Difference between revisions of "BRSAR (File Format)"

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Line 11: Line 11:
 
!Offset !! Type !! Description
 
!Offset !! Type !! Description
 
|-
 
|-
| 0x00 || String || '''File magic'''. RSAR in ASCII
+
| 0x00 || String || '''File magic'''. ''RSAR'' in ASCII.
 
|-
 
|-
| 0x04 || UInt16 || '''Byte order mark'''. 0xFEFF for Big Endian, 0xFFFE for Little Endian
+
| 0x04 || UInt16 || '''Byte order mark'''. 0xFEFF for Big Endian, 0xFFFE for Little Endian.
 
|-
 
|-
| 0x06 || Byte || '''VersionMajor''' flag from [[BrawlBox]]. [[Mario Kart Wii]] uses 01. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game
+
| 0x06 || Byte || '''VersionMajor''' flag from [[BrawlBox]]. [[Mario Kart Wii]] uses 01. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game.
 
|-
 
|-
| 0x07 || Byte || '''VersionMinor''' flag from [[BrawlBox]]. [[Mario Kart Wii]] uses 04. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game
+
| 0x07 || Byte || '''VersionMinor''' flag from [[BrawlBox]]. [[Mario Kart Wii]] uses 04. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game.
 
|-
 
|-
| 0x08 || UInt32 || Length of the file
+
| 0x08 || UInt32 || Length of the file.
 
|-
 
|-
| 0x0C || UInt16 || Length of the header (always 0x40)
+
| 0x0C || UInt16 || Length of the header (always 0x40).
 
|-
 
|-
| 0x0E || UInt16 || '''Unknown''' (usually 0x03)
+
| 0x0E || UInt16 || style="text-align: left;" {{Unknown|'''Unknown'''.}} Usually 0x03.
 
|-
 
|-
| 0x10 || UInt32 || Offset to the [[#SYMB|SYMB]] section
+
| 0x10 || UInt32 || Offset to the [[#SYMB|SYMB]] section.
 
|-
 
|-
| 0x14 || UInt32 || Size of the [[#SYMB|SYMB]] section
+
| 0x14 || UInt32 || Size of the [[#SYMB|SYMB]] section.
 
|-
 
|-
| 0x18 || UInt32 || Offset to the INFO section
+
| 0x18 || UInt32 || Offset to the INFO section.
 
|-
 
|-
| 0x1C || UInt32 || Size of the INFO section
+
| 0x1C || UInt32 || Size of the INFO section.
 
|-
 
|-
| 0x20 || UInt32 || Offset to the FILE section
+
| 0x20 || UInt32 || Offset to the FILE section.
 
|-
 
|-
| 0x24 || UInt32 || Size of the FILE section
+
| 0x24 || UInt32 || Size of the FILE section.
 
|-
 
|-
| 0x28 || Byte[24] || Padding
+
| 0x28 || Byte[24] || Padding.
 
|-
 
|-
 
| 0x40 || colspan=2 {{unknown|End of header}}
 
| 0x40 || colspan=2 {{unknown|End of header}}
Line 54: Line 54:
 
! Offset !! Type !! Description
 
! Offset !! Type !! Description
 
|-
 
|-
| 0x00 || String || '''Section magic'''. SYMB in ASCII
+
| 0x00 || String || '''Section magic'''. ''SYMB'' in ASCII.
 
|-
 
|-
| 0x04 || UInt32 || Size of the SYMB section
+
| 0x04 || UInt32 || Size of the SYMB section.
 
|-
 
|-
| 0x08 || UInt32 || '''Unknown'''
+
| 0x08 || UInt32 || style="text-align: left;" {{Unknown|'''Unknown'''.}}
 
|-
 
|-
| 0x0C || UInt32 || Number of entries in the SYMB table
+
| 0x0C || UInt32 || Number of entries in the SYMB table.
 
|-
 
|-
 
| 0x10 || colspan=2 {{unknown|End of header}}
 
| 0x10 || colspan=2 {{unknown|End of header}}

Revision as of 01:40, 20 November 2016

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

The BRSAR (Binary Revolution Sound ARchive) format is used to store sound effects and some music. It is used in Mario Kart Wii, Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword and other games.

File Header

The file begins with a header of size 0x40 bytes.

Offset Type Description
0x00 String File magic. RSAR in ASCII.
0x04 UInt16 Byte order mark. 0xFEFF for Big Endian, 0xFFFE for Little Endian.
0x06 Byte VersionMajor flag from BrawlBox. Mario Kart Wii uses 01. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game.
0x07 Byte VersionMinor flag from BrawlBox. Mario Kart Wii uses 04. HomeButtonSe.brsar (used for the Home Menu) uses 01. Unknown if it affects anything in-game.
0x08 UInt32 Length of the file.
0x0C UInt16 Length of the header (always 0x40).
0x0E UInt16 Unknown. Usually 0x03.
0x10 UInt32 Offset to the SYMB section.
0x14 UInt32 Size of the SYMB section.
0x18 UInt32 Offset to the INFO section.
0x1C UInt32 Size of the INFO section.
0x20 UInt32 Offset to the FILE section.
0x24 UInt32 Size of the FILE section.
0x28 Byte[24] Padding.
0x40 End of header

Sections

Unless otherwise noted, offsets in each section are relative to the start of the section block.

SYMB

The SYMB section consists of an FST-like data structure. It contains 3 header-less subsections.

Offset Type Description
0x00 String Section magic. SYMB in ASCII.
0x04 UInt32 Size of the SYMB section.
0x08 UInt32 Unknown.
0x0C UInt32 Number of entries in the SYMB table.
0x10 End of header