Difference between revisions of "Slow Motion Bug"

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(Added GBA Ribbon Road & How To Fix The Bug)
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== Description ==
 
== Description ==
  
The '''Slow Motion Bug''' appears if the track contains to many objects and thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second.  
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The '''Slow Motion Bug''' appears if the track contains too many objects and or a too complax model, thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second.  
  
Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if
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Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if:
* the computer drivers are disabled
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* playing on full screen.
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* The computer drivers are disabled
* playing online (because no computer drivers).
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* Playing on full screen.
 +
* Playing online (because no computer drivers).
 +
 
 +
===Fixing The Bug===
 +
 
 +
There are three major things that may slow down the [[Custom Track]]. The first an most common effect of this is a too complex model. Here are some ways to detect a model that is too complex:
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 +
*Model Has Many Lines
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*Model Has Many Faces
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*Model Is Too Large
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*Model Contains Too Many Textures
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 +
The only solution is to get rid of all un-needed lines/faces/textures in your model. If this still does not solve your problem, than your model may have too many items.
 +
 
 +
This may be caused by:
 +
 
 +
*Too Many Items in SZS
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*Too Many Items In Game
 +
 
 +
The easy solution would be to remove all un-needed items. This can be done with easily The [[KMP Modifier]].
 +
 
 +
The last problem could be a dirty SZS. All this means is that the SZS has too many un-needed files that don't have a purpose.
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To fix this, open up the SZS [[CTools]], right click un-needed items, and press "Delete".
  
 
=== Known tracks with this Bug ===
 
=== Known tracks with this Bug ===
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* [[GCN Wario Colosseum]]
 
* [[GCN Wario Colosseum]]
 
* [[Six King Labyrinth]]
 
* [[Six King Labyrinth]]
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* [[GBA Ribbon Road]]
  
 
; Minimal problems:
 
; Minimal problems:

Revision as of 18:31, 20 October 2011

Description

The Slow Motion Bug appears if the track contains too many objects and or a too complax model, thus the Wii will have not enough RAM/CPU power to calculate all. The game slows down to near half the standard frames per second.

Most this happens when playing on 2-split-screen when playing 150 ccm offline with enabled computer drivers. The effects are lesser if:

  • The computer drivers are disabled
  • Playing on full screen.
  • Playing online (because no computer drivers).

Fixing The Bug

There are three major things that may slow down the Custom Track. The first an most common effect of this is a too complex model. Here are some ways to detect a model that is too complex:

  • Model Has Many Lines
  • Model Has Many Faces
  • Model Is Too Large
  • Model Contains Too Many Textures

The only solution is to get rid of all un-needed lines/faces/textures in your model. If this still does not solve your problem, than your model may have too many items.

This may be caused by:

  • Too Many Items in SZS
  • Too Many Items In Game

The easy solution would be to remove all un-needed items. This can be done with easily The KMP Modifier.

The last problem could be a dirty SZS. All this means is that the SZS has too many un-needed files that don't have a purpose.

To fix this, open up the SZS CTools, right click un-needed items, and press "Delete".

Known tracks with this Bug

Major problems
Minimal problems