Custom Track Tutorial

From Custom Mario Kart
Revision as of 16:10, 17 March 2011 by Vulcanus2 (talk | contribs)
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This page is still in devolopment: (currently only the page structure is done)

Menu:


To start off with a CT you need to have the following programs/files


  • szs modifier
  • szs explorer (optional)
  • kmp modifier (optional)
  • paint (choice 1)
  • 3D modeling program (choice 2)
  • hex editor (optional)
  • Original tracks, you can rip or download a mkw iso to extract those from.

(note: downloading an iso is illegal if you aren't in possesion of the original data, aka the mkw disc)

The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping. The texturing page describes how to change textures, including the way with BrawlBox for higher quality and resize. The KMP editing page give handy tips for kmp editing. Including AREA, CAME and routes. Program Tutorials describe how all those programs work (only relevant parts).