Difference between revisions of "Filesystem/sound/revo kart.brsar"

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(Changed countdown sound names and "Thundercloud" to "Thunder Cloud.")
(Added correct bank file names, no more brawlcrate propaganda)
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! width="1%"| Original audio channel count
 
! width="1%"| Original audio channel count
 
|-  
 
|-  
! colspan=4 {{yes|[11] GRP/GP}}
+
! colspan=4 {{yes|[11] BNK_O_KURIBO}}
 
|-
 
|-
 
| Audio[0] || Goomba walking || 16000 || 1
 
| Audio[0] || Goomba walking || 16000 || 1
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| Audio[3] || Goomba appear || 22050 || 1
 
| Audio[3] || Goomba appear || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[18] GRP}}
+
! colspan=4 {{yes|[18] BNK_O_RIVER_L}}
 
|-
 
|-
 
| Audio[0] || River sound || 32000 || 1
 
| Audio[0] || River sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[30] GRP/GP/N/RIDGEHIGHWAY}}
+
! colspan=4 {{yes|[30] BNK_CN_TGE}}
 
|-
 
|-
 
| Audio[0] || Moonview Highway door open || 22050 || 1
 
| Audio[0] || Moonview Highway door open || 22050 || 1
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| Audio[6] || Moonview Highway environment sounds 4 || 22050 || 1
 
| Audio[6] || Moonview Highway environment sounds 4 || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[37] GRP/GP}}
+
! colspan=4 {{yes|[37] BNK_O_FLAME_POLE}}
 
|-
 
|-
 
| Audio[0] || Grumble Volcano rock fisure (break) sound || 22050 || 1
 
| Audio[0] || Grumble Volcano rock fisure (break) sound || 22050 || 1
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| Audio[3] || Grumble Volcano another rock fisure break sound || 22050 || 1
 
| Audio[3] || Grumble Volcano another rock fisure break sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[46] GRP/GP/N/KOOPA}}
+
! colspan=4 {{yes|[46] BNK_CN_KPC}}
 
|-
 
|-
 
| Audio[0] || Bowser's Castle Bowser's laugh when entering the moving room || 22050 || 1
 
| Audio[0] || Bowser's Castle Bowser's laugh when entering the moving room || 22050 || 1
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| Audio[9] || Bowser's Castle environment lava sound 2 || 16000 || 1
 
| Audio[9] || Bowser's Castle environment lava sound 2 || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[68] GRP/GP/N/TRUCK}}
+
! colspan=4 {{yes|[68] BNK_CN_TRK}}
 
|-
 
|-
 
| Audio[0] || Wario's Gold Mine truck wheels sounds || 22050 || 1
 
| Audio[0] || Wario's Gold Mine truck wheels sounds || 22050 || 1
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| Audio[7] || Wario's Gold Mine truck swing sound || 22050 || 1
 
| Audio[7] || Wario's Gold Mine truck swing sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[69] GRP/GP/N/TREEHOUSE}}
+
! colspan=4 {{yes|[69] BNK_CN_TRE}}
 
|-
 
|-
 
| Audio[0] to Audio[4] || Maple Treeway leaves sounds || 28000 || 1
 
| Audio[0] to Audio[4] || Maple Treeway leaves sounds || 28000 || 1
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| Audio[7] and Audio[8] || Maple Treeway leaves and wind sounds || 32000 || 1
 
| Audio[7] and Audio[8] || Maple Treeway leaves and wind sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[74] GRP}}
+
! colspan=4 {{yes|[74] BNK_O_KAMOME}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || Seagull sounds || 22050 || 1
 
| Audio[0] to Audio[2] || Seagull sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[76] GRP}}
+
! colspan=4 {{yes|[76] BNK_O_WATER_FALL_L}}
 
|-
 
|-
 
| Audio[0] || Waterfall sound || 32000 || 1
 
| Audio[0] || Waterfall sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[81] <null>}}
+
! colspan=4 {{yes|[81] BNK_SEQ_O_OPTION_CH}}
 
|-
 
|-
 
| Audio[0] to Audio[18] || (Unused) settings menu music instruments || - || 1
 
| Audio[0] to Audio[18] || (Unused) settings menu music instruments || - || 1
 
|-
 
|-
! colspan=4 {{yes|[85] GRP/GP/N/KINOKO}}
+
! colspan=4 {{yes|[85] BNK_O_KINOKO_JUMP}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Mushroom Gorge bouncy mushrooms jump sounds || 16000 || 1
 
| Audio[0] and Audio[1] || Mushroom Gorge bouncy mushrooms jump sounds || 16000 || 1
 
|-
 
|-
! colspan=4 {{maybe|[89] GRP/RACE}}
+
! colspan=4 {{maybe|[89] BNK_ITEM_SE}}
 
|-
 
|-
 
| Audio[0] || Item box break sound || 22050 || 1
 
| Audio[0] || Item box break sound || 22050 || 1
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| Audio[37] || Bullet Bill smoke sound || 22050 || 1
 
| Audio[37] || Bullet Bill smoke sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[93] GRP/RACE}}
+
! colspan=4 {{yes|[93] W_BGM_FINALLAP_FAN}}
 
|-
 
|-
 
| Audio[0] || Final Lap jingle || 32000 || 2
 
| Audio[0] || Final Lap jingle || 32000 || 2
 
|-
 
|-
! colspan=4 {{yes|[95] GRP/GP/R/DS/FALLS}}
+
! colspan=4 {{yes|[95] BNK_O_BIRDS}}
 
|-
 
|-
 
| Audio[0] to Audio[5] || Birds environment sounds from DS Yoshi Falls || 32000 || 1
 
| Audio[0] to Audio[5] || Birds environment sounds from DS Yoshi Falls || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[97] GRP}}
+
! colspan=4 {{yes|[97] BNK_O_GROUP_AUD}}
 
|-
 
|-
 
| Audio[0] || Audience/Crowd sounds || 32000 || 1
 
| Audio[0] || Audience/Crowd sounds || 32000 || 1
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| Audio[9] to Audio[23] || Another crowd sounds || 22050 || 1
 
| Audio[9] to Audio[23] || Another crowd sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{maybe|[106] GRP/GP}}
+
! colspan=4 {{maybe|[106] BNK_O_WANWAN}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Chain Chomp chew sound || 22050 || 1
 
| Audio[0] and Audio[1] || Chain Chomp chew sound || 22050 || 1
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| Audio[16] || Chain Chomp bark || 32000 || 1
 
| Audio[16] || Chain Chomp bark || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[111] GRP/BTL/N/SKATE}}
+
! colspan=4 {{yes|[111] BNK_CB_SKT}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Funky Stadium audience reaction sounds 1 || 22050 || 1
 
| Audio[0] to Audio[3] || Funky Stadium audience reaction sounds 1 || 22050 || 1
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| Audio[4] to Audio[6] || Funky Stadium audience reaction sounds 2 || 32000 || 1
 
| Audio[4] to Audio[6] || Funky Stadium audience reaction sounds 2 || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[138] GRP/GP/N/WATER}}
+
! colspan=4 {{yes|[138] BNK_CN_WTR}}
 
|-
 
|-
 
| Audio[0] || Koopa Cape electric propeller sound || 22050 || 1
 
| Audio[0] || Koopa Cape electric propeller sound || 22050 || 1
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| Audio[1] || Koopa Cape electrc propeller hit sound || 28000 || 1
 
| Audio[1] || Koopa Cape electrc propeller hit sound || 28000 || 1
 
|-
 
|-
! colspan=4 {{yes|[147] GRP/GP/N/RIDGEHIGHWAY}}
+
! colspan=4 {{yes|[147] BNK_O_BOMB_CAR}}
 
|-
 
|-
 
| Audio[0] || Moonview Highway Bob-omb car revive sound || 22050 || 1
 
| Audio[0] || Moonview Highway Bob-omb car revive sound || 22050 || 1
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| Audio[1] || Moonview Highway Bob-omb car drive sound || 22050 || 1
 
| Audio[1] || Moonview Highway Bob-omb car drive sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[157] GRP/GP/R/64/SHERBET}}
+
! colspan=4 {{yes|[157] BNK_CR_64S}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || N64 Sherbet Land ice cavern sounds || 32000 || 1
 
| Audio[0] to Audio[3] || N64 Sherbet Land ice cavern sounds || 32000 || 1
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| Audio[14] || N64 Sherbet Land ice break sound effect after respawn || 32000 || 1
 
| Audio[14] || N64 Sherbet Land ice break sound effect after respawn || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[158] GRP/GP/R/64/KOOPA}}
+
! colspan=4 {{yes|[158] BNK_CR_64K}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || N64 Bowser's Castle environment lava sound effects || 22050 || 1
 
| Audio[0] to Audio[3] || N64 Bowser's Castle environment lava sound effects || 22050 || 1
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| Audio[7] || N64 Bowser's Castle Bowser laugh || 22050 || 1
 
| Audio[7] || N64 Bowser's Castle Bowser laugh || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[159] GRP/GP/R/64/MARIO}}
+
! colspan=4 {{yes|[159] BNK_CR_64M}}
 
|-
 
|-
 
| Audio[0] || N64 Mario Raceway Mario “GO” billboard rotating sound || 16000 || 1
 
| Audio[0] || N64 Mario Raceway Mario “GO” billboard rotating sound || 16000 || 1
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| Audio[1] || N64 Mario Raceway Mario “GO” billboard hit sound || 32000 || 1
 
| Audio[1] || N64 Mario Raceway Mario “GO” billboard hit sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[166] <null>}}
+
! colspan=4 {{yes|[166] BNK_O_BEGOMAN}}
 
|-
 
|-
 
| Audio[0] || Topman ground hit sound || 32000 || 1
 
| Audio[0] || Topman ground hit sound || 32000 || 1
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| Audio[10] || New Topman round sound 2 || 32000 || 1
 
| Audio[10] || New Topman round sound 2 || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[168] GRP/CH/EARTH}}
+
! colspan=4 {{yes|[168] BNK_SEQ_O_EARTH}}
 
|-
 
|-
 
| Audio[0] to Audio[21] || Wi-Fi Connection music instrument sounds || - || 1
 
| Audio[0] to Audio[21] || Wi-Fi Connection music instrument sounds || - || 1
 
|-
 
|-
! colspan=4 {{yes|[169] GRP/GP/N/RIDGEHIGHWAY}}
+
! colspan=4 {{yes|[169] BNK_O_THE_TRUCK}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || Moonview Highway car and truck honks || 22050 || 1
 
| Audio[0] to Audio[2] || Moonview Highway car and truck honks || 22050 || 1
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| Audio[3] || Moonview Highway car/truck driving sound || 22050 || 1
 
| Audio[3] || Moonview Highway car/truck driving sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[174] GRP}}
+
! colspan=4 {{yes|[174] BNK_VO_TITLE}}
 
|-
 
|-
 
| Audio[0] || Title menu Mario voice: "Mario Kart Wii" || 32000 || 1
 
| Audio[0] || Title menu Mario voice: "Mario Kart Wii" || 32000 || 1
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| Audio[9] || Title menu Bowser voice: "Roaahahahahar" || 32000 || 1
 
| Audio[9] || Title menu Bowser voice: "Roaahahahahar" || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[176] GRP/GP/R}}
+
! colspan=4 {{yes|[176] BNK_O_JUNGLE}}
 
|-
 
|-
 
| Audio[0] to Audio[13] || N64 DK's Jungle Parkway jungle animal sounds || 22050 || 1
 
| Audio[0] to Audio[13] || N64 DK's Jungle Parkway jungle animal sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[180] GRP/BTL/R/GBA/BATTLE3}}
+
! colspan=4 {{unknown|[180] BNK_CB_GBA}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???)
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???)
 
|-
 
|-
! colspan=4 {{maybe|[181] GRP/GP/R/GBA/HEIHO}}
+
! colspan=4 {{yes|[181] BNK_CR_GBH}}
 
|-
 
|-
 
| Audio[0] || GBA Shy Guy Beach sea sounds 1 || 22050 || 1
 
| Audio[0] || GBA Shy Guy Beach sea sounds 1 || 22050 || 1
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| Audio[21] || GBA Shy Guy Beach seagull sounds 3 || 22050 || 1
 
| Audio[21] || GBA Shy Guy Beach seagull sounds 3 || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[182] GRP/GP/R/GBA/KOOPA}}
+
! colspan=4 {{yes|[182] BNK_CR_GBK}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || GBA Bowser Castle 3 environment lava and fire sound effects || 22050 || 1
 
| Audio[0] to Audio[3] || GBA Bowser Castle 3 environment lava and fire sound effects || 22050 || 1
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| Audio[5] to Audio[8] || GBA Bowser Castle 3 environment thunder sounds || 22050 || 1
 
| Audio[5] to Audio[8] || GBA Bowser Castle 3 environment thunder sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[188] GRP/GP/R/DS/TOWN}}
+
! colspan=4 {{yes|[188] BNK_O_MONTE_AUD}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || DS Delfino Square Pianta audience sounds || 32000 || 1
 
| Audio[0] and Audio[1] || DS Delfino Square Pianta audience sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[192] GRP/GP}}
+
! colspan=4 {{yes|[192] BNK_O_FIRE_RING}}
 
|-
 
|-
 
| Audio[0] || Fire ring sound || 22050 || 1
 
| Audio[0] || Fire ring sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[196] GRP/CH/RANKING}}
+
! colspan=4 {{yes|[196] BNK_SEQ_O_RANKING}}
 
|-
 
|-
 
| Audio[0] to Audio[26] || Mario Kart Channel ranking music instruments || - || 1
 
| Audio[0] to Audio[26] || Mario Kart Channel ranking music instruments || - || 1
 
|-
 
|-
! colspan=4 {{maybe|[198] GRP/GP/N/SHOPPING}}
+
! colspan=4 {{maybe|[198] BNK_CN_SHP}}
 
|-
 
|-
 
| Audio[0] || Coconut Mall elevator sound || 22050 || 1
 
| Audio[0] || Coconut Mall elevator sound || 22050 || 1
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| Audio[7] || Coconut Mall elevator director change sound || 28000 || 1
 
| Audio[7] || Coconut Mall elevator director change sound || 28000 || 1
 
|-
 
|-
! colspan=4 {{yes|[199] GRP/VO/RS}}
+
! colspan=4 {{yes|[199] BNK_VO_RS_TICO}}
 
|-
 
|-
 
| Audio[0] to Audio[4] || Luma voices || 22050 || 1
 
| Audio[0] to Audio[4] || Luma voices || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[220] GRP/GP/N/RIDGEHIGHWAY}}
+
! colspan=4 {{yes|[220] BNK_O_THE_CAR}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Moonview Highway car/truck honks || 22050 || 1
 
| Audio[0] to Audio[3] || Moonview Highway car/truck honks || 22050 || 1
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| Audio[4] || Moonview Highway car/truck driving sound || 22050 || 1
 
| Audio[4] || Moonview Highway car/truck driving sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[229] GRP}}
+
! colspan=4 {{yes|[229] BNK_O_SANBO}}
 
|-
 
|-
 
| Audio[0] || Pokey move sand sound || 22050 || 1
 
| Audio[0] || Pokey move sand sound || 22050 || 1
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| Audio[4] || Pokey recovery sound || 22050 || 1
 
| Audio[4] || Pokey recovery sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[249] GRP/GP/R/SFC/MARIO}}
+
! colspan=4 {{yes|[249] BNK_O_OIL}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || SNES Mario Circuit 3 oil puddle sounds || 22050 || 1
 
| Audio[0] to Audio[3] || SNES Mario Circuit 3 oil puddle sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[259] GRP/GP}}
+
! colspan=4 {{yes|[259] BNK_O_FLAG}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || Flag sound effects || 22050 || 1
 
| Audio[0] to Audio[2] || Flag sound effects || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[261] GRP/GP/N/CASTLE}}
+
! colspan=4 {{unknown|[261] BNK_CN_MRC}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[282] GRP/BTL/N/SAND}}
+
! colspan=4 {{yes|[282] BNK_CN_RYS}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Thwomp Desert quicksand sounds || 22050 || 1
 
| Audio[0] to Audio[3] || Thwomp Desert quicksand sounds || 22050 || 1
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| Audio[4] to Audio[7] || Thwomp Desert giant Thwomp sounds || 32000 || 1
 
| Audio[4] to Audio[7] || Thwomp Desert giant Thwomp sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[283] GRP}}
+
! colspan=4 {{yes|[283] BNK_VO_MENU_MII}}
 
|-
 
|-
 
| Audio[0] to Audio[71] || Selection screen Mii voices || 16000 || 1
 
| Audio[0] to Audio[71] || Selection screen Mii voices || 16000 || 1
 
|-
 
|-
! colspan=4 {{no|[293] <null>}}
+
! colspan=4 {{no|[293] VOICE_LABEL_START}}
 
|-
 
|-
 
| Audio[0] || ??? || 32000 || 1
 
| Audio[0] || ??? || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[330] <null>}}
+
! colspan=4 {{yes|[330] BNK_O_MSR_GATE}}
 
|-
 
|-
 
| Audio[0] to Audio[5] || Ring Star from missions sound || 32000 || 1
 
| Audio[0] to Audio[5] || Ring Star from missions sound || 32000 || 1
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| Audio[10] || Ring Star from missions destroyed gate || 32000 || 1
 
| Audio[10] || Ring Star from missions destroyed gate || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[336] GRP/GP}}
+
! colspan=4 {{yes|[336] BNK_O_FIRE_BAR}}
 
|-
 
|-
 
| Audio[0] || Fire bar sound || 22050 || 1
 
| Audio[0] || Fire bar sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[371] GRP/GP/N/KINOKO}}
+
! colspan=4 {{yes|[371] BNK_CN_KNK}}
 
|-
 
|-
 
| Audio[0] || Mushroom Gorge cave sound effect 1 || 16000 || 1
 
| Audio[0] || Mushroom Gorge cave sound effect 1 || 16000 || 1
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| Audio[6] || Mushroom Gorge cave ripples sounds 3 || 22050 || 1
 
| Audio[6] || Mushroom Gorge cave ripples sounds 3 || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[378] GRP/CH/MENU}}
+
! colspan=4 {{yes|[378] BNK_SEQ_O_SELECT_CH}}
 
|-
 
|-
 
| Audio[0] to Audio[25] || Mario Kart Channel main menu music instruments || - || 1
 
| Audio[0] to Audio[25] || Mario Kart Channel main menu music instruments || - || 1
 
|-
 
|-
! colspan=4 {{yes|[388] GRP/BTL/N/BLOCK}}
+
! colspan=4 {{yes|[388] BNK_CB_BRK}}
 
|-
 
|-
 
| Audio[0] || Block Plaza shaking pieces sound || 32000 || 1
 
| Audio[0] || Block Plaza shaking pieces sound || 32000 || 1
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| Audio[2] to Audio[5] || Block Plaza falling pieces sounds || 32000 || 1
 
| Audio[2] to Audio[5] || Block Plaza falling pieces sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[389] GRP/MSR/RING/MISSION}}
+
! colspan=4 {{yes|[389] BNK_CM_BRM}}
 
|-
 
|-
 
| Audio[0] || Galaxy Colosseum shaking floor sound || 32000 || 1
 
| Audio[0] || Galaxy Colosseum shaking floor sound || 32000 || 1
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| Audio[7] || Galaxy Colosseum floor fall countdown sound 2 || 32000 || 1
 
| Audio[7] || Galaxy Colosseum floor fall countdown sound 2 || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[391] GRP/GP/N}}
+
! colspan=4 {{yes|[391] BMK_O_AUDIENCE_MII}}
 
|-
 
|-
 
| Audio[0] || Audience crowd sounds || 32000 || 1
 
| Audio[0] || Audience crowd sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[398] GRP/GP/R}}
+
! colspan=4 {{yes|[398] BNK_O_PAKKUN}}
 
|-
 
|-
 
| Audio[0] || Piranha Plant hit sound || 32000 || 1
 
| Audio[0] || Piranha Plant hit sound || 32000 || 1
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| Audio[5] || Piranha Plant attack knock sound || 22050 || 1
 
| Audio[5] || Piranha Plant attack knock sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[404] GRP/BTL/N/CASINO}}
+
! colspan=4 {{unknown|[404] BNK_CB_CSN}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[417] GRP/GP/N/DESERT}}
+
! colspan=4 {{yes|[417] BNK_CN_SBK}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dry Dry Ruins pillar sounds || 22050 || 1
 
| Audio[0] to Audio[3] || Dry Dry Ruins pillar sounds || 22050 || 1
Line 566: Line 566:
 
| Audio[4] to Audio[10] || Dry Dry Ruins sand sounds || 22050 || 1
 
| Audio[4] to Audio[10] || Dry Dry Ruins sand sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[418] GRP/GP/R/DS/FALLS}}
+
! colspan=4 {{unknown|[418] BNK_CR_BSY}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{unknown|[419] GRP/GP/R/DS/DESERT}}
+
! colspan=4 {{unknown|[419] BNK_CR_DSS}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[420] GRP/GP/R/DS/GARDEN}}
+
! colspan=4 {{yes|[420] BNK_CR_DSP}}
 
|-
 
|-
 
| Audio[0] to Audio[5] || DS Peach Gardens birds sounds || 32000 || 1
 
| Audio[0] to Audio[5] || DS Peach Gardens birds sounds || 32000 || 1
Line 582: Line 582:
 
| Audio[7] || DS Peach Gardens Chain Chomp sound || 32000 || 1
 
| Audio[7] || DS Peach Gardens Chain Chomp sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{unknown|[421] GRP/GP/R/DS/TOWN}}
+
! colspan=4 {{unknown|[421] BNK_CR_DSM}}
 
|-
 
|-
 
| Audio[0] || DS Delfino Square water sounds 1 || 22050 || 1
 
| Audio[0] || DS Delfino Square water sounds 1 || 22050 || 1
Line 598: Line 598:
 
| Audio[9] to Audio[32] || DS Delfino Square Pianta audience sounds || 16000 || 1
 
| Audio[9] to Audio[32] || DS Delfino Square Pianta audience sounds || 16000 || 1
 
|-  
 
|-  
! colspan=4 {{no|[422] GRP/GP/N/SENIOR}}
+
! colspan=4 {{no|[422] BNK_CN_DSC}}
 
|-
 
|-
 
| Audio[0] || Daisy Circuit ??? || 22050 || 1
 
| Audio[0] || Daisy Circuit ??? || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[426] GRP/GP/R/GC/PEACH}}
+
! colspan=4 {{yes|[426] BNK_CR_GCP}}
 
|-
 
|-
 
| Audio[0] || GCN Peach Beach sea sound || 22050 || 1
 
| Audio[0] || GCN Peach Beach sea sound || 22050 || 1
Line 608: Line 608:
 
| Audio[1] to Audio[3] || GCN Peach Beach seagull sounds || 22050 || 1
 
| Audio[1] to Audio[3] || GCN Peach Beach seagull sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{maybe|[427] GRP/GP/R/GC/DONKEY}}
+
! colspan=4 {{maybe|[427] BNK_CR_GCD}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || GCN DK Mountain rolling rock ground sounds || 22050 || 1
 
| Audio[0] to Audio[2] || GCN DK Mountain rolling rock ground sounds || 22050 || 1
Line 624: Line 624:
 
| Audio[15] || GCN DK Mountain bridge area wind sounds || 22050 || 1
 
| Audio[15] || GCN DK Mountain bridge area wind sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{maybe|[428] GRP/GP/R/GC/WALUIGI}}
+
! colspan=4 {{maybe|[428] BNK_CR_GCW}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || GCN Waluigi Stadium audience sounds || 32000 || 1
 
| Audio[0] to Audio[2] || GCN Waluigi Stadium audience sounds || 32000 || 1
Line 632: Line 632:
 
| Audio[4] || GCN Waluigi Stadium ??? || 22050 || 1
 
| Audio[4] || GCN Waluigi Stadium ??? || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[429] GRP/GP/R/GC/MARIO}}
+
! colspan=4 {{unknown|[429] BNK_CR_GCM}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{maybe|[435] GRP/RACE}}
+
! colspan=4 {{maybe|[435] BNK_VCL_SE}}
 
|-
 
|-
 
| Audio[0] || Wheelie/mini-turbo spark get/slipstream sound || 11025 || 1
 
| Audio[0] || Wheelie/mini-turbo spark get/slipstream sound || 11025 || 1
Line 708: Line 708:
 
| Audio[75] and Audio[76] || Balloon pop sounds || 32000 || 1
 
| Audio[75] and Audio[76] || Balloon pop sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[436] GRP/GP/N/BOARDCROSS}}
+
! colspan=4 {{yes|[436] BNK_CN_BDX}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || DK Summit gate open sounds || 22050 || 1
 
| Audio[0] and Audio[1] || DK Summit gate open sounds || 22050 || 1
Line 726: Line 726:
 
| Audio[9] to Audio[12] || DK Summit audience cheers || 22050 || 1
 
| Audio[9] to Audio[12] || DK Summit audience cheers || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[437] GRP/GP/N/BEGINNER}}
+
! colspan=4 {{yes|[437] BNK_CN_LGC}}
 
|-
 
|-
 
| Audio[0] || Luigi Circuit airplane flying sound || 16000 || 1
 
| Audio[0] || Luigi Circuit airplane flying sound || 16000 || 1
 
|-
 
|-
! colspan=4 {{unknown|[452] GRP/BTL/R/64/MATENRO}}
+
! colspan=4 {{unknown|[452] BNK_CB_N64}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[454] GRP/AWARD/DEMO}}
+
! colspan=4 {{yes|[454] BNK_O_AWARD_AUD}}
 
|-
 
|-
 
| Audio[0] to Audio[48] || Audience crow sounds || - || 1
 
| Audio[0] to Audio[48] || Audience crow sounds || - || 1
 
|-
 
|-
! colspan=4 {{yes|[458] GRP}}
+
! colspan=4 {{yes|[458] BNK_MENU_SE}}
 
|-
 
|-
 
| Audio[0] || Kart/Bike engine sound when OK button shows up || 22050 || 1
 
| Audio[0] || Kart/Bike engine sound when OK button shows up || 22050 || 1
Line 746: Line 746:
 
| Audio[2] || Button OK selection sound when pressed || 32000 || 1
 
| Audio[2] || Button OK selection sound when pressed || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[498] <null>}}
+
! colspan=4 {{yes|[498] BNK_O_MARE}}
 
|-
 
|-
 
| Audio[0] to Audio[11] || Pianta audience voices || 16000 || 1
 
| Audio[0] to Audio[11] || Pianta audience voices || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[499] GRP/BTL/N/CASINO}}
+
! colspan=4 {{yes|[499] BNK_O_WANWAN_T}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || Chain Chomp Wheel Rolling Chain Chomp collision sounds || 22050 || 1
 
| Audio[0] to Audio[2] || Chain Chomp Wheel Rolling Chain Chomp collision sounds || 22050 || 1
Line 760: Line 760:
 
| Audio[5] to Audio[7] || Chain Chomp Wheel Rolling Chain Chomp launching sounds || 32000 || 1
 
| Audio[5] to Audio[7] || Chain Chomp Wheel Rolling Chain Chomp launching sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[512] GRP}}
+
! colspan=4 {{yes|[512] BNK_O_WAVE}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Moving water sounds || 28000 || 1
 
| Audio[0] and Audio[1] || Moving water sounds || 28000 || 1
 
|-
 
|-
! colspan=4 {{yes|[514] GRP/TITLE}}
+
! colspan=4 {{yes|[514] W_BGM_TITLE}}
 
|-
 
|-
 
| Audio[0] || Title screen music || 32000 || 2
 
| Audio[0] || Title screen music || 32000 || 2
 
|-
 
|-
! colspan=4 {{yes|[523] GRP/GP}}
+
! colspan=4 {{yes|[523] BNK_O_FSNAKE}}
 
|-
 
|-
 
| Audio[0] || Fire Snake appear sound || 22050 || 1
 
| Audio[0] || Fire Snake appear sound || 22050 || 1
Line 774: Line 774:
 
| Audio[1] || Fire Snake ground/collision sound || 28000 || 1
 
| Audio[1] || Fire Snake ground/collision sound || 28000 || 1
 
|-
 
|-
! colspan=4 {{unknown|[531] GRP/BTL/R/SFC/BATTLE4}}
+
! colspan=4 {{unknown|[531] BNK_CB_SFC}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[532] GRP/GP/R/SFC/OBAKE}}
+
! colspan=4 {{yes|[532] BNK_CR_SFO}}
 
|-
 
|-
 
| Audio[0] || SNES Ghost Valley 2 block falling sound || 32000 || 1
 
| Audio[0] || SNES Ghost Valley 2 block falling sound || 32000 || 1
Line 784: Line 784:
 
| Audio[1] to Audio[3] || SNES Ghost Valley 2 block shaking sound || 32000 || 1
 
| Audio[1] to Audio[3] || SNES Ghost Valley 2 block shaking sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[533] GRP/GP/R/SFC/MARIO}}
+
! colspan=4 {{yes|[533] BNK_CR_SFM}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || SNES Mario Circuit 3 pipe crash sounds || 32000 || 1
 
| Audio[0] and Audio[1] || SNES Mario Circuit 3 pipe crash sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[553] GRP/GP/R/GC/PEACH}}
+
! colspan=4 {{yes|[553] BNK_O_POIHANA}}
 
|-
 
|-
 
| Audio[0] || GCN Peach Beach Cataquak step in road sound || 22050 || 1
 
| Audio[0] || GCN Peach Beach Cataquak step in road sound || 22050 || 1
Line 806: Line 806:
 
| Audio[9] || GCN Peach Beach Cataquak defeated sound || 22050 || 1
 
| Audio[9] || GCN Peach Beach Cataquak defeated sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[554] GRP}}
+
! colspan=4 {{yes|[554] BNK_O_MONTE}}
 
|-
 
|-
 
| Audio[0] to Audio[23] || Pianta audience voices || 16000 || 1
 
| Audio[0] to Audio[23] || Pianta audience voices || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[556] GRP/GP/N}}
+
! colspan=4 {{yes|[556] BNK_O_TORCH}}
 
|-
 
|-
 
| Audio[0] to Audio[2] || Torch fire sounds || 22050 || 1
 
| Audio[0] to Audio[2] || Torch fire sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[568] GRP/BTL/R/GC/COOKIELAND}}
+
! colspan=4 {{unknown|[568] BNK_CB_NGC}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[586] GRP/GP/N}}
+
! colspan=4 {{yes|[586] BNK_O_BASA}}
 
|-
 
|-
 
| Audio[0] || Swoop flying sound 1 || 22050 || 1
 
| Audio[0] || Swoop flying sound 1 || 22050 || 1
Line 840: Line 840:
 
| Audio[11] || Swoop hit sound || 22050 || 1
 
| Audio[11] || Swoop hit sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[594] GRP}}
+
! colspan=4 {{yes|[594] BNK_O_AUDIENCE}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Audience sounds || 22050 || 1
 
| Audio[0] and Audio[1] || Audience sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[596] GRP/CMN}}
+
! colspan=4 {{yes|[596] BNK_CMN_SE}}
 
|-
 
|-
 
| Audio[0] || Lap jingle/Message window pop up/some miscellaneous sounds || 22050 || 1
 
| Audio[0] || Lap jingle/Message window pop up/some miscellaneous sounds || 22050 || 1
Line 866: Line 866:
 
| Audio[9] || Wrong controller sound for competitions that need Wii Wheel || 32000 || 1
 
| Audio[9] || Wrong controller sound for competitions that need Wii Wheel || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[597] GRP/BTL/N/VENICE}}
+
! colspan=4 {{yes|[597] BNK_CB_VNC}}
 
|-
 
|-
 
| Audio[0] || Delfino Pier gates opening sound || 32000 || 1
 
| Audio[0] || Delfino Pier gates opening sound || 32000 || 1
Line 878: Line 878:
 
| Audio[4] || Delfino Pier water sound || 32000 || 1
 
| Audio[4] || Delfino Pier water sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[598] GRP/GP/N/SENIOR}}
+
! colspan=4 {{yes|[598] BNK_O_PYLON}}
 
|-
 
|-
 
| Audio[0] to Audio[6] || Daisy Circuit pylon sound effects || 44100 || 1
 
| Audio[0] to Audio[6] || Daisy Circuit pylon sound effects || 44100 || 1
 
|-
 
|-
! colspan=4 {{yes|[603] GRP/GP}}
+
! colspan=4 {{yes|[603] BNK_O_CHOROPU}}
 
|-
 
|-
 
| Audio[0] || Monty Mole underground jump outside sound || 22050 || 1
 
| Audio[0] || Monty Mole underground jump outside sound || 22050 || 1
Line 892: Line 892:
 
| Audio[3] and Audio[4] || Monty Mole damage voices || 22050 || 1  
 
| Audio[3] and Audio[4] || Monty Mole damage voices || 22050 || 1  
 
|-
 
|-
! colspan=4 {{maybe|[616] GRP}}
+
! colspan=4 {{maybe|[616] BNK_O_DOSSUN}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Thwomp attack sound || 32000 || 1
 
| Audio[0] and Audio[1] || Thwomp attack sound || 32000 || 1
Line 906: Line 906:
 
| Audio[8] to Audio[10] || Thwomp defeated voices || 22050 || 1
 
| Audio[8] to Audio[10] || Thwomp defeated voices || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[627] GRP/MENU}}
+
! colspan=4 {{yes|[627] BNK_SEQ_O_SELECT}}
 
|-
 
|-
 
| Audio[0] || Single and multiplayer menu music 1 || 28000 || 2
 
| Audio[0] || Single and multiplayer menu music 1 || 28000 || 2
Line 916: Line 916:
 
| Audio[3] || Single and multiplayer menu music 4 || 16000 || 2
 
| Audio[3] || Single and multiplayer menu music 4 || 16000 || 2
 
|-
 
|-
! colspan=4 {{maybe|[629] GRP/GP/N/TREEHOUSE}}
+
! colspan=4 {{maybe|[629] BNK_O_HANACHAN}}
 
|-
 
|-
 
| Audio[0] to Audio[10] || Wiggler sounds || 22050 || 1
 
| Audio[0] to Audio[10] || Wiggler sounds || 22050 || 1
Line 938: Line 938:
 
| Audio[21] || Wiggler gong sound ??? (from competition?) || 32000 || 1
 
| Audio[21] || Wiggler gong sound ??? (from competition?) || 32000 || 1
 
|-
 
|-
! colspan=4 {{maybe|[632] <null>}}
+
! colspan=4 {{yes|[632] BNK_O_SANBO_BIG}}
 
|-
 
|-
 
| Audio[0] || Big Pokey moving on sand sound || 22050 || 1
 
| Audio[0] || Big Pokey moving on sand sound || 22050 || 1
Line 960: Line 960:
 
| Audio[10] || Big Pokey body part launch sound? || 32000 || 1
 
| Audio[10] || Big Pokey body part launch sound? || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[635] GRP/GP}}
+
! colspan=4 {{yes|[635] BNK_O_DOKAN}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Pipe crash sounds || 32000 || 1
 
| Audio[0] and Audio[1] || Pipe crash sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{maybe|[637] GRP}}
+
! colspan=4 {{maybe|[637] BNK_VO_MENU}}
 
|-
 
|-
 
| Audio[0] to Audio[15] || Dry Bones's selection screen sounds, splitted || 22050 || 1
 
| Audio[0] to Audio[15] || Dry Bones's selection screen sounds, splitted || 22050 || 1
Line 1,016: Line 1,016:
 
| Audio[141] to Audio[143] || Rosalina's selection screen voices || 16000 || 1
 
| Audio[141] to Audio[143] || Rosalina's selection screen voices || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[638] GRP/GP}}
+
! colspan=4 {{yes|[638] BNK_O_CANNON}}
 
|-
 
|-
 
| Audio[0] || Cannon launch sound 1 || 8000 || 1
 
| Audio[0] || Cannon launch sound 1 || 8000 || 1
Line 1,026: Line 1,026:
 
| Audio[3] || Cannon flight sound || 16000 || 1
 
| Audio[3] || Cannon flight sound || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[642] GRP/GP/R/GBA/KOOPA}}
+
! colspan=4 {{yes|[642] BNK_O_BOBLE}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || GBA Bowser Castle 3 Blob fire sounds || 32000 || 1
 
| Audio[0] to Audio[3] || GBA Bowser Castle 3 Blob fire sounds || 32000 || 1
 
|-
 
|-
! colspan=4 {{maybe|[644] GRP/GP/N/RAINBOW}}
+
! colspan=4 {{maybe|[644] BNK_CN_RNW}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Rainbow Road star ring sounds 1 || 22050 || 1
 
| Audio[0] and Audio[1] || Rainbow Road star ring sounds 1 || 22050 || 1
Line 1,054: Line 1,054:
 
| Audio[11] || Rainbow Road drifting sound || 16000 || 1
 
| Audio[11] || Rainbow Road drifting sound || 16000 || 1
 
|-
 
|-
! colspan=4 {{unknown|[645] GRP/BTL/R/DS/HOUSE}}
+
! colspan=4 {{unknown|[645] BNK_CB_NDS}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
| Audio[0] to Audio[3] || Dummy cannon sounds (???) || - || 1
 
|-
 
|-
! colspan=4 {{yes|[646] GRP/GP/R/SFC/OBAKE}}
+
! colspan=4 {{yes|[646] BNK_O_TERESA}}
 
|-
 
|-
 
| Audio[0] to Audio[4] || SNES Ghost Valley 2 Boo sounds || 22050 || 1
 
| Audio[0] to Audio[4] || SNES Ghost Valley 2 Boo sounds || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[655] GRP/RACE}}
+
! colspan=4 {{yes|[655] BNK_O_FIREWORKS}}
 
|-
 
|-
 
| Audio[0] || Awards scene fireworks sound || 22050 || 1
 
| Audio[0] || Awards scene fireworks sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{unknown|[658] GRP/AWARD/DEMO}}
+
! colspan=4 {{yes|[658] BNK_AWARD_DEMO}}
 
|-
 
|-
 
| Audio[0] to Audio[3] || Final Classifications sound effects
 
| Audio[0] to Audio[3] || Final Classifications sound effects
 
|-
 
|-
! colspan=4 {{unknown|[660] GRP}}
+
! colspan=4 {{yes|[660] BNK_O_FOUNTAIN}}
 
|-
 
|-
 
| Audio[0] || Water fountain sound || 32000 || 1
 
| Audio[0] || Water fountain sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[661] GRP/AWARD/DEMO}}
+
! colspan=4 {{yes|[661] BNK_AWARD_DEMO_BIRDS}}
 
|-
 
|-
 
| Audio[0] to Audio[5] || Final classifications birds sounds || 32000 || 1
 
| Audio[0] to Audio[5] || Final classifications birds sounds || 32000 || 1
Line 1,080: Line 1,080:
 
| Audio[6] || Final classifications background noises || 22050 || 1
 
| Audio[6] || Final classifications background noises || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[662] GRP/GP/N/FACTORY}}
+
! colspan=4 {{yes|[662] BNK_CN_FCT}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Toad's Factory background sound effects (intro) || 22050 || 1
 
| Audio[0] and Audio[1] || Toad's Factory background sound effects (intro) || 22050 || 1
Line 1,096: Line 1,096:
 
| Audio[12] and Audio[13] || Toad's Factory stream gas sounds 2 || 22050 || 1
 
| Audio[12] and Audio[13] || Toad's Factory stream gas sounds 2 || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[665] GRP}}
+
! colspan=4 {{yes|[665] BNK_O_FALL_ATOMOS}}
 
|-
 
|-
 
| Audio[0] || Rainbow Road and Galaxy Arena falling entry sound || 22050 || 1
 
| Audio[0] || Rainbow Road and Galaxy Arena falling entry sound || 22050 || 1
 
|-
 
|-
! colspan=4 {{yes|[688] GRP/RACE}}
+
! colspan=4 {{yes|[688] BNK_RACE_UI_SE}}
 
|-
 
|-
 
| Audio[0] || Battle final countdown sound || 32000 || 1
 
| Audio[0] || Battle final countdown sound || 32000 || 1
Line 1,122: Line 1,122:
 
| Audio[9] || Thunder Cloud get sound || 32000 || 1
 
| Audio[9] || Thunder Cloud get sound || 32000 || 1
 
|-
 
|-
! colspan=4 {{yes|[690] GRP/GP/R/GC/DONKEY}}
+
! colspan=4 {{yes|[690] BNK_O_VOLCANO}}
 
|-
 
|-
 
| Audio[0] || GCN DK Mountain background noises || 16000 || 1
 
| Audio[0] || GCN DK Mountain background noises || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[711] GRP/GP/N/FARM}}
+
! colspan=4 {{yes|[711] BNK_CN_MMC}}
 
|-
 
|-
 
| Audio[0] and Audio[1] || Moo Moo Meadows background cow sounds || 22050 || 1
 
| Audio[0] and Audio[1] || Moo Moo Meadows background cow sounds || 22050 || 1
Line 1,136: Line 1,136:
 
| Audio[10] to Audio[12] || Moo Moo Meadows cow bell sounds || 16000 || 1
 
| Audio[10] to Audio[12] || Moo Moo Meadows cow bell sounds || 16000 || 1
 
|-
 
|-
! colspan=4 {{yes|[721] GRP/GP}}
+
! colspan=4 {{yes|[721] BNK_O_WOODBOX}}
 
|-
 
|-
 
| Audio[0] || Wood box break sound || 22050 || 1
 
| Audio[0] || Wood box break sound || 22050 || 1

Revision as of 19:25, 26 July 2023

Here is the INDEX list of the revo_kart.brsar known values, except the RWSD voices:

revo_kart.brsar RBNK/RWSD INDEX values
Audio Description Original audio frequency (Hz) Original audio channel count
[11] BNK_O_KURIBO
Audio[0] Goomba walking 16000 1
Audio[1] Crashed with a Goomba 22050 1
Audio[2] Goomba hit 22050 1
Audio[3] Goomba appear 22050 1
[18] BNK_O_RIVER_L
Audio[0] River sound 32000 1
[30] BNK_CN_TGE
Audio[0] Moonview Highway door open 22050 1
Audio[1] Moonview Highway traffic sounds 22050 1
Audio[2] Moonview Highway environment sounds 1 22050 1
Audio[3] Moonview Highway car honk 22050 1
Audio[4] Moonview Highway environment sounds 2 22050 1
Audio[5] Moonview Highway environment sounds 3 11025 1
Audio[6] Moonview Highway environment sounds 4 22050 1
[37] BNK_O_FLAME_POLE
Audio[0] Grumble Volcano rock fisure (break) sound 22050 1
Audio[1] Grumble Volcano rock breaking sound (when the rock shakes) 22050 1
Audio[2] Grumble Volcano rock sink 22050 1
Audio[3] Grumble Volcano another rock fisure break sound 22050 1
[46] BNK_CN_KPC
Audio[0] Bowser's Castle Bowser's laugh when entering the moving room 22050 1
Audio[1] Bowser's Castle Bowser's figure roar 1 16000 1
Audio[2] Bowser's Castle Bowser's figure roar 2 16000 1
Audio[3] Bowser's Castle Bowser's figure fireball explosion 16000 1
Audio[4] Bowser's Castle Bowser's figure fireball fire sound 22050 1
Audio[5] Bowser's Castle Bowser's figure fireball ground sound 22050 1
Audio[6] Bowser's Castle Bowser's figure fireball collision sound 32000 1
Audio[7] Bowser's Castle environment thunder sound 32000 1
Audio[8] Bowser's Castle environment lava sound 1 16000 1
Audio[9] Bowser's Castle environment lava sound 2 16000 1
[68] BNK_CN_TRK
Audio[0] Wario's Gold Mine truck wheels sounds 22050 1
Audio[1] Wario's Gold Mine hanging trucks metal rope sounds 22050 1
Audio[2] Wario's Gold Mine truck ground sounds 22050 1
Audio[3] Wario's Gold Mine truck moving sound 22050 1
Audio[4] Wario's Gold Mine truck hit 22050 1
Audio[5] Wario's Gold Mine truck ground hit 22050 1
Audio[6] Wario's Gold Mine truck shake sound 22050 1
Audio[7] Wario's Gold Mine truck swing sound 22050 1
[69] BNK_CN_TRE
Audio[0] to Audio[4] Maple Treeway leaves sounds 28000 1
Audio[5] Maple Treeway wind sound 11025 1
Audio[6] Maple Treeway moving bridge wind sound 16000 1
Audio[7] and Audio[8] Maple Treeway leaves and wind sounds 32000 1
[74] BNK_O_KAMOME
Audio[0] to Audio[2] Seagull sounds 22050 1
[76] BNK_O_WATER_FALL_L
Audio[0] Waterfall sound 32000 1
[81] BNK_SEQ_O_OPTION_CH
Audio[0] to Audio[18] (Unused) settings menu music instruments - 1
[85] BNK_O_KINOKO_JUMP
Audio[0] and Audio[1] Mushroom Gorge bouncy mushrooms jump sounds 16000 1
[89] BNK_ITEM_SE
Audio[0] Item box break sound 22050 1
Audio[1] Item alarm sound 11025 1
Audio[2] Thunder shrink/Thunder recovery/squashed/squash recovery sound 22050 1
Audio[3] Banana drop ground sound 11025 1
Audio[4] Bob-omb fuse sound 16000 1
Audio[5] Star music 22050 1
Audio[6] Invincibility barrier sound 16000 1
Audio[7] Green shell moving sound 11025 1
Audio[8] Red shell moving sound 11025 1
Audio[9] Green shell bounce sound 11025 1
Audio[10] Item equip/Rotating items (shells) sound 16000 1
Audio[11] Shell break sound 16000 1
Audio[12] Blue shell flight/Blue shell near sound 16000 1
Audio[13] Lightning/Thunder Cloud sign/Thunder Cloud shock/item vanish sound 32000 1
Audio[14] Invincibility item alarm sound 16000 1
Audio[15] Mega Mushroom music 32000 1
Audio[16] Mega Mushroom grow sound 22050 1
Audio[17] Mega Mushroom shrink sound/Koopa Cape pipe sound 22050 1
Audio[18] Thunder Cloud thunder sparks/Fake Item Box sparks sound 22050 1
Audio[19] Shrunken lightning sparks sound 22050 1
Audio[20] Blooper use/Blooper attack sound 16000 1
Audio[21] Blooper spit sound 22050 1
Audio[22] ??? 11025 1
Audio[23] Blooper attack sound 16000 1
Audio[24] Invincibility hit/start fail sound 16000 1
Audio[25] Goal race sound/item fly/Fake Item Box hit smoke/star or mushroom drop ground/balloon blow sound/Lakitu's rescue hover 22050 1
Audio[26] Bob-omb explosion/Blue Shell explosion/Blue Shell explosion echo/shell hit/Bullet Bill turn on/Thunder Cloud turn on/POW block/sand road gap/dirt road gap/mud road gap/Bomb Car explosion/Bowser Statue fireball explosion sound 22050 1
Audio[27] Fake Item Box hit/Thunder Cloud vanish/No balloon/Disconnected player/Monty Mole collision/cow collision sound 8000 1
Audio[28] Bob-omb drop ground sound 11025 1
Audio[29] Drive on wooden platform sound 11025 1
Audio[30] Fake Item Box drop ground/Fake Item Box hit/Thunder Cloud attach/Jelly collision sound 16000 1
Audio[31] Blue Shell crash sound 16000 1
Audio[32] Bullet Bill hit sound 11025 1
Audio[33] Lakitu's rescue beep 16000 1
Audio[34] Bullet Bill turn on sound 11025 1
Audio[35] Bullet Bill flight sound 22050 1
Audio[36] Bullet Bill turn off sound 22050 1
Audio[37] Bullet Bill smoke sound 22050 1
[93] W_BGM_FINALLAP_FAN
Audio[0] Final Lap jingle 32000 2
[95] BNK_O_BIRDS
Audio[0] to Audio[5] Birds environment sounds from DS Yoshi Falls 32000 1
[97] BNK_O_GROUP_AUD
Audio[0] Audience/Crowd sounds 32000 1
Audio[1] to Audio[8] Toad crowd sounds 16000 1
Audio[9] to Audio[23] Another crowd sounds 22050 1
[106] BNK_O_WANWAN
Audio[0] and Audio[1] Chain Chomp chew sound 22050 1
Audio[2] Chain Chomp attack chain sound 32000 1
Audio[3] and Audio[4] Chain Chomp breathe/roar sounds 22050 1
Audio[5] Chain Chomp pile sound (???) 22050 1
Audio[6] to Audio[9] Chain Chomp threaten sounds 1 (???) 22050 1
Audio[10] Chain Chomp threaten sound 2 (???) 44100 1
Audio[11] and Audio[12] Chain Chomp hit sounds 22050 1
Audio[13] to Audio[15] Chain Chomp attack sounds 22050 1
Audio[16] Chain Chomp bark 32000 1
[111] BNK_CB_SKT
Audio[0] to Audio[3] Funky Stadium audience reaction sounds 1 22050 1
Audio[4] to Audio[6] Funky Stadium audience reaction sounds 2 32000 1
[138] BNK_CN_WTR
Audio[0] Koopa Cape electric propeller sound 22050 1
Audio[1] Koopa Cape electrc propeller hit sound 28000 1
[147] BNK_O_BOMB_CAR
Audio[0] Moonview Highway Bob-omb car revive sound 22050 1
Audio[1] Moonview Highway Bob-omb car drive sound 22050 1
[157] BNK_CR_64S
Audio[0] to Audio[3] N64 Sherbet Land ice cavern sounds 32000 1
Audio[4] N64 Sherbet Land small penguin hop sound 32000 1
Audio[5] N64 Sherbet Land penguin walk sound 32000 1
Audio[6] N64 Sherbet Land small penguin ice sound 32000 1
Audio[7] N64 Sherbet Land small penguin glide sound 22050 1
Audio[8] N64 Sherbet Land small penguin stand up sound 32000 1
Audio[9] N64 Sherbet Land small penguin hit sound 22050 1
Audio[10] N64 Sherbet Land penguin hit sound 32000 1
Audio[11] N64 Sherbet Land penguin squawk 1 32000 1
Audio[12] N64 Sherbet Land penguin squawk 2 32000 1
Audio[13] N64 Sherbet Land penguin squawk 3 32000 1
Audio[14] N64 Sherbet Land ice break sound effect after respawn 32000 1
[158] BNK_CR_64K
Audio[0] to Audio[3] N64 Bowser's Castle environment lava sound effects 22050 1
Audio[4] N64 Bowser's Castle flame sound 22050 1
Audio[5] N64 Bowser's Castle fire explosion sound 32000 1
Audio[6] N64 Bowser's Castle Bowser figure flame sound 32000 1
Audio[7] N64 Bowser's Castle Bowser laugh 22050 1
[159] BNK_CR_64M
Audio[0] N64 Mario Raceway Mario “GO” billboard rotating sound 16000 1
Audio[1] N64 Mario Raceway Mario “GO” billboard hit sound 32000 1
[166] BNK_O_BEGOMAN
Audio[0] Topman ground hit sound 32000 1
Audio[1] Topman hit sound 32000 1
Audio[2] Topman knock sound with mushroom 32000 1
Audio[3] Topman glide sound 32000 1
Audio[4] Topman glide sound after hit 32000 1
Audio[5] Topman movement sound 32000 1
Audio[6] Topman fall sound 32000 1
Audio[7] Topman appear fall sound 22050 1
Audio[8] Topman rotation start sound 32000 1
Audio[9] New Topman round sound 1 32000 1
Audio[10] New Topman round sound 2 32000 1
[168] BNK_SEQ_O_EARTH
Audio[0] to Audio[21] Wi-Fi Connection music instrument sounds - 1
[169] BNK_O_THE_TRUCK
Audio[0] to Audio[2] Moonview Highway car and truck honks 22050 1
Audio[3] Moonview Highway car/truck driving sound 22050 1
[174] BNK_VO_TITLE
Audio[0] Title menu Mario voice: "Mario Kart Wii" 32000 1
Audio[1] Title menu Mario voice: "Mario Kart Weeheee" 32000 1
Audio[2] Title menu Mario voice: "Ma-ma, m-m-Mario Kart" 32000 1
Audio[3] Title menu Luigi voice: "Mario Kart Wii” 32000 1
Audio[4] Title menu Luigi voice: "Mario Kart..." 32000 1
Audio[5] Title menu Luigi voice: "...could've been Luigi" 32000 1
Audio[6] Title menu Luigi voice: "Luigi Kart Wii" 32000 1
Audio[7] Title menu Peach voice: "Mario Kart Wii" 32000 1
Audio[8] Title menu Peach voice: "Peach Kart Wii” 32000 1
Audio[9] Title menu Bowser voice: "Roaahahahahar" 32000 1
[176] BNK_O_JUNGLE
Audio[0] to Audio[13] N64 DK's Jungle Parkway jungle animal sounds 22050 1
[180] BNK_CB_GBA
Audio[0] to Audio[3] Dummy cannon sounds (???)
[181] BNK_CR_GBH
Audio[0] GBA Shy Guy Beach sea sounds 1 22050 1
Audio[1] GBA Shy Guy Beach sea sounds 2 22050 1
Audio[2] GBA Shy Guy Beach crab walking 32000 1
Audio[3] GBA Shy Guy Beach crab claws 32000 1
Audio[4] GBA Shy Guy Beach crab collision 32000 1
Audio[5] GBA Shy Guy Beach parasol open 32000 1
Audio[6] GBA Shy Guy Beach parasol close 32000 1
Audio[7] GBA Shy Guy Beach parasol hit 32000 1
Audio[8] GBA Shy Guy Beach parasol landing 32000 1
Audio[9] GBA Shy Guy Beach parasol stick (?) 32000 1
Audio[10] GBA Shy Guy Beach ship cannon shot sound 1 32000 1
Audio[11] GBA Shy Guy Beach ship cannon shot sound 2 32000 1
Audio[12] GBA Shy Guy Beach ship cannon shot sound 3 32000 1
Audio[13] GBA Shy Guy Beach ship cannon ball sound 1 32000 1
Audio[14] GBA Shy Guy Beach ship cannon ball sound 2 32000 1
Audio[15] GBA Shy Guy Beach ship cannon ball sound 3 32000 1
Audio[16] GBA Shy Guy Beach ship cannon fuse sound 32000 1
Audio[17] GBA Shy Guy Beach ship cannon ball explosion 32000 1
Audio[18] GBA Shy Guy Beach ship cannon ball fall sound 32000 1
Audio[19] GBA Shy Guy Beach seagull sounds 1 22050 1
Audio[20] GBA Shy Guy Beach seagull sounds 2 22050 1
Audio[21] GBA Shy Guy Beach seagull sounds 3 22050 1
[182] BNK_CR_GBK
Audio[0] to Audio[3] GBA Bowser Castle 3 environment lava and fire sound effects 22050 1
Audio[4] GBA Bowser Castle 3 environment storm sound 16000 1
Audio[5] to Audio[8] GBA Bowser Castle 3 environment thunder sounds 22050 1
[188] BNK_O_MONTE_AUD
Audio[0] and Audio[1] DS Delfino Square Pianta audience sounds 32000 1
[192] BNK_O_FIRE_RING
Audio[0] Fire ring sound 22050 1
[196] BNK_SEQ_O_RANKING
Audio[0] to Audio[26] Mario Kart Channel ranking music instruments - 1
[198] BNK_CN_SHP
Audio[0] Coconut Mall elevator sound 22050 1
Audio[1] Coconut Mall Mii car engine sound 28000 1
Audio[2] Coconut Mall Mii car hit sound 28000 1
Audio[3] Cocount Mall Mii car honk sound 1 28000 1
Audio[4] Coconut Mall Mii car honk sound 2 28000 1
Audio[5] Coconut Mall ambience sounds 1 22050 1
Audio[6] Coconut Mall ambience sounds 2 22050 1
Audio[7] Coconut Mall elevator director change sound 28000 1
[199] BNK_VO_RS_TICO
Audio[0] to Audio[4] Luma voices 22050 1
[220] BNK_O_THE_CAR
Audio[0] to Audio[3] Moonview Highway car/truck honks 22050 1
Audio[4] Moonview Highway car/truck driving sound 22050 1
[229] BNK_O_SANBO
Audio[0] Pokey move sand sound 22050 1
Audio[1] Pokey hit sound 22050 1
Audio[2] Pokey roll sound 22050 1
Audio[3] Pokey killed sound 22050 1
Audio[4] Pokey recovery sound 22050 1
[249] BNK_O_OIL
Audio[0] to Audio[3] SNES Mario Circuit 3 oil puddle sounds 22050 1
[259] BNK_O_FLAG
Audio[0] to Audio[2] Flag sound effects 22050 1
[261] BNK_CN_MRC
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[282] BNK_CN_RYS
Audio[0] to Audio[3] Thwomp Desert quicksand sounds 22050 1
Audio[4] to Audio[7] Thwomp Desert giant Thwomp sounds 32000 1
[283] BNK_VO_MENU_MII
Audio[0] to Audio[71] Selection screen Mii voices 16000 1
[293] VOICE_LABEL_START
Audio[0] ??? 32000 1
[330] BNK_O_MSR_GATE
Audio[0] to Audio[5] Ring Star from missions sound 32000 1
Audio[6] Ring Star from missions wrong gate 32000 1
Audio[7] to Audio[9] Ring Star from missions correct gate 22050 1
Audio[10] Ring Star from missions destroyed gate 32000 1
[336] BNK_O_FIRE_BAR
Audio[0] Fire bar sound 22050 1
[371] BNK_CN_KNK
Audio[0] Mushroom Gorge cave sound effect 1 16000 1
Audio[1] Mushroom Gorge cave sound effect 2 11025 1
Audio[2] Mushroom Gorge wind sound effect 1 11025 1
Audio[3] Mushroom Gorge wind sound effect 2 16000 1
Audio[4] Mushroom Gorge cave ripples sounds 1 22050 1
Audio[5] Mushroom Gorge cave ripples sounds 2 22050 1
Audio[6] Mushroom Gorge cave ripples sounds 3 22050 1
[378] BNK_SEQ_O_SELECT_CH
Audio[0] to Audio[25] Mario Kart Channel main menu music instruments - 1
[388] BNK_CB_BRK
Audio[0] Block Plaza shaking pieces sound 32000 1
Audio[1] Block Plaza start of falling pieces sound 32000 1
Audio[2] to Audio[5] Block Plaza falling pieces sounds 32000 1
[389] BNK_CM_BRM
Audio[0] Galaxy Colosseum shaking floor sound 32000 1
Audio[1] Galaxy Colosseum start of falling floor sound 22050 1
Audio[2] Galaxy Colosseum floor fall countdown sound 1 32000 1
Audio[3] Galaxy Colosseum floor fall countdown end sound 32000 1
Audio[4] to Audio[6] Galaxy Colosseum falling floor sounds 32000 1
Audio[7] Galaxy Colosseum floor fall countdown sound 2 32000 1
[391] BMK_O_AUDIENCE_MII
Audio[0] Audience crowd sounds 32000 1
[398] BNK_O_PAKKUN
Audio[0] Piranha Plant hit sound 32000 1
Audio[1] to Audio[4] Piranha Plant attack sounds 32000 1
Audio[5] Piranha Plant attack knock sound 22050 1
[404] BNK_CB_CSN
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[417] BNK_CN_SBK
Audio[0] to Audio[3] Dry Dry Ruins pillar sounds 22050 1
Audio[4] to Audio[10] Dry Dry Ruins sand sounds 22050 1
[418] BNK_CR_BSY
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[419] BNK_CR_DSS
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[420] BNK_CR_DSP
Audio[0] to Audio[5] DS Peach Gardens birds sounds 32000 1
Audio[6] DS Peach Gardens river sound 32000 1
Audio[7] DS Peach Gardens Chain Chomp sound 32000 1
[421] BNK_CR_DSM
Audio[0] DS Delfino Square water sounds 1 22050 1
Audio[1] and Audio[2] DS Delfino Square water sounds 2 28000 1
Audio[3] DS Delfino wind sound 22050 1
Audio[4] to Audio[6] DS Delfino Square seagull sounds 22050 1
Audio[7] DS Delfino Square bridge moving sound 32000 1
Audio[8] DS Delfino Square bridge moving end sound 32000 1
Audio[9] to Audio[32] DS Delfino Square Pianta audience sounds 16000 1
[422] BNK_CN_DSC
Audio[0] Daisy Circuit ??? 22050 1
[426] BNK_CR_GCP
Audio[0] GCN Peach Beach sea sound 22050 1
Audio[1] to Audio[3] GCN Peach Beach seagull sounds 22050 1
[427] BNK_CR_GCD
Audio[0] to Audio[2] GCN DK Mountain rolling rock ground sounds 22050 1
Audio[3] to Audio[5] GCN DK Mountain rolling rock break sounds 32000 1
Audio[6] to Audio[8] GCN DK Mountain rocky detachmennt sounds 22050 1
Audio[9] GCN DK Mountain river sound 32000 1
Audio[10] GCN DK Mountain ??? 32000 1
Audio[11] to Audio[14] GCN DK Mountain environment sounds 16000 1
Audio[15] GCN DK Mountain bridge area wind sounds 22050 1
[428] BNK_CR_GCW
Audio[0] to Audio[2] GCN Waluigi Stadium audience sounds 32000 1
Audio[3] GCN Waluigi Stadium moving Piranha Plant wall 16000 1
Audio[4] GCN Waluigi Stadium ??? 22050 1
[429] BNK_CR_GCM
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[435] BNK_VCL_SE
Audio[0] Wheelie/mini-turbo spark get/slipstream sound 11025 1
Audio[1] to Audio[25] Kart/Bike engine sounds - 1
Audio[26] Normal road drift sound 16000 1
Audio[27] Soft road drift sound 8000 1
Audio[28] ??? 16000 1
Audio[29] Driving through water sound 22050 1
Audio[30] Driving through deep water/Splash sound when falling in water 22050 1
Audio[31] Driving through snow sound 8000 1
Audio[32] Driving through carpet 11025 1
Audio[33] Driving through dirt sound 11025 1
Audio[34] Driving over wire mesh sound 11025 1
Audio[35] Skid/wheel spin sound 16000 1
Audio[36] Driving over ??? 16000 1
Audio[37] Ground gap sound 8000 1
Audio[38] Crash sound 8000 1
Audio[39] Crash in metal sound/kart or bike crash in the floor 1 11025 1
Audio[40] Crash in other vehicle/kart or bike crash in the floor 2 11025 1
Audio[41] Crash in wall sound 44100 1
Audio[42] Crash in wood sound 11025 1
Audio[43] Crash in rock wall sound 11025 1
Audio[44] Crash in thicket sound 16000 1
Audio[45] Crash in metal pole/brass sound 11025 1
Audio[46] Crash in snow wall sound 28000 1
Audio[47] Braking sound 16000 1
Audio[48] Braking in some terrains sound 11025 1
Audio[49] Trick sound 32000 1
Audio[50] Burning kart sound 22050 1
Audio[51] to Audio[53] Crash in rope sounds 22050 1
Audio[54] to Audio[68] Kart and bikes honks 22050 1
Audio[69] Mushroom/mini-turbo boost sound 28000 1
Audio[70] Boost panel sound 28000 1
Audio[71] and Audio[72] Dummy cannon sounds (???) 16000 1
Audio[73] ??? 16000 1
Audio[74] ??? 16000 1
Audio[75] and Audio[76] Balloon pop sounds 32000 1
[436] BNK_CN_BDX
Audio[0] and Audio[1] DK Summit gate open sounds 22050 1
Audio[2] and Audio[3] DK Summit lift sounds 22050 1
Audio[4] DK Summit Snowboarder Shy Guy moving sound 22050 1
Audio[5] DK Summit Snowboarder Shy Guy jumping sound 44100 1
Audio[6] DK Summit Snowboarder Shy Guy hit sound 22050 1
Audio[7] DK Summit Snowboarder Shy Guy damage spin sound 22050 1
Audio[8] DK Summit Snowboarder Shy Guy damage voice 32000 1
Audio[9] to Audio[12] DK Summit audience cheers 22050 1
[437] BNK_CN_LGC
Audio[0] Luigi Circuit airplane flying sound 16000 1
[452] BNK_CB_N64
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[454] BNK_O_AWARD_AUD
Audio[0] to Audio[48] Audience crow sounds - 1
[458] BNK_MENU_SE
Audio[0] Kart/Bike engine sound when OK button shows up 22050 1
Audio[1] Kart/Bike engine sound after OK button is pressed 22050 1
Audio[2] Button OK selection sound when pressed 32000 1
[498] BNK_O_MARE
Audio[0] to Audio[11] Pianta audience voices 16000 1
[499] BNK_O_WANWAN_T
Audio[0] to Audio[2] Chain Chomp Wheel Rolling Chain Chomp collision sounds 22050 1
Audio[3] Chain Chomp Wheel Rolling Chain Chomp bark 32000 1
Audio[4] Chain Chomp Wheel Rolling Chain Chomp rolling sound 22050 1
Audio[5] to Audio[7] Chain Chomp Wheel Rolling Chain Chomp launching sounds 32000 1
[512] BNK_O_WAVE
Audio[0] and Audio[1] Moving water sounds 28000 1
[514] W_BGM_TITLE
Audio[0] Title screen music 32000 2
[523] BNK_O_FSNAKE
Audio[0] Fire Snake appear sound 22050 1
Audio[1] Fire Snake ground/collision sound 28000 1
[531] BNK_CB_SFC
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[532] BNK_CR_SFO
Audio[0] SNES Ghost Valley 2 block falling sound 32000 1
Audio[1] to Audio[3] SNES Ghost Valley 2 block shaking sound 32000 1
[533] BNK_CR_SFM
Audio[0] and Audio[1] SNES Mario Circuit 3 pipe crash sounds 32000 1
[553] BNK_O_POIHANA
Audio[0] GCN Peach Beach Cataquak step in road sound 22050 1
Audio[1] and Audio[2] GCN Peach Beach Cataquak step in sand sound 22050 1
Audio[3] and Audio[4] GCN Peach Beach Cataquak step in water sound 22050 1
Audio[5] GCN Peach Beach Cataquak alert sound 32000 1
Audio[6] GCN Peach Beach Cataquak failed attack sound 32000 1
Audio[7] GCN Peach Beach Cataquak attack sound 22050 1
Audio[8] GCN Peach Beach Cataquak hit damage sound 22050 1
Audio[9] GCN Peach Beach Cataquak defeated sound 22050 1
[554] BNK_O_MONTE
Audio[0] to Audio[23] Pianta audience voices 16000 1
[556] BNK_O_TORCH
Audio[0] to Audio[2] Torch fire sounds 22050 1
[568] BNK_CB_NGC
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[586] BNK_O_BASA
Audio[0] Swoop flying sound 1 22050 1
Audio[1] Swoop flying sound 2 44100 1
Audio[2] Swoop flying sound 3 44100 1
Audio[3] Swoop flying sound 4 22050 1
Audio[4] Swoop collision sound 22050 1
Audio[5] to Audio[7] Swoop damage sound 22050 1
Audio[8] Swoop sound 1 22050 1
Audio[9] Swoop sound 2 44100 1
Audio[10] Swoop sound 3 22050 1
Audio[11] Swoop hit sound 22050 1
[594] BNK_O_AUDIENCE
Audio[0] and Audio[1] Audience sounds 22050 1
[596] BNK_CMN_SE
Audio[0] Lap jingle/Message window pop up/some miscellaneous sounds 22050 1
Audio[1] Selection/cursor/confirm button/earth sounds/message selection/page controller/button sounds/Mii messages/hop sound/screen pop out messages/loading sound (part 1) 32000 1
Audio[2] Wi-Fi countdown/vote screen race selected/adding race points 22050 1
Audio[3] Results/vote screen races appearing 32000 1
Audio[4] New record/team final results/"congratulations" flash sound/loading sound (part 2) 22050 1
Audio[5] Earth zoom in/zoom out 22050 1
Audio[6] Friend code add keyboard button sound 32000 1
Audio[7] Friend/chat room message pop up 16000 1
Audio[8] Mario Kart Channel worldwide/regional suffrage whistle 22050 1
Audio[9] Wrong controller sound for competitions that need Wii Wheel 32000 1
[597] BNK_CB_VNC
Audio[0] Delfino Pier gates opening sound 32000 1
Audio[1] Delfino Pier bridge last position sound 32000 1
Audio[2] Delfino Pier moving gate sound 16000 1
Audio[3] Delfino Pier bridge bell announcement sound 32000 1
Audio[4] Delfino Pier water sound 32000 1
[598] BNK_O_PYLON
Audio[0] to Audio[6] Daisy Circuit pylon sound effects 44100 1
[603] BNK_O_CHOROPU
Audio[0] Monty Mole underground jump outside sound 22050 1
Audio[1] Monty Mole underground moving sound 28000 1
Audio[2] Monty Mole attack voice 22050 1
Audio[3] and Audio[4] Monty Mole damage voices 22050 1
[616] BNK_O_DOSSUN
Audio[0] and Audio[1] Thwomp attack sound 32000 1
Audio[2] Thwomp ??? 32000 1
Audio[3] Thwomp trembling sound 1 32000 1
Audio[4] Thwomp trembling sound 2 22050 1
Audio[5] to Audio[7] Thwomp attack laughter sounds 22050 1
Audio[8] to Audio[10] Thwomp defeated voices 22050 1
[627] BNK_SEQ_O_SELECT
Audio[0] Single and multiplayer menu music 1 28000 2
Audio[1] Single and multiplayer menu music 2 16000 2
Audio[2] Single and multiplayer menu music 3 28000 2
Audio[3] Single and multiplayer menu music 4 16000 2
[629] BNK_O_HANACHAN
Audio[0] to Audio[10] Wiggler sounds 22050 1
Audio[11] Wiggler walking leaves sound 22050 1
Audio[12] Wiggler walking step sound 22050 1
Audio[13] to Audio[15] Wiggler hit voices 22050 1
Audio[16] Mad Wiggler train whistle (from competition?) 32000 1
Audio[17] Mad Wiggler gas sound (from competition?) 22050 1
Audio[18] Wiggler ??? (from competition?) 22050 1
Audio[19] Wiggler ??? (from competition?) 22050 1
Audio[20] Wiggler ??? (from competition?) 32000 1
Audio[21] Wiggler gong sound ??? (from competition?) 32000 1
[632] BNK_O_SANBO_BIG
Audio[0] Big Pokey moving on sand sound 22050 1
Audio[1] Big Pokey hit sound? 22050 1
Audio[2] Big Pokey sound 1 32000 1
Audio[3] Big Pokey sound 2 32000 1
Audio[4] Big Pokey sound 3 32000 1
Audio[5] Big Pokey sound 4 32000 1
Audio[6] and Audio[7] Big Pokey attacked sounds 32000 1
Audio[8] Big Pokey body recovery sound 22050 1
Audio[9] Big Pokey body part crash sound? 32000 1
Audio[10] Big Pokey body part launch sound? 32000 1
[635] BNK_O_DOKAN
Audio[0] and Audio[1] Pipe crash sounds 32000 1
[637] BNK_VO_MENU
Audio[0] to Audio[15] Dry Bones's selection screen sounds, splitted 22050 1
Audio[16] to Audio[23] Mario's selection screen voices 16000 1
Audio[24] to Audio[31] Luigi's selection screen voices 16000 1
Audio[32] to Audio[37] Yoshi's selection screen voices 16000 1
Audio[38] to Audio[41] Peach's selection screen voices 16000 1
Audio[42] to Audio[49] Daisy's selection screen voices 16000 1
Audio[50] to Audio[52] Birdo's selection screen voices 16000 1
Audio[53] to Audio[57] Bowser Jr.'s selection screen voices 16000 1
Audio[58] to Audio[60] Diddy Kong's selection screen voices 16000 1
Audio[61] to Audio[68] Baby Mario's selection screen voices 16000 1
Audio[69] to Audio[76] Baby Luigi's selection screen voices 16000 1
Audio[77] to Audio[84] Baby Peach's selection screen voices 16000 1
Audio[85] to Audio[90] Baby Daisy's selection screen voices 16000 1
Audio[91] to Audio[95] Toadette's selection screen voices 16000 1
Audio[96] to Audio[100] Toad's selection screen voices 16000 1
Audio[101] Selection screen ??? 32000 1
Audio[102] to Audio[104] Koopa Troopa's selection screen voices 16000 1
Audio[105] to Audio[112] Wario's selection screen voices 16000 1
Audio[113] to Audio[120] Waluigi's selection screen voices 16000 1
Audio[121] to Audio[125] Bowser's selection screen voices 16000 1
Audio[126] to Audio[128] Donkey Kong's selection screen voices 16000 1
Audio[129] to Audio[131] King Boo's selection screen voices 16000 1
Audio[132] to Audio[137] Funky Kong's selection screen voices 16000 1
Audio[138] to Audio[140] Dry Bowser's selection screen voices 16000 1
Audio[141] to Audio[143] Rosalina's selection screen voices 16000 1
[638] BNK_O_CANNON
Audio[0] Cannon launch sound 1 8000 1
Audio[1] Cannon launch sound 2 22050 1
Audio[2] Cannon launch sound 3 16000 1
Audio[3] Cannon flight sound 16000 1
[642] BNK_O_BOBLE
Audio[0] to Audio[3] GBA Bowser Castle 3 Blob fire sounds 32000 1
[644] BNK_CN_RNW
Audio[0] and Audio[1] Rainbow Road star ring sounds 1 22050 1
Audio[2] Rainbow Road ??? 22050 1
Audio[3] Rainbow Road star ring sound 2 32000 1
Audio[4] Rainbow Road aura zone sound 16000 1
Audio[5] Rainbow Road ??? 22050 1
Audio[6] Rainbow Road fall down entry sound 22050 1
Audio[7] Rainbow Road intro sound 1 28000 1
Audio[8] Rainbow Road intro sound 2 22050 1
Audio[9] Rainbow Road intro sound 3 22050 1
Audio[10] Rainbow Road star cannon launch sound 44100 2
Audio[11] Rainbow Road drifting sound 16000 1
[645] BNK_CB_NDS
Audio[0] to Audio[3] Dummy cannon sounds (???) - 1
[646] BNK_O_TERESA
Audio[0] to Audio[4] SNES Ghost Valley 2 Boo sounds 22050 1
[655] BNK_O_FIREWORKS
Audio[0] Awards scene fireworks sound 22050 1
[658] BNK_AWARD_DEMO
Audio[0] to Audio[3] Final Classifications sound effects
[660] BNK_O_FOUNTAIN
Audio[0] Water fountain sound 32000 1
[661] BNK_AWARD_DEMO_BIRDS
Audio[0] to Audio[5] Final classifications birds sounds 32000 1
Audio[6] Final classifications background noises 22050 1
[662] BNK_CN_FCT
Audio[0] and Audio[1] Toad's Factory background sound effects (intro) 22050 1
Audio[2] Toad's Factory stream gas sound (intro) 44100 1
Audio[3] to Audio[5] Toad's Factory machine sounds 1 22050 1
Audio[6] Toad's Factory alarm sound 22050 1
Audio[7] to Audio[10] Toad's Factory machine sounds 2 22050 1
Audio[11] Toad's Factory stream gas sound 1 44100 1
Audio[12] and Audio[13] Toad's Factory stream gas sounds 2 22050 1
[665] BNK_O_FALL_ATOMOS
Audio[0] Rainbow Road and Galaxy Arena falling entry sound 22050 1
[688] BNK_RACE_UI_SE
Audio[0] Battle final countdown sound 32000 1
Audio[1] Battle end sound 22050 1
Audio[2] Item Box roll sound 28000 1
Audio[3] Item Box get sound 28000 1
Audio[4] Race countdown sound/Lakitu wrong direction 22050 1
Audio[5] Race go sound 22050 1
Audio[6] Battle countdown sound 22050 1
Audio[7] Battle go sound 22050 1
Audio[8] Coin/Battle points sound 32000 1
Audio[9] Thunder Cloud get sound 32000 1
[690] BNK_O_VOLCANO
Audio[0] GCN DK Mountain background noises 16000 1
[711] BNK_CN_MMC
Audio[0] and Audio[1] Moo Moo Meadows background cow sounds 22050 1
Audio[2] to Audio[5] Moo Moo Meadows cow hit sounds 11025 1
Audio[6] to Audio[9] Moo Moo Meadows cow movement and eat sounds 22050 1
Audio[10] to Audio[12] Moo Moo Meadows cow bell sounds 16000 1
[721] BNK_O_WOODBOX
Audio[0] Wood box break sound 22050 1