Difference between revisions of "Custom Track Tutorial"

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[[Category:Tutorials]]
 
[[Category:Tutorials]]
 
{{template:Under-construction|}}
 
{{template:Under-construction|}}
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This tutorial will explain you how to create your own custom track. If you only want to create a [[Texture Hack]], you only need to follow the [[Texturing]] tutorial.
  
Menu:
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==What You Need==
  
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* [[SZS Modifier]]
 +
This program will let you edit all the files required for custom track making. It's required.
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* [[CTools Pack#SZS Explorer|SZS Explorer]]
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This program will let you manage the files inside a SZS archive. It's optional, but you'll need it if you want the track to be much different from it's base.
 +
* [[KMP Modifier]]
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This editor will let you edit things in the KMP files that the SZS Modifier can't. Consult the KMP editing page for more info.
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* For making the tracks thenselves, you choose between:
 +
** [[MS Paint]]
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** [[Google Sketchup]]
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** Any other 3D modeler program; must be used along with [[Blender]]
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* Hex Editor
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For experienced hackers only. You might need this for some parts of the guide.
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* The track's files. [[Obtain Original Track Files|How do I get then?]]
 +
 +
If you are only going to texture hack the track, you only need the SZS Modifier and the track's files (along with maybe the image editor of your choice).
 +
 +
==Tutorials==
 
* [[Modeling]]
 
* [[Modeling]]
 +
Will explain you how to model your track and import into SZS Modifer.
 
* [[Texturing]]
 
* [[Texturing]]
 +
Will explain how to change the colors and textures of your track to be the way you want to. This is the only one you need to follow if you're going to texture hack, and if you want you can follow this along with the Modeling tutorial.
 
* [[KMP editing]]
 
* [[KMP editing]]
* [[Program Tutorials]]
+
Will explain to you all the sections of the KMP file, and what each does. After you learn that, everything should be pretty straightfoward.
 
 
To start off with a CT you need to have the following programs/files
 
 
 
* [[SZS Modifier]]
 
* [[CTools Pack#SZS Explorer|SZS Explorer]] (optional)
 
* [[KMP Modifier]] (optional)
 
* paint (choice 1)
 
* 3D modeling program (choice 2)
 
* hex editor (optional)
 
* Original tracks, you can rip or download a mkw iso to extract those from. For extracting files you can use [[WiiScrubber]] or [[Wiimms ISO Tools]] (includes a little [[Wiimms ISO Tools#Extracting files|HowTo: Extracting files]]).
 
 
 
(note: Downloading an iso is illegal if you aren't in possession of the original data, aka the mkw disc)
 
 
 
The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping.
 
The texturing page describes how to change textures, including the way with BrawlBox for higher quality and resize.
 
The KMP editing page give handy tips for kmp editing. Including AREA, CAME and routes.
 
Program Tutorials describe how all those programs work (only relevant parts).
 

Revision as of 17:16, 19 March 2011

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This tutorial will explain you how to create your own custom track. If you only want to create a Texture Hack, you only need to follow the Texturing tutorial.

What You Need

This program will let you edit all the files required for custom track making. It's required.

This program will let you manage the files inside a SZS archive. It's optional, but you'll need it if you want the track to be much different from it's base.

This editor will let you edit things in the KMP files that the SZS Modifier can't. Consult the KMP editing page for more info.

  • For making the tracks thenselves, you choose between:
  • Hex Editor

For experienced hackers only. You might need this for some parts of the guide.

If you are only going to texture hack the track, you only need the SZS Modifier and the track's files (along with maybe the image editor of your choice).

Tutorials

Will explain you how to model your track and import into SZS Modifer.

Will explain how to change the colors and textures of your track to be the way you want to. This is the only one you need to follow if you're going to texture hack, and if you want you can follow this along with the Modeling tutorial.

Will explain to you all the sections of the KMP file, and what each does. After you learn that, everything should be pretty straightfoward.