Difference between revisions of "Talk:Custom tournaments (research)"
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Competitions are saved in the wc24dl.vff savegame file (wiiconnect24download, get it?). | Competitions are saved in the wc24dl.vff savegame file (wiiconnect24download, get it?). | ||
− | They are saved in the following format (example from GBA BC3 comp), for easy talk, we call those 3 sections together a . | + | They are saved in the following format (example from GBA BC3 comp), for easy talk, we call those 3 sections together a .rkc0 file: |
RKCT (0x10 bytes), the main header: | RKCT (0x10 bytes), the main header: |
Revision as of 21:30, 21 March 2011
Research talk for custom comps
Competitions are saved in the wc24dl.vff savegame file (wiiconnect24download, get it?).
They are saved in the following format (example from GBA BC3 comp), for easy talk, we call those 3 sections together a .rkc0 file:
RKCT (0x10 bytes), the main header:
524B4354-00000C37-00000050-00000640
RKCT-unknown-length of header-unknown
RKCO (0x3C bytes), critical information.
524B434F-00061E02-00000000-00030210
RKCO-0006(ID?)02-unknown-unknown
00000000-00000000-FFFFFFFF-FFFFFFFF
UNKNOWN
FFFFFFFF-FFFFFFFF-FFFFFFFF-FFFF0000
UNKNOWN
0001001E-00008CA0-0000E915
000100(ID?)-UNKNOWN
RKCS
contains an Yaz0 compression (aka szs file). This contains a kmp file, AIparam (when used), sometimes a model file, itemtable (fireballs of dry bowser, special items in certain positions). It's a very small file of 3-9 kB.
Text is saved at the beginning of the file. --Vulcanus2 22:22, 21 March 2011 (CET)