Difference between revisions of "Talk:Custom THPs"

From Custom Mario Kart
Jump to navigation Jump to search
 
Line 3: Line 3:
  
 
Hey guys, I was making a custom THP for MKWii, tested it in THPPLay, plays awesomely, but when I inserted it into the MKWii ISO, it played it back at half the speed. I had the video set to 30 fps before I inserted it. is the correct FPS supposed to be 60?
 
Hey guys, I was making a custom THP for MKWii, tested it in THPPLay, plays awesomely, but when I inserted it into the MKWii ISO, it played it back at half the speed. I had the video set to 30 fps before I inserted it. is the correct FPS supposed to be 60?
- [[User:KeiroStarr|KeiroStarr]] ([[User talk:KeiroStarr|talk]]) 4:20 PM, 1 July 2014 (UTC-06:00)
+
-- [[User:KeiroStarr|KeiroStarr]] ([[User talk:KeiroStarr|talk]]) 4:20 PM, 1 July 2014 (UTC-06:00)
  
 
I think I remember that it should be 60fps because the game runs at 60fps, or maybe your USB is to slow. --[[User:TheMetaPirate|TheMetaPirate]] ([[User talk:TheMetaPirate|talk]]) 08:18, 2 July 2014 (UTC)
 
I think I remember that it should be 60fps because the game runs at 60fps, or maybe your USB is to slow. --[[User:TheMetaPirate|TheMetaPirate]] ([[User talk:TheMetaPirate|talk]]) 08:18, 2 July 2014 (UTC)
 +
 +
Actually, I already figured it out, turns out the audio needed to be 32000Hz not 44100Hz. Framerate had nothing to do with it.
 +
-- [[User:KeiroStarr|KeiroStarr]] ([[User talk:KeiroStarr|talk]]) 9:00 AM, 2 July 2014 (UTC-06:00)

Latest revision as of 15:01, 2 July 2014

Custom THP Plays Slowly

Hey guys, I was making a custom THP for MKWii, tested it in THPPLay, plays awesomely, but when I inserted it into the MKWii ISO, it played it back at half the speed. I had the video set to 30 fps before I inserted it. is the correct FPS supposed to be 60? -- KeiroStarr (talk) 4:20 PM, 1 July 2014 (UTC-06:00)

I think I remember that it should be 60fps because the game runs at 60fps, or maybe your USB is to slow. --TheMetaPirate (talk) 08:18, 2 July 2014 (UTC)

Actually, I already figured it out, turns out the audio needed to be 32000Hz not 44100Hz. Framerate had nothing to do with it. -- KeiroStarr (talk) 9:00 AM, 2 July 2014 (UTC-06:00)