Difference between revisions of "BMD"

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(Redirected page to BMD and BDL (File Format))
 
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#REDIRECT [[BMD and BDL (File Format)]]
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'''{{PAGENAME}}''' may refer to:
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* [[BMD (GameCube File Format)]], a 3D graphics file format produced for the [[GameCube]] SDK
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* '''Nintendo DS ''BMD''''', a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned ''GameCube'' variant:
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** [http://kuribo64.net/get.php?id=KBNyhM0kmNiuUBb3 ''Super Mario 64 DS BMD''], a unique 3D model, texture, and shader specification utilized by the title ''Super Mario 64 DS''
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** ''[https://wiki.vg-resource.com/Nitro_Files#1._NSBMD_Format NSBMD]'', also known as ''Nitro BMD'' or ''BMD0''. Predecessor to [[BRRES]], utilizes a former version of [[MDL0]] and [[TEX0]]. A member the standard [https://github.com/scurest/apicula/wiki/FILETYPES ''NS*''] 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the ''BR*'' specification provided by the Revolution ([[Wii]]) SDK
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{{disambig}}
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[[Category:File Format/Other]]

Revision as of 00:54, 14 February 2020

BMD may refer to:

  • BMD (GameCube File Format), a 3D graphics file format produced for the GameCube SDK
  • Nintendo DS BMD, a family of loosely related 3D graphics file formats and specifications, unrelated to the aforementioned GameCube variant:
    • Super Mario 64 DS BMD, a unique 3D model, texture, and shader specification utilized by the title Super Mario 64 DS
    • NSBMD, also known as Nitro BMD or BMD0. Predecessor to BRRES, utilizes a former version of MDL0 and TEX0. A member the standard NS* 3D specification provided to the Nitro (Nintendo DS) SDK, predecessor to the BR* specification provided by the Revolution (Wii) SDK