Difference between revisions of "Moiré pattern"
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== Description == | == Description == | ||
− | The '''moiré pattern''' is when textures appear to flicker or look strange from a distance. This is due to mipmaps being disabled. | + | The '''moiré pattern''' is when textures appear to flicker, be wavy, or otherwise look strange from a distance. This is due to mipmaps being disabled. |
== Showcase of the moiré pattern == | == Showcase of the moiré pattern == | ||
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== How to fix this pattern in Brawlbox == | == How to fix this pattern in Brawlbox == | ||
+ | ==== Step 1 ==== | ||
+ | Make sure your texture even has mipmaps. To do this: | ||
+ | # Open your course model BRRES file in BrawlBox. | ||
+ | # Open the ''Textures(NW4R)'' folder. | ||
+ | # Right click the desired texture and click 'Re-Encode'. | ||
+ | # Change the 'MIP Levels' to a higher value. This value should be no more than 8. | ||
+ | |||
+ | ==== Step 2 ==== | ||
[[File:Brawlbox_MinFilter_Linear_Mipmap_Linear.png|300px|thumb|Image of the BrawlBox menu]] | [[File:Brawlbox_MinFilter_Linear_Mipmap_Linear.png|300px|thumb|Image of the BrawlBox menu]] | ||
# Make sure your texture has mipmaps. | # Make sure your texture has mipmaps. |
Revision as of 16:25, 25 July 2020
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.
Bugs
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
This page describes how the moiré pattern looks like in-game and how to fix it.
Description
The moiré pattern is when textures appear to flicker, be wavy, or otherwise look strange from a distance. This is due to mipmaps being disabled.
Showcase of the moiré pattern
How to fix this pattern in Brawlbox
Step 1
Make sure your texture even has mipmaps. To do this:
- Open your course model BRRES file in BrawlBox.
- Open the Textures(NW4R) folder.
- Right click the desired texture and click 'Re-Encode'.
- Change the 'MIP Levels' to a higher value. This value should be no more than 8.
Step 2
- Make sure your texture has mipmaps.
- Open your MDL0 in BrawlBox.
- Open the Materials folder.
- Open a material.
- Make sure the Scale is set to (1,1) and the Translation is set to (0,0).
- Change MinFilter from Linear to Linear_Mipmap_Linear.
- Save your course_model.brres and import it into your SZS file.