Difference between revisions of "Talk:Dash Cannon Woods"
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:[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:02, 6 December 2013 (UTC) | :[[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:02, 6 December 2013 (UTC) | ||
− | It's just for fun. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:21, 6 December 2013 (UTC) | + | ::It's just for fun. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:21, 6 December 2013 (UTC) |
+ | ::: But less cannons are more fun -- [[User:Hanno|Hanno]] ([[User talk:Hanno|talk]]) 21:40, 6 December 2013 (UTC) | ||
+ | |||
+ | ::::If there's less cannons, it's going to be just a too normal track. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:44, 6 December 2013 (UTC) | ||
+ | |||
+ | :::::Pointless cannons don't make a "normal" track better. Also wood paneling =/= woods. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 22:19, 6 December 2013 (UTC) | ||
+ | |||
+ | ::::::They have a point, it's very fun for me to play the track with cannons. Maybe we have different taste, it's because you mainly consider with VS, but I mainly do with Time Trials. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 09:15, 7 December 2013 (UTC) | ||
+ | |||
+ | == RC 3 == | ||
+ | |||
+ | I have test the track short. You have added to cannons again. One cannon i think it´s enough and better. But nice konzept of textures and objects . The track looks better from update to update. RC 1 and RC 2 has look boring. But now you`r ct's gets always better. Wheel Rock is good too. | ||
+ | --Snake 14:18, 26 January 2014 (UTC) | ||
+ | |||
+ | :Thank you. A lot of people say that cannons are unnecessary, but I like tracks which have many cannons, so RC2.5 was what I really hate to create. I would like to create CT which I want to, so I'll not care how it's needless. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 20:30, 26 January 2014 (UTC) |
Latest revision as of 20:30, 26 January 2014
Critics
- Why so much cannons? Why at all cannons?
- Cannons will change the behaviour of many items. Nintendo inserted only 5 cannons in 32 tracks.
- For my test team it is clear: Cannons are generally negative features.
- Wiimm (talk) 21:02, 6 December 2013 (UTC)
- It's just for fun. -- Keiichi1996 (talk) 21:21, 6 December 2013 (UTC)
- If there's less cannons, it's going to be just a too normal track. -- Keiichi1996 (talk) 21:44, 6 December 2013 (UTC)
- They have a point, it's very fun for me to play the track with cannons. Maybe we have different taste, it's because you mainly consider with VS, but I mainly do with Time Trials. -- Keiichi1996 (talk) 09:15, 7 December 2013 (UTC)
RC 3
I have test the track short. You have added to cannons again. One cannon i think it´s enough and better. But nice konzept of textures and objects . The track looks better from update to update. RC 1 and RC 2 has look boring. But now you`r ct's gets always better. Wheel Rock is good too. --Snake 14:18, 26 January 2014 (UTC)
- Thank you. A lot of people say that cannons are unnecessary, but I like tracks which have many cannons, so RC2.5 was what I really hate to create. I would like to create CT which I want to, so I'll not care how it's needless. -- Keiichi1996 (talk) 20:30, 26 January 2014 (UTC)