,I guess it won´t influnce since i tried scale with it inside of the szs and tested on wii and got the same result.
Rukasudo90 22:19 10 December 2013 (GMT).