Talk:Dry Dry Temple

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Revision as of 23:25, 10 December 2013 by Rukasudo90 (talk | contribs)
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Bugs/critics of beta

Results of our online tests:

Wiimm (talk) 20:42, 6 December 2013 (UTC)

A question,where does it start the Position Jump bug in the track?
--Rukasudo90 11:55 , 7 December 2013 (GMT)
Sorry, But I don't remember the pos bug position.
v1 is freezing on the Wii. I have tested it on slot 1.2 (versus) and 7.1 (time trial).
Wiimm (talk) 18:26, 10 December 2013 (UTC)

Strange,It worked before I released it. Anyway,I´ll test it again and check the file to see if I didn´t make a mistake. Thanks for warn.

Rukasudo90 20:28, 10 December 2013 (GMT)

About the pos bug:

  > Section CKPT
    + WARNING: Check points #5 and #6 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #14 and #15 do not form a convex quadrilateral (pos bug?).
    + WARNING: Points #15 and #16 are to near together (0.000) (pos bug?).
    + WARNING: Check points #19 and #20 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #26 and #27 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #37 and #38 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #38 and #39 do not form a convex quadrilateral (pos bug?).

Wiimm (talk) 22:46, 10 December 2013 (UTC)


I´ve checked that and I´m fixing them. Also I discover the why It frozen,It frozen because I setted a scale (1.1) before release and made the version frozen. But the I didn´t understand the why yet.I setted the scale (1.2) in the Beta version and It didn´t freeze.I´m still trying to find out a way to it to not frozen,as soon as It works,I´ll update it.

Rukasudo90 21:19, 10 December 2013 (GMT)