Difference between revisions of "Slow Motion Bug"
Luigi39000vr (talk | contribs) m (→Description) |
(Added GBA Ribbon Road & How To Fix The Bug) |
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== Description == | == Description == | ||
− | The '''Slow Motion Bug''' appears if the track contains | + | The '''Slow Motion Bug''' appears if the track contains too many objects and or a too complax model, thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second. |
− | Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if | + | Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if: |
− | * | + | |
− | * | + | * The computer drivers are disabled |
− | * | + | * Playing on full screen. |
+ | * Playing online (because no computer drivers). | ||
+ | |||
+ | ===Fixing The Bug=== | ||
+ | |||
+ | There are three major things that may slow down the [[Custom Track]]. The first an most common effect of this is a too complex model. Here are some ways to detect a model that is too complex: | ||
+ | |||
+ | *Model Has Many Lines | ||
+ | *Model Has Many Faces | ||
+ | *Model Is Too Large | ||
+ | *Model Contains Too Many Textures | ||
+ | |||
+ | The only solution is to get rid of all un-needed lines/faces/textures in your model. If this still does not solve your problem, than your model may have too many items. | ||
+ | |||
+ | This may be caused by: | ||
+ | |||
+ | *Too Many Items in SZS | ||
+ | *Too Many Items In Game | ||
+ | |||
+ | The easy solution would be to remove all un-needed items. This can be done with easily The [[KMP Modifier]]. | ||
+ | |||
+ | The last problem could be a dirty SZS. All this means is that the SZS has too many un-needed files that don't have a purpose. | ||
+ | |||
+ | To fix this, open up the SZS [[CTools]], right click un-needed items, and press "Delete". | ||
=== Known tracks with this Bug === | === Known tracks with this Bug === | ||
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* [[GCN Wario Colosseum]] | * [[GCN Wario Colosseum]] | ||
* [[Six King Labyrinth]] | * [[Six King Labyrinth]] | ||
+ | * [[GBA Ribbon Road]] | ||
; Minimal problems: | ; Minimal problems: |
Revision as of 18:31, 20 October 2011
Description
The Slow Motion Bug appears if the track contains too many objects and or a too complax model, thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second.
Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if:
- The computer drivers are disabled
- Playing on full screen.
- Playing online (because no computer drivers).
Fixing The Bug
There are three major things that may slow down the Custom Track. The first an most common effect of this is a too complex model. Here are some ways to detect a model that is too complex:
- Model Has Many Lines
- Model Has Many Faces
- Model Is Too Large
- Model Contains Too Many Textures
The only solution is to get rid of all un-needed lines/faces/textures in your model. If this still does not solve your problem, than your model may have too many items.
This may be caused by:
- Too Many Items in SZS
- Too Many Items In Game
The easy solution would be to remove all un-needed items. This can be done with easily The KMP Modifier.
The last problem could be a dirty SZS. All this means is that the SZS has too many un-needed files that don't have a purpose.
To fix this, open up the SZS CTools, right click un-needed items, and press "Delete".
Known tracks with this Bug
- Major problems
- Minimal problems