Difference between revisions of "Lap & Speed Modifier"
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=== Patching Track Files === | === Patching Track Files === | ||
− | The values of the | + | The values of the STGI section can easily be patched by the tool '''wszst''': |
* '''wszst patch [http://szs.wiimm.de/opt/speed-mod --speed-mod=factor] ...''' will change the speed factor. | * '''wszst patch [http://szs.wiimm.de/opt/speed-mod --speed-mod=factor] ...''' will change the speed factor. | ||
− | * '''wszst patch [http://szs.wiimm.de/opt/kmp --kmp=3laps] ...''' will patch the lap number. Values between '''1lap''' and '''9laps''' are possible. | + | * '''wszst patch [http://szs.wiimm.de/opt/kmp --kmp=3laps] ...''' will patch the lap number. Values between '''1lap''' and '''9laps''' are possible (however, 9 laps don't work correctly in the game for some reason, it will display 8 laps but actually drive for 9 laps). |
* '''wszst patch [http://szs.wiimm.de/opt/kmp --kmp=MODE] ...''' will patch the pole position (modes '''left''' or '''right''') and/or the narrow mode (modes '''wide''' or '''narrow'''). | * '''wszst patch [http://szs.wiimm.de/opt/kmp --kmp=MODE] ...''' will patch the pole position (modes '''left''' or '''right''') and/or the narrow mode (modes '''wide''' or '''narrow'''). | ||
Revision as of 13:33, 4 October 2015
Lap & Speed Modifier is the name of an Mario Kart Wii extension to modify the number of laps and the basic speed of a race. It was developed by MrBean35000vr for CTGP and is also available as cheat code.
How it works (STGI)
The Lap & Speed Modifier reads some values of KMP/STGI:
- The byte at offset 0 is used for the number of laps, if it is between 1 and 9.
- The 2 bytes at offsets 0x0A and 0x0B are interpreted as the 2 most significant bytes of the floating point speed factor. The usual range is 0.5 to 2.0.
Cheat Codes
Cheat codes are available for 3 regions:
Wiimms SZS Tools
Patching Track Files
The values of the STGI section can easily be patched by the tool wszst:
- wszst patch --speed-mod=factor ... will change the speed factor.
- wszst patch --kmp=3laps ... will patch the lap number. Values between 1lap and 9laps are possible (however, 9 laps don't work correctly in the game for some reason, it will display 8 laps but actually drive for 9 laps).
- wszst patch --kmp=MODE ... will patch the pole position (modes left or right) and/or the narrow mode (modes wide or narrow).
Patching main.dol to enable LS-Mod support
wstrt patch supports the option --add-section=file to add a section to file main.dol. The section can be a gecko code interpreter together with some cheat codes.