Difference between revisions of "Molten Mountainway"

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{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
|+ '''Rock Rock Mountain'''
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|+ '''Molten Mountainway'''
 
|-  
 
|-  
|colspan="2"|[[File:MMPreview.png|250px]]
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|colspan="2"|<center>[[File:MMPreview.png|250px]]</center>
 
|-
 
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! Creator:
 
! Creator:
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| [http://www.mediafire.com/?9azzoddundlcgnu www.mediafire.com]
 
| [http://www.mediafire.com/?9azzoddundlcgnu www.mediafire.com]
 
|}
 
|}
 
 
<!-- {{track rating}} -->
 
<!-- {{track rating}} -->
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</div>
  
</div>
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==Overview==
 +
'''Molten Mountainway''' is kHacker's eight custom track and his first track to be completely made in 3ds Max. The lava theme was an easy choice, it was the only theme that kHacker hadn't used yet. Although the full design was finished in November 2012, the modelling didn't start until 2013. The course is partly be inside a volcano and partly outside it. Finally after 2 freeze problems, it is released at 5 October 2013.
  
'''Molten Mountainway''' is kHacker's eight custom track and his first track to be completly made in 3ds Max. The lava theme was an easy choice, it was the only theme that kHacker hadn't used yet. Altough the full design was finished in November 2012, the modelling didn't start until 2013. The course is partly be inside a volcano and partly outside it. Finally after 2 freeze problems, it is released at 5 october 2013.
+
The start is at a relative boring part. Shortly after it the road splits up: an easy to take small corner and a sharp corner. By taking the sharp corner you can skip the track a bit, but there is a chance you won't make the corner or don't make the jump over the lava after it. What you will notice at the easy route is the raising/dropping pool of lava. No worries, you can drive in it (to a certain depth). After this lava part the big climb of the mountain begins, if you succesfully dodged the stones rolling off the mountain, it is time to get in the volcano. It is not easy to find a good stragetic stat to jump in the hole, if you don't go fast enough you won't get the boost when landing, if you go too fast, you hit the wall. After this hole you drive in the narrow caves of the volcano.
  
== Development ==
+
===Development===
 
The first design of Molten Mountainway appeared in August 2012, but there weren't real plans for creating a new ct. The serious creation of a complete design didn't start until two months later. Then after the [[KMP Modifier]] v3 was finished the real modelling started. Shortly after the start in 3ds Max the actual model was already done for a big part but after the first week of January motivation dropped and the modelling stopped. Real progress hasn't been made until the end of March and shortly after the revival the full model was finished and texturing started. Unlike the creator's previous projects, the textures aren't made by [[WorldsBoss]] but are ripped from Super Mario Galaxy and edited by kHacker himself. After the last improvements and the lava was added, the model was completed at the second half of June. Shortly after the model was completed, the [[KCL]] was taking shape, but until now it hasn't completly been finished. As Augustus started, the track was put on a hold for a month. Progress was made with small steps, but after the announcement of a track voting stream for [[CTGP Revolution]] many hours were made and the 'trailer' was uploaded. Sadly, the track posted for the stream froze on wii. The freeze is later resolved with help from [[Chadderz]]. When the final Wii testing stage began, another unknown mid-game freeze came up while playing VS offline. This delayed the development stage a bit but the expected date of release stayed the same.
 
The first design of Molten Mountainway appeared in August 2012, but there weren't real plans for creating a new ct. The serious creation of a complete design didn't start until two months later. Then after the [[KMP Modifier]] v3 was finished the real modelling started. Shortly after the start in 3ds Max the actual model was already done for a big part but after the first week of January motivation dropped and the modelling stopped. Real progress hasn't been made until the end of March and shortly after the revival the full model was finished and texturing started. Unlike the creator's previous projects, the textures aren't made by [[WorldsBoss]] but are ripped from Super Mario Galaxy and edited by kHacker himself. After the last improvements and the lava was added, the model was completed at the second half of June. Shortly after the model was completed, the [[KCL]] was taking shape, but until now it hasn't completly been finished. As Augustus started, the track was put on a hold for a month. Progress was made with small steps, but after the announcement of a track voting stream for [[CTGP Revolution]] many hours were made and the 'trailer' was uploaded. Sadly, the track posted for the stream froze on wii. The freeze is later resolved with help from [[Chadderz]]. When the final Wii testing stage began, another unknown mid-game freeze came up while playing VS offline. This delayed the development stage a bit but the expected date of release stayed the same.
  
=== Recording ===
+
===Recording===
 
Just like [[BigOto2]] has done with [[Halogen Highway]], the full creation containing all modelling, texturing and other stuff is being recorded. Not only does this give a timelapse where progress can be visible, but it is also posible to see the total working time which is used to find out how far progress is.
 
Just like [[BigOto2]] has done with [[Halogen Highway]], the full creation containing all modelling, texturing and other stuff is being recorded. Not only does this give a timelapse where progress can be visible, but it is also posible to see the total working time which is used to find out how far progress is.
  
== Overview ==
+
==Media==
The start is at a relative boring part. Shortly after it the road splits up: an easy to take small corner and a sharp corner. By taking the sharp corner you can skip the track a bit, but there is a chance you won't make the corner or don't make the jump over the lava after it. What you will notice at the easy route is the raising/dropping pool of lava. No worries, you can drive in it (to a certain depth). After this lava part the big climb of the mountain begins, if you succesfully dodged the stones rolling off the mountain, it is time to get in the volcano. It is not easy to find a good stragetic stat to jump in the hole, if you don't go fast enough you won't get the boost when landing, if you go too fast, you hit the wall. After this hole you drive in the narrow caves of the volcano.
+
{{youtube-box||Xy3Y-Dk5Fpo|v1.0}}
 
+
{{youtube-box||HGMSOhTOrxU|Preview video}}
== Version History ==
 
  
 +
==Version History==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
| Beta
 
| Beta
| September, 29th 2013
+
| 2013-09-29
 
| Model done, KCL complete, objects added
 
| Model done, KCL complete, objects added
 
|-
 
|-
 
| RC1
 
| RC1
| October, 2nd 2013
+
| 2013-10-02
 
| Wii freeze fixed, cameras done
 
| Wii freeze fixed, cameras done
 
|-
 
|-
 
| v1.0 (RC2)
 
| v1.0 (RC2)
| October, 5th 2013
+
| 2013-10-05
 
| Fixes mid-game freeze
 
| Fixes mid-game freeze
 
|}
 
|}
  
== Media ==
+
==Custom Track Distributions==
{{youtube-box||Xy3Y-Dk5Fpo|v1.0}}
+
This track is part of the following [[Custom Track Distribution]]s:
{{youtube-box||HGMSOhTOrxU|Preview video}}
+
<!-- please insert distributions in alphabetic order -->
 +
* (none)
  
 
{{User-kHacker-Link}}
 
{{User-kHacker-Link}}

Revision as of 17:19, 5 October 2013

Molten Mountainway
250px
Creator: kHacker35000vr
Designer: kHacker35000vr
Type: Volcano
Version: v1.0a
Difficulty: 8/10
Video: www.youtube.com
Download: www.mediafire.com

Overview

Molten Mountainway is kHacker's eight custom track and his first track to be completely made in 3ds Max. The lava theme was an easy choice, it was the only theme that kHacker hadn't used yet. Although the full design was finished in November 2012, the modelling didn't start until 2013. The course is partly be inside a volcano and partly outside it. Finally after 2 freeze problems, it is released at 5 October 2013.

The start is at a relative boring part. Shortly after it the road splits up: an easy to take small corner and a sharp corner. By taking the sharp corner you can skip the track a bit, but there is a chance you won't make the corner or don't make the jump over the lava after it. What you will notice at the easy route is the raising/dropping pool of lava. No worries, you can drive in it (to a certain depth). After this lava part the big climb of the mountain begins, if you succesfully dodged the stones rolling off the mountain, it is time to get in the volcano. It is not easy to find a good stragetic stat to jump in the hole, if you don't go fast enough you won't get the boost when landing, if you go too fast, you hit the wall. After this hole you drive in the narrow caves of the volcano.

Development

The first design of Molten Mountainway appeared in August 2012, but there weren't real plans for creating a new ct. The serious creation of a complete design didn't start until two months later. Then after the KMP Modifier v3 was finished the real modelling started. Shortly after the start in 3ds Max the actual model was already done for a big part but after the first week of January motivation dropped and the modelling stopped. Real progress hasn't been made until the end of March and shortly after the revival the full model was finished and texturing started. Unlike the creator's previous projects, the textures aren't made by WorldsBoss but are ripped from Super Mario Galaxy and edited by kHacker himself. After the last improvements and the lava was added, the model was completed at the second half of June. Shortly after the model was completed, the KCL was taking shape, but until now it hasn't completly been finished. As Augustus started, the track was put on a hold for a month. Progress was made with small steps, but after the announcement of a track voting stream for CTGP Revolution many hours were made and the 'trailer' was uploaded. Sadly, the track posted for the stream froze on wii. The freeze is later resolved with help from Chadderz. When the final Wii testing stage began, another unknown mid-game freeze came up while playing VS offline. This delayed the development stage a bit but the expected date of release stayed the same.

Recording

Just like BigOto2 has done with Halogen Highway, the full creation containing all modelling, texturing and other stuff is being recorded. Not only does this give a timelapse where progress can be visible, but it is also posible to see the total working time which is used to find out how far progress is.

Media

v1.0
Preview video

Version History

Version Date of release Information
Beta 2013-09-29 Model done, KCL complete, objects added
RC1 2013-10-02 Wii freeze fixed, cameras done
v1.0 (RC2) 2013-10-05 Fixes mid-game freeze

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Template:User-kHacker-Link