Difference between revisions of "Mission Mode"

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(→‎Playing the Mode: A note about what the mode does to the save file.)
m (Reverted edits by MrBean35000vr (talk) to last revision by Wexos)
Line 252: Line 252:
 
== Accessing Mission Mode ==
 
== Accessing Mission Mode ==
  
It is not possible to access Mission Mode ordinarily, so in order to access it, you need to use a [[Cheat_Code|cheat code]]. Codes exist for the PAL, NTSC-U and NTSC-J versions of Mario Kart Wii. Please read the instructions carefully to avoid freezes and unexpected outcomes!
+
It is not possible to access Mission Mode ordinarily, so in order to access it, you need to use a [[Cheat_Code|cheat code]]. At present, only PAL cheat codes exist. Other regions will be posted as they become available.
  
 
=== Playing the Mode ===
 
=== Playing the Mode ===
  
There are two distinct cheat codes available to load and play Mission Mode. The first one is designed so that you do not need to create mission_single.kmt, and allows you to test a KMT entry by entering it directly into the cheat code. In this case, every single level will load the scenario entered in the cheat code. The second one assumes that you have created mission_single.kmt and therefore does not allow you to enter scenario data into the code; however you can run many different levels in one session because you can select from the level list to load different scenarios. You cannot run both at once. In both cases, to activate the code, load the Single Player menu, and then press START or +, depending on your controller. The Mission Mode Menu will pop up after a brief delay.
+
There are two distinct cheat codes available to load and play Mission Mode. The first one is designed so that you do not need to create mission_single.kmt, and allows you to test a KMT entry by entering it directly into the cheat code. In this case, every single level will load the scenario entered in the cheat code. The second one assumes that you have created mission_single.kmt and therefore does not allow you to enter scenario data into the code; however you can run many different levels in one session because you can select from the level list to load different scenarios. You cannot run both at once.
  
'''Please be aware that completing missions may damage your save file.''' It apparently overwrites the leaderboard for the current competition/tournament on the system. This is especially important to note if you use '''Wiimmfi Competitions/Tournaments''' as the times can end up being submitted to the online leaderboards. '''So it would be best to use a license that you do not intend to connect to Wiimmfi.'''
+
'''Please be aware that completing missions may damage your save file.''' It may attempt to overwrite non-existent mission leaderboards. If in doubt, use a backup!
 
 
==== PAL Codes ====
 
  
 
<spoiler text="Mission Mode and KMT Patch [PAL]">
 
<spoiler text="Mission Mode and KMT Patch [PAL]">
Line 431: Line 429:
 
If the KMT fails to load, a dummy mission will spawn with Mario/Standard Kart M on Mario Circuit, and end instantly.</spoiler>
 
If the KMT fails to load, a dummy mission will spawn with Mario/Standard Kart M on Mario Circuit, and end instantly.</spoiler>
  
 
+
In both cases, to activate the code, load the Single Player menu, and then press START or +, depending on your controller. The Mission Mode Menu will pop up after a brief delay.
==== NTSC-U Codes ====
 
 
 
<spoiler text="Mission Mode and KMT Patch [NTSC-U]">
 
<pre>C20009C8 0000001A
 
3800008E 48000075
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
7C8802A6 3C608000
 
3884FFF0 908309C0
 
3C60809C 8063D508
 
80630000 806301AC
 
3880FFFF 908306B4
 
3C808000 608409CC
 
908306B8 80630668
 
9064FFF8 3C60805F
 
6063B510 7C6903A6
 
7FE3FB78 4E800420
 
60000000 00000000
 
045FC484 4BA04544
 
045FC5C8 4BA04400
 
045FC70C 4BA042BC
 
045FC958 4BA04070
 
C20009CC 00000007
 
38800001 3D408000
 
908A09D0 3C80809C
 
8084D508 80840000
 
808401AC 80840024
 
80840008 814A09C4
 
7D4903A6 4E800420
 
60000000 00000000
 
C282FE98 00000005
 
3D408000 812A09D0
 
2C090001 40820010
 
39200000 912A09D0
 
38800004 2C040001
 
60000000 00000000
 
C25FBB9C 00000007
 
3C60805F 38631E54
 
7C6903A6 7FE3FB78
 
38800035 4E800421
 
3C60805F 38631E54
 
7C6903A6 7FE3FB78
 
3880002A 4E800421
 
7FE3FB78 00000000
 
C285BD24 00000005
 
3C60809C 8063D508
 
80630000 80630000
 
2C03002C 41A2000C
 
38600026 48000008
 
38600025 00000000
 
C25259A8 00000003
 
3FC08000 7C04F040
 
41A10008 3C808170
 
7C7E1B78 00000000
 
C28539F8 00000008
 
3C808000 808409C0
 
2C040000 41A20010
 
7C832378 38000000
 
48000024 2C030000
 
4182000C 80630000
 
48000014 3C608170
 
38800001 98830016
 
38000000 00000000
 
C25FF960 00000006
 
3C60805F 60631EEC
 
7C6903A6 7FE3FB78
 
4E800421 3C60805F
 
60631EEC 7C6903A6
 
7FE3FB78 3880007A
 
4E800421 00000000</pre>
 
 
 
Replace the MMMMMMMMM block with a KMT Scenario Entry.
 
For example, if you enter the following:
 
 
 
<pre>00FF0000 23071602
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 003C0000
 
0000000F 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000</pre>
 
 
 
Then you will get a mission where you play as Luigi/Mach Bike on Funky Stadium and the objective is to get 15 miniturbos in 60 seconds.</spoiler>
 
 
 
<spoiler text="Mission Mode without KMT Patch [NTSC-U]">
 
<pre>C20009C8 0000000A
 
3C60809C 8063D508
 
80630000 806301AC
 
3880FFFF 908306B4
 
3C808000 608409CC
 
908306B8 80630668
 
9064FFF8 38600000
 
9064FFF4 3C60805F
 
6063B510 7C6903A6
 
7FE3FB78 3800008E
 
4E800420 00000000
 
045FC484 4BA04544
 
045FC5C8 4BA04400
 
045FC70C 4BA042BC
 
045FC958 4BA04070
 
C20009CC 00000007
 
38800001 3D408000
 
908A09D0 3C80809C
 
8084D508 80840000
 
808401AC 80840024
 
80840008 814A09C4
 
7D4903A6 4E800420
 
60000000 00000000
 
C282FE98 00000005
 
3D408000 812A09D0
 
2C090001 40820010
 
39200000 912A09D0
 
38800004 2C040001
 
60000000 00000000
 
C25FBB9C 00000007
 
3C60805F 38631E54
 
7C6903A6 7FE3FB78
 
38800035 4E800421
 
3C60805F 38631E54
 
7C6903A6 7FE3FB78
 
3880002A 4E800421
 
7FE3FB78 00000000
 
C285BD24 00000005
 
3C60809C 8063D508
 
80630000 80630000
 
2C03002C 41A2000C
 
38600026 48000008
 
38600025 00000000
 
C25259A8 00000003
 
3FC08000 7C04F040
 
41A10008 3C808170
 
7C7E1B78 00000000
 
C28539F8 00000008
 
3C808000 808409C0
 
2C040000 41A20010
 
7C832378 38000000
 
48000024 2C030000
 
4182000C 80630000
 
48000014 3C608170
 
38800001 98830016
 
38000000 00000000
 
C25FF960 00000006
 
3C60805F 60631EEC
 
7C6903A6 7FE3FB78
 
4E800421 3C60805F
 
60631EEC 7C6903A6
 
7FE3FB78 3880007A
 
4E800421 00000000</pre>
 
 
 
You will need to create /Race/MissionRun/mission_single.kmt in the filesystem and fill it with scenario data, as outlined above.
 
If the KMT fails to load, a dummy mission will spawn with Mario/Standard Kart M on Mario Circuit, and end instantly.</spoiler>
 
 
 
==== NTSC-J Codes ====
 
 
 
<spoiler text="Mission Mode and KMT Patch [NTSC-J]">
 
<pre>C20009C8 0000001A
 
3800008E 48000075
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
MMMMMMMM MMMMMMMM
 
7C8802A6 3C608000
 
3884FFF0 908309C0
 
3C60809C 80630E98
 
80630000 806301AC
 
3880FFFF 908306B4
 
3C808000 608409CC
 
908306B8 80630668
 
9064FFF8 3C608062
 
6063BB10 7C6903A6
 
7FE3FB78 4E800420
 
60000000 00000000
 
0462CA84 4B9D3F44
 
0462CBC8 4B9D3E00
 
0462CD0C 4B9D3CBC
 
0462CF58 4B9D3A70
 
C20009CC 00000007
 
38800001 3D408000
 
908A09D0 3C80809C
 
80840E98 80840000
 
808401AC 80840024
 
80840008 814A09C4
 
7D4903A6 4E800420
 
60000000 00000000
 
C284EB18 00000005
 
3D408000 812A09D0
 
2C090001 40820010
 
39200000 912A09D0
 
38800004 2C040001
 
60000000 00000000
 
C262C19C 00000007
 
3C608062 38632454
 
7C6903A6 7FE3FB78
 
38800035 4E800421
 
3C608062 38632454
 
7C6903A6 7FE3FB78
 
3880002A 4E800421
 
7FE3FB78 00000000
 
C285DA20 00000005
 
3C60809C 80630E98
 
80630000 80630000
 
2C03002C 41A2000C
 
38600026 48000008
 
38600025 00000000
 
C252979C 00000003
 
3FC08000 7C04F040
 
41A10008 3C808170
 
7C7E1B78 00000000
 
C2842698 00000008
 
3C808000 808409C0
 
2C040000 41A20010
 
7C832378 38000000
 
48000024 2C030000
 
4182000C 80630000
 
48000014 3C608170
 
38800001 98830016
 
38000000 00000000
 
C262FF60 00000006
 
3C608062 606324EC
 
7C6903A6 7FE3FB78
 
4E800421 3C608062
 
606324EC 7C6903A6
 
7FE3FB78 3880007A
 
4E800421 00000000</pre>
 
 
 
Replace the MMMMMMMMM block with a KMT Scenario Entry.
 
For example, if you enter the following:
 
 
 
<pre>00FF0000 23071602
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 003C0000
 
0000000F 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000
 
00000000 00000000</pre>
 
 
 
Then you will get a mission where you play as Luigi/Mach Bike on Funky Stadium and the objective is to get 15 miniturbos in 60 seconds.</spoiler>
 
 
 
<spoiler text="Mission Mode without KMT Patch [NTSC-J]">
 
<pre>C20009C8 0000000A
 
3C60809C 80630E98
 
80630000 806301AC
 
3880FFFF 908306B4
 
3C808000 608409CC
 
908306B8 80630668
 
9064FFF8 38600000
 
9064FFF4 3C608062
 
6063BB10 7C6903A6
 
7FE3FB78 3800008E
 
4E800420 00000000
 
0462CA84 4B9D3F44
 
0462CBC8 4B9D3E00
 
0462CD0C 4B9D3CBC
 
0462CF58 4B9D3A70
 
C20009CC 00000007
 
38800001 3D408000
 
908A09D0 3C80809C
 
80840E98 80840000
 
808401AC 80840024
 
80840008 814A09C4
 
7D4903A6 4E800420
 
60000000 00000000
 
C284EB18 00000005
 
3D408000 812A09D0
 
2C090001 40820010
 
39200000 912A09D0
 
38800004 2C040001
 
60000000 00000000
 
C262C19C 00000007
 
3C608062 38632454
 
7C6903A6 7FE3FB78
 
38800035 4E800421
 
3C608062 38632454
 
7C6903A6 7FE3FB78
 
3880002A 4E800421
 
7FE3FB78 00000000
 
C285DA20 00000005
 
3C60809C 80630E98
 
80630000 80630000
 
2C03002C 41A2000C
 
38600026 48000008
 
38600025 00000000
 
C252979C 00000003
 
3FC08000 7C04F040
 
41A10008 3C808170
 
7C7E1B78 00000000
 
C2842698 00000008
 
3C808000 808409C0
 
2C040000 41A20010
 
7C832378 38000000
 
48000024 2C030000
 
4182000C 80630000
 
48000014 3C608170
 
38800001 98830016
 
38000000 00000000
 
C262FF60 00000006
 
3C608062 606324EC
 
7C6903A6 7FE3FB78
 
4E800421 3C608062
 
606324EC 7C6903A6
 
7FE3FB78 3880007A
 
4E800421 00000000</pre>
 
 
 
You will need to create /Race/MissionRun/mission_single.kmt in the filesystem and fill it with scenario data, as outlined above.
 
If the KMT fails to load, a dummy mission will spawn with Mario/Standard Kart M on Mario Circuit, and end instantly.</spoiler>
 
  
 
=== Other Useful Codes ===
 
=== Other Useful Codes ===
Line 812: Line 469:
  
 
Would yield 2 CPU opponents, one Luigi/Mach Bike, one Dry Bowser/Offroader.</spoiler>
 
Would yield 2 CPU opponents, one Luigi/Mach Bike, one Dry Bowser/Offroader.</spoiler>
 
<spoiler text="CPUs in Mission Mode [NTSC-U]">
 
<pre>C2853B94 00000011
 
A0E30068 2C07000B
 
40A10008 38E0000B
 
3FA0809C 83BD8F68
 
3BBD0C20 39000005
 
911D00F8 911D01E8
 
911D02D8 911D03C8
 
911D04B8 911D05A8
 
911D0698 911D0788
 
911D0878 911D0968
 
911D0A58 39030068
 
2C070000 4182002C
 
3BBD00F0 39080002
 
89280000 913D0004
 
89280001 913D0000
 
39200001 913D0008
 
38E7FFFF 4BFFFFD4
 
A0E30068 00000000</pre>
 
 
This code makes use of some of the unknown bytes in the KMT scenario entry format.
 
Set 0x58 into the KMT scenario entry to be the amount of CPUs you want to have (as a u16).
 
Then for each CPU, starting at 0x5A and working onwards, enter character ID, followed by vehicle ID, as single bytes, up to the amount of CPUs you want.
 
 
Example:
 
0x58 = 0x0002
 
0x5A = 0x07
 
0x5B = 0x16
 
0x5C = 0x15
 
0x5D = 0x05
 
 
Would yield 2 CPU opponents, one Luigi/Mach Bike, one Dry Bowser/Offroader.</spoiler>
 
 
<spoiler text="CPUs in Mission Mode [NTSC-J]">
 
<pre>C2842834 00000011
 
A0E30068 2C07000B
 
40A10008 38E0000B
 
3FA0809C 83BDC788
 
3BBD0C20 39000005
 
911D00F8 911D01E8
 
911D02D8 911D03C8
 
911D04B8 911D05A8
 
911D0698 911D0788
 
911D0878 911D0968
 
911D0A58 39030068
 
2C070000 4182002C
 
3BBD00F0 39080002
 
89280000 913D0004
 
89280001 913D0000
 
39200001 913D0008
 
38E7FFFF 4BFFFFD4
 
A0E30068 00000000</pre>
 
 
This code makes use of some of the unknown bytes in the KMT scenario entry format.
 
Set 0x58 into the KMT scenario entry to be the amount of CPUs you want to have (as a u16).
 
Then for each CPU, starting at 0x5A and working onwards, enter character ID, followed by vehicle ID, as single bytes, up to the amount of CPUs you want.
 
 
Example:
 
0x58 = 0x0002
 
0x5A = 0x07
 
0x5B = 0x16
 
0x5C = 0x15
 
0x5D = 0x05
 
 
Would yield 2 CPU opponents, one Luigi/Mach Bike, one Dry Bowser/Offroader.</spoiler>
 
 
  
 
The following code prevents the game from crashing if a track does not have valid MSPT entries:
 
The following code prevents the game from crashing if a track does not have valid MSPT entries:
Line 892: Line 482:
 
38A10018 00000000
 
38A10018 00000000
 
C25847DC 00000003
 
C25847DC 00000003
3C608000 7C061840
 
41A10008 3CC08170
 
7FE3FB78 00000000</pre></spoiler>
 
 
<spoiler text="MSPT Antifreeze [NTSC-U]">
 
<pre>C257DF90 00000003
 
3CC08000 7C033040
 
41A10008 3C608170
 
80C30000 00000000
 
C257DF98 00000003
 
3CA08000 7C062840
 
41A10008 3CC08170
 
38A10018 00000000
 
C257DFB8 00000003
 
3C608000 7C061840
 
41A10008 3CC08170
 
7FE3FB78 00000000</pre></spoiler>
 
 
<spoiler text="MSPT Antifreeze [NTSC-J]">
 
<pre>C2584134 00000003
 
3CC08000 7C033040
 
41A10008 3C608170
 
80C30000 00000000
 
C258413C 00000003
 
3CA08000 7C062840
 
41A10008 3CC08170
 
38A10018 00000000
 
C258415C 00000003
 
 
3C608000 7C061840
 
3C608000 7C061840
 
41A10008 3CC08170
 
41A10008 3CC08170
Line 934: Line 496:
 
9081001C 7C250B78
 
9081001C 7C250B78
 
38A5001C 38800D7B
 
38A5001C 38800D7B
3CC0808C 00000000</pre></spoiler>
 
 
<spoiler text="Mission Text ID Labels [NTSC-U]">
 
<pre>C260C99C 00000007
 
2C040BBC 4182001C
 
2C040BF0 41820014
 
2C040E74 41A0001C
 
2C040F9F 41A10014
 
9081001C 7C250B78
 
38A5001C 388013F1
 
3CC0808C 00000000</pre></spoiler>
 
 
<spoiler text="Mission Text ID Labels [NTSC-J]">
 
<pre>C263D428 00000007
 
2C040BBC 4182001C
 
2C040BF0 41820014
 
2C040E74 41A0001C
 
2C040F9F 41A10014
 
9081001C 7C250B78
 
38A5001C 388013F1
 
 
3CC0808C 00000000</pre></spoiler>
 
3CC0808C 00000000</pre></spoiler>
  
Line 961: Line 503:
 
<pre>046266C0 38000005</pre>
 
<pre>046266C0 38000005</pre>
  
There is genuinely a button for Mission Mode hidden on the single player menu, and this makes it load. However it is worth noting that it overlaps with the Battle button, making it hard to select. Might be more useful if the layout of the menu is modified. You still have to run the main code above, otherwise this button will simply crash the game.</spoiler>
+
There is genuinely a button for Mission Mode hidden on the single player menu, and this makes it load. However it is worth noting that it overlaps with the Battle button, making it hard to select. Might be more useful if the layout of the menu is modified.</spoiler>
 
 
<spoiler text="Mission Mode Button [NTSC-U]">
 
<pre>045F580C 38000005</pre>
 
 
 
There is genuinely a button for Mission Mode hidden on the single player menu, and this makes it load. However it is worth noting that it overlaps with the Battle button, making it hard to select. Might be more useful if the layout of the menu is modified. You still have to run the main code above, otherwise this button will simply crash the game.</spoiler>
 
  
<spoiler text="Mission Mode Button [NTSC-J]">
+
<spoiler text ="Mission Mode Button [NTSC-U]">
<pre>04625E0C 38000005</pre>
+
<pre>0452A264 38000005</pre>
  
There is genuinely a button for Mission Mode hidden on the single player menu, and this makes it load. However it is worth noting that it overlaps with the Battle button, making it hard to select. Might be more useful if the layout of the menu is modified. You still have to run the main code above, otherwise this button will simply crash the game.</spoiler>
+
Mission Mode Button ported to NTSC-U by Shuik. Will only work once Mission Mode code is completely ported.</spoiler>
  
 
All codes were created by [[User:MrBean35000vr|MrBean35000vr]].
 
All codes were created by [[User:MrBean35000vr|MrBean35000vr]].

Revision as of 09:33, 22 August 2017

Mission Mode is an unused, incomplete game mode present in Mario Kart Wii. It seems to have been intended to function very similarly to Mario Kart DS's Mission Mode, but was ultimately cancelled before completion and hidden away. It is likely that Competition/Tournament Mode, which shares many similarities with Mission Mode, became its replacement. The leftover code and screens of Mission Mode were discovered by MrBean35000vr on August 3rd, 2017, over 9 years after Mario Kart Wii's release date.

What Still Exists

Because Mission Mode was cancelled from the game and was never intended to be accessed, it is missing a lot of data that it's supposed to have in order to work properly. However, most code elements do still exist and can be accessed via cheat codes. The menu screens that allow a user to pick a level, view the level objective and start the game all still exist, albeit with no text. The gameplay mode itself still exists, meaning that it is possible to play the mode and fulfill various objectives, although the game doesn't seem to have a concept of failing, if you fail your objective, the game acts as though you have won anyway. However, the scenarios that Nintendo created for the mode do not exist anymore, meaning that although we can test out the objectives, we do not know how Nintendo would have originally used them and there are no leftover complete missions available in the game filesystem. However, based on certain similarities between game modes present in Mission Mode and Competition/Tournament Mode, it's very possible that some of the missing scenarios were remade as tournaments.

A look through the menus and some of the objectives can be seen in the following video:

Mission Mode Discovery Video

Gameplay and Features

Had it been completed, Mission Mode would have put the player through a series of 64 challenges with increasing difficulty, where in each the player would have been required to perform a certain objective within a time limit. The player is not given any choice of what character or vehicle they wish to use, and the nature of the objective would vary depending on the level selected. Furthermore, the game could restrict what drift mode you were allowed to use (Automatic/Manual) or let you choose. This is the only game mode in Mario Kart Wii where a player may not have free choice over what drift mode they can select, a concept not applied anywhere else in the game. At the end of each level, the player would be awarded a rank based on how well they performed (3 stars, 2 stars, 1 star, A, B, etc) and this would be displayed next to the level name in the menu.

Objectives

The known objectives are as follows:

Game Modes
ID Objective
0x00 Release miniturbos to score points.
0x01 VS Mode. Complete 3 laps before time runs out.
0x02 VS Mode. Complete 3 laps before time runs out. (Seems identical to mode 0x01).
0x03 Perform any drift to score. (Faulty, increments score too quickly, Manual only)
0x04 Break item boxes to score points.
0x05 Hit enemies with items to score points.
0x06 Attack a boss to score points. (E.g. Spiky Topmen, Big Pokey, etc)
0x07 Unknown. (Most likely unused or deleted. No references are found to this mode in the game's code).
0x08 Gather coins to score points.
0x09 Drive through gates to score points.
0x0A Perform any level of boost start to immediately win the mission. (If you miss the boost start, you can no longer win, at all).
0x0B Hit CPU opponents with certain items to score points. (All projectiles. Stars, Mushrooms, Mega Mushrooms and Bullet Bills do not score).
0x0C Perform wheelies to score. (Faulty, increments score too quickly, increments for wheelies on the spot).
0x0D Get slipstreams from CPU opponents to score points. (However, the score also increases if they slipstream someone, too).

Tutorials

In addition to these game modes, the interface for Mission Mode also has a set of screens for tutorials on how to play the game. In certain missions, before starting, you are given the ability to view a tutorial on a gameplay mechanic. This would have taken you to a screen featuring a simple text entry, and a movie clip demonstrating what to do. These tutorials do not match up completely with the objectives shown above, indicating they were probably meant as supplementary information, rather than a direct guide on how to win your objective. While there is no text for the tutorials, and the movie clips are also not present in the game's filesystem, the names of the movie clips can be found in the game's memory, indicating what they would have been about.

Tutorials
Filename Estimation of Contents
00_curve.thp Steering without drifting (?)
01_drift.thp Manual Drifting
02_miniturbo.thp Obtaining miniturbos from Manual Drift
03_autodrift.thp Automatic Drifting
04_jumpaction.thp Performing tricks on ramps
05_halfpipejump.thp Performing tricks on halfpipe ramps
06_wheelie.thp Performing wheelies
07_spinturn.thp Turning on the spot (using A+B)
08_back.thp Reversing (?)
09_startdush.thp Getting a boost start in the countdown
10_jugemdush.thp Getting a boost start after respawning
11_slipstream.thp Getting a slipstream from another racer
12_itemthrow.thp Throwing/using items
13_itemequip.thp Dragging items behind you

The Missing Mission Objectives File

When accessing the leftover menus for Mission Mode, the game attempts to load information from a file called mission_single.kmt, which is supposed to reside in /Race/MissionRun/mission_single.kmt in the game filesystem. This file is not present and presumably permanently lost. Without it, Mission Mode crashes when you try to start a level because it cannot read this file. However, it is possible to get an idea of how it is supposed to work based on a surviving routine in the game's code that is designed to load and parse this file, and thus create a new one that allows the game to continue without crashing.

The file is meant to be a long list of 64 mission objectives, as well as listing supplementary files to load to build the game world. It would have been 0x1C10 bytes long. The first 0x10 bytes are a header of unknown properties, but it doesn't matter what is written in there as it is not checked or validated by the game.

Following on from that, there are a series of 0x70 length entries, one for each level (thus 0x40 in total), starting with 1-1, then moving to 1-2, etc. The game offsets into the file based on which level you select at the menu (0x70 * level number + 0x10), and loads data from there.

The format for these entries is as follows:

KMT Scenario Entry
Offset Size Usage
0x00 UInt16 Mission Run file (mrxxxxx.szs, see below)
0x02 UInt16 Game Mode (see above)
0x04 Byte Course ID
0x05 Byte Character ID
0x06 Byte Vehicle ID
0x07 Byte Engine class (0 = 50cc, 1 = 100cc, 2 = 150cc)
0x08 UInt32 Unknown
0x0C UInt32 Unknown
0x10 Byte Unknown
0x11 Byte Unknown
0x12 Byte Unknown
0x13 Byte Unknown
0x14 Byte Unknown
0x15 Byte Unknown
0x16 Byte Unknown
0x17 Byte Unknown
0x18 Byte Unknown
0x19 Byte Unknown
0x1A Byte Unknown
0x1B Byte Unknown
0x1C UInt32 Unknown
0x20 Byte Unknown
0x21 Byte Unknown
0x22 Byte Unknown
0x23 Byte Unknown
0x24 Byte Unknown
0x25 Byte Unknown
0x26 Byte Unknown
0x27 Byte Unknown
0x28 Byte Unknown
0x29 Byte Unknown
0x2A Byte Unknown
0x2B Byte Unknown
0x2C UInt16 Time limit (seconds)
0x2E Byte Unknown
0x2F Byte Unknown
0x30 UInt32 Score required
0x34 UInt32 Unknown
0x38 UInt32 Unknown
0x3C UInt32 Unknown
0x40 UInt32 Unknown
0x44 UInt32 Unknown
0x48 UInt16 Unknown
0x4A UInt16 Unknown
0x4C UInt16 Unknown
0x4E UInt16 Unknown
0x50 UInt16 Unknown
0x52 UInt16 Unknown
0x54 UInt32 Unknown
0x58 UInt16 Unknown
0x5A Byte Unknown
0x5B Byte Unknown
0x5C Byte Unknown
0x5D Byte Unknown
0x5E Byte Unknown
0x5F Byte Unknown
0x60 Byte Unknown
0x61 Byte Unknown
0x62 Byte Unknown
0x63 Byte Unknown
0x64 Byte Unknown
0x65 Byte Unknown
0x66 Byte Unknown
0x67 Byte Unknown
0x68 Byte Unknown
0x69 Byte Unknown
0x6A Byte Unknown
0x6B Byte Unknown
0x6C Byte Unknown
0x6D Byte Unknown
0x6E Byte Unknown
0x6F Byte Unknown

The "Mission Run" file listed at 0x00 into the entry is a supplementary file to load from the disc, and it can contain things such as alternate KMP files, additional models to load, etc. The number entered is converted to decimal, then appended to the string "mr", and finally ".szs" is appended. If the number is less than ten, one leading zero is added. The game will then seek the file in /Race/MissionRun. So, for example, if it were set to 0x0000, the game will try to load mr00.szs. If set to 0x000F, it would load mr15.szs, etc. If it fails to find the file, the mode will still load, but no file replacements will occur.

It is also worth noting that the drift restrictions and tutorial suggestions are not inside of this file, they seem to be somewhere else. It is also not possible to define any CPUs to load, which makes fulfilling some mission objectives completely impossible. However, it is possible to add CPUs via cheat codes, which then allows the objectives to be fulfilled.

Accessing Mission Mode

It is not possible to access Mission Mode ordinarily, so in order to access it, you need to use a cheat code. At present, only PAL cheat codes exist. Other regions will be posted as they become available.

Playing the Mode

There are two distinct cheat codes available to load and play Mission Mode. The first one is designed so that you do not need to create mission_single.kmt, and allows you to test a KMT entry by entering it directly into the cheat code. In this case, every single level will load the scenario entered in the cheat code. The second one assumes that you have created mission_single.kmt and therefore does not allow you to enter scenario data into the code; however you can run many different levels in one session because you can select from the level list to load different scenarios. You cannot run both at once.

Please be aware that completing missions may damage your save file. It may attempt to overwrite non-existent mission leaderboards. If in doubt, use a backup!

Mission Mode and KMT Patch [PAL]


Mission Mode without KMT Patch [PAL]


In both cases, to activate the code, load the Single Player menu, and then press START or +, depending on your controller. The Mission Mode Menu will pop up after a brief delay.

Other Useful Codes

These are some other codes that may be useful when testing Mission Mode, and allow greater functionality of the mode.

The following code allows CPUs to be loaded in Mission Mode:

CPUs in Mission Mode [PAL]


The following code prevents the game from crashing if a track does not have valid MSPT entries:

MSPT Antifreeze [PAL]


The following code replaces the missing text in Mission Mode with text IDs, allowing you to see where text normally renders:

Mission Text ID Labels [PAL]


The following code adds a Mission Mode button to the Single Player Menu, circumventing the need to press START/+:

Mission Mode Button [PAL]


Mission Mode Button [NTSC-U]


All codes were created by MrBean35000vr.

Porting Tournaments/Competitions to Mission Mode

If you can extract the U8 archive out of a tournament, you can in most cases convert it to work with Mission Mode. Save the extracted U8 archive as a Mission Run file (mrxx.szs) for the Race/MissionRun folder (where xx is the number you define in the KMT scenario), open any and all CommonObj files that the tournament usually requires and copy their internal files into the Mission Run file, then set up the KMT with the correct objective, and correct file ID and add mrxx.szs to the filesystem. You will then be able to play the tournament in Mission Mode, though you will be restricted to whatever character/vehicle you specified in the KMT, and you will have a time limit (which you will also need to specify). There do not seem to be any modes in Mission Mode that do not feature a time limit, so it is not possible to remove that.