Difference between revisions of "Nightmare to Dream World"
Line 40: | Line 40: | ||
* more objects. | * more objects. | ||
* More item boxes. | * More item boxes. | ||
+ | |- | ||
+ | | v2.1 | ||
+ | | 2013-??-?? | ||
+ | | | ||
+ | * item routes in the shortcuts will be fixed. | ||
+ | * some moving tables will be added. | ||
+ | * less slow motion bug | ||
|} | |} |
Revision as of 12:28, 31 August 2013
Creator: | xBlue98 |
---|---|
Designer: | xBlue98, TodoNintendoS. |
Version: | v2.0 |
Date of latest version: | 2013-08-29 |
Editors used: | SketchUp, SZS Modifier, CTools, BrawlBox, Wiimm's Tools |
Download: | MediaFire |
Overview
The race starts in a nightmare, in a grassland plain. then, the players must go underground through a rainbow pipe. Then there's an haunted hallway with some ghosts. After that the players must choose 2 ways to take in the cemetery part. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion there are a lot of objects: boos, dancers and chandeliers. In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad. If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.
- Many thanks to SpyKid for fixing some checkpoints issues!
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2013-08-26 | First release |
v2.0 | 2013-08-29 |
|
v2.1 | 2013-??-?? |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)