Difference between revisions of "Talk:DS Donkey Course"
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Hi. Can you make port DS tracks?? Why i ask?? because there is no good version from DS Tick Tock Clock and from DS Bowser Castle. DS Nokonoko Beach is cancalled from Ermelber. --[[User:Snake|Snake]] ([[User talk:Snake|talk]]) 17:59, 5 July 2015 (UTC) | Hi. Can you make port DS tracks?? Why i ask?? because there is no good version from DS Tick Tock Clock and from DS Bowser Castle. DS Nokonoko Beach is cancalled from Ermelber. --[[User:Snake|Snake]] ([[User talk:Snake|talk]]) 17:59, 5 July 2015 (UTC) | ||
− | :Maybe but I want to get this course | + | :Maybe but I want to get this course out of the way first. --[[User:wg93589|wg93589]] ([[User talk:wg93589|talk]]) 16:25, 5 July 2015 (MT) |
== Empty vrcorn_model == | == Empty vrcorn_model == |
Revision as of 15:18, 7 July 2015
Naming Questions
Where does the name "DK Alps" come from? Shouldn't this be known as DS donkey_course instead? Is this model present in both the DS Kiosk ROM and the retail game, and identical in both? --Jefe 22:07, 27 August 2012 (UTC)
Based on this article it's only present in the Kiosk version. I don't see a reason it should be called DK Alps, it's close to several European names of the real DK Pass and could cause confusion. --Jefe 22:33, 27 August 2012 (UTC)
- The course has been dubbed as DK Alps for a long time. It has been Dubbed as DK Alps in the Mario Kart CW games. It may cause some confusion with the final version of DK Pass, so I think it's best to change it to DS Donkey Course
- Yoshidude4 09:31, 28 August 2012 (GMT)
DS tracks porting
Hi. Can you make port DS tracks?? Why i ask?? because there is no good version from DS Tick Tock Clock and from DS Bowser Castle. DS Nokonoko Beach is cancalled from Ermelber. --Snake (talk) 17:59, 5 July 2015 (UTC)
Empty vrcorn_model
vrcorn_model.brres is required for the game to load the track. Luckily, I have a solution for those who made their skydome within course_model.
The vrcorn_model.brres used on ASDF_Course is blank. It has textures but the model doesn't appear in-game because I used SZS Modifier to 'delete' the polygons (it really just moved all of the vertices to 0,0,0).
You can use that brres if you'd like.
--Guilmon35249vr (talk) 15:03, 7 July 2015 (UTC)