Difference between revisions of "MP8 Kartastrophe"

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== Overview ==
 
== Overview ==
'''Kartastrophe''' is a race track from ''[[mariowiki:Mario Party 8|Mario Party 8]]''. This track was ported, then adjusted to prevent [[Z-Fighting]]. This is the author's first custom track to ever use [[LE-CODE]], specifically the [https://wiki.tockdom.com/wiki/Extended_presence_flags/Technical_Description#Random_Scenarios Random Scenarios] feature. This way the race is randomized between 3 different layouts without the need of any extra szs file.
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'''Kartastrophe''' is a race track from ''[[mariowiki:Mario Party 8|Mario Party 8]]''. This track was ported, then adjusted to prevent [[Z-Fighting]]. This is the author's first custom track to ever use [[LE-CODE]], specifically the [https://wiki.tockdom.com/wiki/Extended_presence_flags/Technical_Description#Random_Scenarios Random Scenarios] feature. This way the race is randomized between 3 different layouts without the need of any extra szs file. It's one of the rarest track with a speedmod <1.
  
 
When playing this szs file on battle mode, all players/CPUs will spawn on the grid line based on their ID. This was made to pre-shot new ways to define start positions for Racing modes in the future.
 
When playing this szs file on battle mode, all players/CPUs will spawn on the grid line based on their ID. This was made to pre-shot new ways to define start positions for Racing modes in the future.

Revision as of 14:04, 23 June 2022

MP8 Kartastrophe
Creator: Hollend
Designer: Nintendo
Version: v1.0
Date of latest version: 2022-06-23
Editors used: Blender, BrawlCrate, CTools, Wiimms SZS Tools
Download: MEGA

Overview

Kartastrophe is a race track from Mario Party 8. This track was ported, then adjusted to prevent Z-Fighting. This is the author's first custom track to ever use LE-CODE, specifically the Random Scenarios feature. This way the race is randomized between 3 different layouts without the need of any extra szs file. It's one of the rarest track with a speedmod <1.

When playing this szs file on battle mode, all players/CPUs will spawn on the grid line based on their ID. This was made to pre-shot new ways to define start positions for Racing modes in the future.

Media

Original Version

Version History

Version Date of release Information
v1.0 2022-06-23 First release

Known Bugs

On certain scenarios, the item routes doesn't follow the actual layout, this comes from the fact that ITPT, unlike ENPT can't be handle by any sort of controller (e.g. eline_control).

Custom Track Distributions

This track is part of the following Custom Track Distributions:


Names in Other Languages

The translations in green are taken from the original game itself, please do not remove them for the sake of the author not being known for speaking the said languages.


Dutch: -
French: Kartastrophe
German: Kartastrophe
Italian: Kartastrofe
Japanese: カートでレーシング
Korean: 카트 레이싱
Portuguese: -
Russian: -
Spanish: Kartástrofe
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -