Difference between revisions of "BMD"
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(Redirected page to BMD and BDL (File Format)) |
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− | # | + | '''{{PAGENAME}}''' may refer to: |
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+ | * [[BMD (GameCube File Format)]], a 3D graphics file format produced for the [[GameCube]] SDK | ||
+ | * '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant: | ||
+ | ** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS'' | ||
+ | ** ''[https://wiki.vg-resource.com/Nitro_Files#1._NSBMD_Format NSBMD]'', also known as ''Nitro BMD'' or ''BMD0''. Predecessor to [[BRRES]], utilizes a former version of [[MDL0]] and [[TEX0]]. A member the standard [https://github.com/scurest/apicula/wiki/FILETYPES ''NS*''] 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the ''BR*'' specification provided by the Revolution ([[Wii]]) SDK | ||
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+ | {{disambig}} | ||
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+ | [[Category:File Format/Other]] |
Revision as of 00:54, 14 February 2020
BMD may refer to:
- BMD (GameCube File Format), a 3D graphics file format produced for the GameCube SDK
- Nintendo DS BMD, a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned GameCube variant:
- Super Mario 64 DS BMD, a unique 3D model, texture, and shader specification utilized by the title Super Mario 64 DS
- NSBMD, also known as Nitro BMD or BMD0. Predecessor to BRRES, utilizes a former version of MDL0 and TEX0. A member the standard NS* 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the BR* specification provided by the Revolution (Wii) SDK
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