Difference between revisions of "Penguin Canyon (Sealseal)"

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== History of the Idea ==
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{{about|[[Sealseal]]'s version||Penguin Canyon}}
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{{Misc-Info
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|name= {{Extract-Title|{{PAGENAME}}}}
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|author= [[Sealseal]]
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|version= RC6
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|date of release= 2010-05-08
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|editors used= [[Paint]], [[SZS Modifier]]
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|wbz-id= 19
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|download 1= https://icedrive.net/0/b8oNbm3RPu
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|download 2= https://icedrive.net/s/F9zWCRGz9xFBNz4PRVav68FFBXth (Mario Kart Overdrive version)
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}}
  
Penguin Canyon first started as a very different idea that I came up with on a school trip. My friend and I were designing an outline for a custom track. At first, I wanted it to be Wario's Labyrinth. It would have consisted of a huge map with many turns and dead ends. When I got back from the trip, I tried designing it on Microsoft Paint. However, I tried importing the .png into the SZS Modifier, but the model was too complex. This required me to make many changes of the model. The edited .PNG design became the course as it is today. At that point, I thought Wario's Goldmine was not a good choice for it, and thought using penguins would be more interesting than mine carts, so I transferred all my ideas from Wario's Goldmine to N64 Sherbert Land. At that time, I did not know how to import different models into different courses via hex edit, so that is why this course was created off of N64 Sherbert Land. Due to school, it probably took me four weekends to complete the course for an ALPHA test. Many more changes were necessary for improvement. On a Sunday Night, I finished fixing more glitches and released a BETA to two different people. Of course, there were still many glitches I had to fix; Yeah, that's how all my courses turn out in the first stages. After many changes, I released Penguin Canyon RC1, my second custom course.
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== Overview ==
 +
This is a [[custom track]] created by [[Sealseal]]. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in [[Paint]]. He tried importing the PNG into [[SZS Modifier]], but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.  
  
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At that point, the author thought [[Wii Wario's Gold Mine|Wario's Gold Mine]] was not a good choice for it, and thought using {{obj-ref|0xd7,0xd8,0xd9|penguins}} would be more interesting than {{obj-ref|0x19b|minecarts}}, so he transferred all his ideas to [[N64 Sherbet Land|<small>N64</small> Sherbet Land]]. He did not know how to import different models into different tracks by hex editing, so that is why this track switched [[slot]]s. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people &ndash; one of whom was [[MrBean35000vr]]. Of course, there were still many glitches he had to fix. After many changes, he released RC1.
  
== Versions ==
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=== Credits ===
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* MrBean35000vr, for giving tips along the way and beta testing.
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* Matt Hanley and Ryuka/Chris, for helping with beta testing.
  
Penguin Canyon has had a big history. From ALPHA to the final release candidate, many changes have been made to this course.
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== Media ==
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{{youtube-box||-TgYq4UrZM8|RC6 VS Race (Dolphin)}}
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{{youtube-box||ylsShNtpWIs|RC1 Time Trials|35|305}}
  
'''RC5'''
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== Version History ==
 +
{| class="wikitable"
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! Version
 +
! Date of release
 +
! Information
 +
|-
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| RC1
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| 2010-04-03
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| First release
 +
|-
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| RC2
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| &le; 2010-05-08
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| Fixed an item route glitch.
 +
|-
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| RC2.5
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| &le; 2010-05-08
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| Fixed another item route glitch.
 +
|-
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| RC3
 +
| &le; 2010-05-08
 +
| Fixed yet another item route glitch.
 +
|-
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| RC4
 +
| &le; 2010-05-08
 +
|
 +
* Smoothened road sides.
 +
* Slightly changed start line texture.
 +
|-
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| [https://icedrive.net/0/6dMRBkBkaC RC5]
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| &le; 2010-05-08
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|
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* Changed a few textures.
 +
* Fixed walls.
 +
* Tweaked enemy routes.
 +
|-
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| [https://icedrive.net/0/b8oNbm3RPu RC6]
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| 2010-05-08
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|
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* Fixed some textures.
 +
* Fixed some corners.
 +
|-
 +
| [https://icedrive.net/s/F9zWCRGz9xFBNz4PRVav68FFBXth RC6-mko]
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| 2022-09-28
 +
| Update by [[Zeem]]:
 +
* Moved some {{obj-ref|0x65|item boxes}}.
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|}
  
RC5 was a minor update. All I did was change a few textures, fix up the walls, and tweak an enemy route in the KMP. However, this version has not yet made it into the official Custom Track Grand Prix. I think a problem was within the enemy route, so do not freak out if Baby Mario or Birdo commits suicide.
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== <span id=distrib-list>Custom Track Distributions</span> ==
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This track is part of the following [[Custom Track Distribution]]s:
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* {{Distrib-ref|Boshi Kart GP|19|boshi-gp}}
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* [[CTGP Classic Pack]] (RC6)
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* {{Distrib-ref|CTGP Revolution|19|ctgp-r}}
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* {{Distrib-ref|CTGP Revolution Classic|19|ctgprc}}
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* {{Distrib-ref|Cuberluigi CT Pack|19|cuberluigi-ct}}
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* {{Distrib-ref|Insane Kart Wii|19|insane-kart-wii}}
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* {{Distrib-ref|Mario Kart Dragon Road|19|mk-dragon}}
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* {{Distrib-ref|Mario Kart Infinite|19|mk-infinite}}
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* {{Distrib-ref|Mario Kart Overdrive|19|mk-overdrive}}
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* {{Distrib-ref|Pro CT Pack|19|pro-ct}}
  
'''RC4'''
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{{User-Sealseal-Link}}
 
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[[Category:Track/Custom]]
RC4 may have been the biggest update. In this update, I smoothed out the sides of the road and had a minor texture change to the start line. This version succesfully made it into the Custom Track Grand Prix.
 
 
 
'''RC3'''
 
 
 
RC3 fixed an item route glitch. At this point, I thought all items followed the path perfectly, and it was true. The problem, however, was at the point where the path splits and the walls border the path. Bullet Bill was having trouble on deciding which way to go, so after many attempts and lucky placements in the KMP, I successfully fixed this glitch.
 
 
 
'''RC2.5'''
 
 
 
This was a minor update, similar to RC3, only less complicated. Here, I noticed Bullet Bill looked a little crazy going up and down the hills, so I fixed this problem up in the KMP by adjusting the Y Values.
 
 
 
'''RC2'''
 
 
 
RC2 was an update fixing the download and the first Bullet Bill glitch. At this point in my custom track creating carreer, I mixed up the information on the creating a patch page on the SZS Modifier Patch Server. I mixed the original file (N64 Sherbert Land) and the edited file (Penguin Canyon) and put them in the wrong spots. This update is also the first of the many Bullet Bill problems. MrBean35000vr had a run through on this course when he stumbled upon the first Bullet Bill glitch. It was just a misplacement of an item dot in the KMP.
 
 
 
'''RC1'''
 
 
 
RC1 was the first release of this course. The walls were slightly improved, and the ramp was fixed as well. I didn't realize the download did not work, so that was fixed, as I said, in the RC2 update. Also, MrBean35000vr wanted me to shrink the penguin sizes a bunch. In RC1, they shrank over 50%.
 
 
 
'''BETA'''
 
 
 
Beta was only released to two people. They were MrBean35000vr and Matt Hanley. They thought the course was pretty cool. The penguin placements were fixed, and some item boxes were edited, like the Star/Mushroom only box.
 
 
 
'''ALPHA'''
 
 
 
Alpha was only shown to my friend. I had many versions of Alpha of this course, but I will sum up all the problems. Basically, I needed to fix penguin paths and placements, item box placement, and wall placement.
 
 
 
 
 
== Future of Penguin Canyon ==
 
 
 
As I am typing up this article, I have thought of some future ideas for this course. One, I will fix the enemy route and the textures that everybody hate. Secondly, the SZS Modifier has advanced since the creation of this course, so now I am interested in importing different items into this course. An RC6 can be made, but if I create and release one, it will be in June, July, or August.
 
 
 
 
 
== Credits ==
 
 
 
As I made this course, many people and programs helped me get through this project from the simple sketch to RC5. These guys were really nice to me, and I gladly appreciate them helping me.
 
 
 
Chadderz- for creating the SZS Modifier. None of this would have happened without him.
 
 
 
MrBean35000vr- giving me some tips along the way, and for Beta testing.
 
 
 
Matt Hanley- Beta testing
 
 
 
Ryuka/Chris- Beta testing
 
 
 
A bunch of really smart guys- creating Microsoft Paint.
 

Latest revision as of 08:46, 7 October 2023

This article is about Sealseal's version. For other versions, see Penguin Canyon.
Penguin Canyon
Author: Sealseal
Version: RC6
Date of latest version: 2010-05-08
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download:

Overview

This is a custom track created by Sealseal. It first started as a very different idea that the author came up with on a school trip. He and his friend were designing an outline for a track. At first, he wanted it to be called "Wario's Labyrinth", which would have consisted of a huge map with many turns and dead ends. When the author got back from the trip, he tried designing it in Paint. He tried importing the PNG into SZS Modifier, but the model was too complex; this required him to make many changes to the model. The edited PNG design became what it is today.

At that point, the author thought Wario's Gold Mine was not a good choice for it, and thought using penguins would be more interesting than minecarts, so he transferred all his ideas to N64 Sherbet Land. He did not know how to import different models into different tracks by hex editing, so that is why this track switched slots. Due to school, he spent four weekends completing the track for an Alpha test. Many more changes were necessary for improvement. The author finished fixing more glitches and released a Beta to two different people – one of whom was MrBean35000vr. Of course, there were still many glitches he had to fix. After many changes, he released RC1.

Credits

  • MrBean35000vr, for giving tips along the way and beta testing.
  • Matt Hanley and Ryuka/Chris, for helping with beta testing.

Media

RC6 VS Race (Dolphin)
RC1 Time Trials

Version History

Version Date of release Information
RC1 2010-04-03 First release
RC2 ≤ 2010-05-08 Fixed an item route glitch.
RC2.5 ≤ 2010-05-08 Fixed another item route glitch.
RC3 ≤ 2010-05-08 Fixed yet another item route glitch.
RC4 ≤ 2010-05-08
  • Smoothened road sides.
  • Slightly changed start line texture.
RC5 ≤ 2010-05-08
  • Changed a few textures.
  • Fixed walls.
  • Tweaked enemy routes.
RC6 2010-05-08
  • Fixed some textures.
  • Fixed some corners.
RC6-mko 2022-09-28 Update by Zeem:

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Sealseal

Custom Tracks:
Chaotic CirclePenguin Canyon