Difference between revisions of "Custom Track Tutorial"

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To start off with a CT you need to have the following programs/files
 
To start off with a CT you need to have the following programs/files
  
* szs modifier
+
* [[SZS Modifier]]
* szs explorer (optional)
+
* [[CTools Pack#SZS Explorer|SZS Explorer]] (optional)
* kmp modifier (optional)
+
* [[KMP Modifier]] (optional)
 
* paint (choice 1)
 
* paint (choice 1)
 
* 3D modeling program (choice 2)
 
* 3D modeling program (choice 2)

Revision as of 14:10, 19 March 2011

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To start off with a CT you need to have the following programs/files

(note: Downloading an iso is illegal if you aren't in possession of the original data, aka the mkw disc)

The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping. The texturing page describes how to change textures, including the way with BrawlBox for higher quality and resize. The KMP editing page give handy tips for kmp editing. Including AREA, CAME and routes. Program Tutorials describe how all those programs work (only relevant parts).