Difference between revisions of "Moiré pattern"
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# Open the ''Textures(NW4R)'' folder. | # Open the ''Textures(NW4R)'' folder. | ||
# Right click the desired texture and click 'Re-Encode'. | # Right click the desired texture and click 'Re-Encode'. | ||
− | # Change the 'MIP Levels' to a higher value. This value should be no more than | + | # Change the 'MIP Levels' to a higher value. This value should be no more than 5. |
==== Step 2 ==== | ==== Step 2 ==== |
Revision as of 16:29, 25 July 2020
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.
Bugs
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
This page describes how the moiré pattern looks like in-game and how to fix it.
Description
The moiré pattern is when textures appear to flicker, be wavy, or otherwise look strange from a distance. This is due to mipmaps being disabled.
Showcase of the moiré pattern
How to fix this pattern in Brawlbox
Step 1
Make sure your texture even has mipmaps. To do this:
- Open your course model BRRES file in BrawlBox.
- Open the Textures(NW4R) folder.
- Right click the desired texture and click 'Re-Encode'.
- Change the 'MIP Levels' to a higher value. This value should be no more than 5.
Step 2
- Make sure your texture has mipmaps.
- Open your MDL0 in BrawlBox.
- Open the Materials folder.
- Open a material.
- Make sure the Scale is set to (1,1) and the Translation is set to (0,0).
- Change MinFilter from Linear to Linear_Mipmap_Linear.
- Save your course_model.brres and import it into your SZS file.