Difference between revisions of "Custom Track Tutorial"
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[[Category:Tutorials]] | [[Category:Tutorials]] | ||
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* [[KMP editing]] | * [[KMP editing]] | ||
* [[Program Tutorials]] | * [[Program Tutorials]] | ||
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To start off with a CT you need to have the following programs/files | To start off with a CT you need to have the following programs/files | ||
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* szs modifier | * szs modifier |
Revision as of 22:14, 18 March 2011
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.
Menu:
To start off with a CT you need to have the following programs/files
- szs modifier
- szs explorer (optional)
- kmp modifier (optional)
- paint (choice 1)
- 3D modeling program (choice 2)
- hex editor (optional)
- Original tracks, you can rip or download a mkw iso to extract those from. For extracting files you can use WiiScrubber or Wiimms ISO Tools (includes a little HowTo: Extracting files).
(note: Downloading an iso is illegal if you aren't in possession of the original data, aka the mkw disc)
The modeling page describes the way to make models with paint, sketch-up (and maybe soon 3ds max), this includes texture mapping. The texturing page describes how to change textures, including the way with BrawlBox for higher quality and resize. The KMP editing page give handy tips for kmp editing. Including AREA, CAME and routes. Program Tutorials describe how all those programs work (only relevant parts).