Template:Slot-SFX
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Slot 1.1 (Luigi Circuit)
Variant | Effect |
---|---|
0 | No audience cheering |
1 | Quiet audience cheering |
2 (Default) | Audience cheering |
3 | Loud audience cheering |
Slot 1.3 (Mushroom Gorge)
Variant | Effect |
---|---|
0 (Default) | Wind SFX |
1 | Cave ambience + weak echo |
2 | Cave ambience + strong echo |
3 | Cave ambience + very strong echo(?) |
Slot 1.4 (Toad's Factory)
Variant | Channel | Effect |
---|---|---|
0 | 1 | No SFX (factory entrance) |
1 | 1 | Hydraulic press area SFX |
2 | 1 | Shipping dock area SFX |
3 | 2 | Quiet siren + echo (curved conveyor area) |
4 | 2 | Loud siren + echo (steam room) |
5 | 1 | Restart music + audience cheering |
6 | 1 | No SFX (bulldozer area) |
7 (Default) | 1 | Audience cheering |
Slot 2.1 (Mario Circuit)
Variant | Effect |
---|---|
0 (Default) | No echo |
1 | Weak echo |
2 | Loud echo |
Slot 2.2 (Coconut Mall)
Variant | Effect |
---|---|
0 | No SFX |
1 | Weak shopping mall ambience + no echo |
2 | Loud shopping mall ambience + strong echo |
3 | No SFX, prevents variants 1 and 2 from playing mall ambience[1] |
4 | Loud shopping mall ambience + no echo |
5 (Default) | No SFX, prevents variants 1, 2 and 4 from playing mall ambience[1] |
Slot 2.3 (DK Summit)
Variant | Effect |
---|---|
0 | No audience cheering |
1 | Quiet audience cheering |
2 (Default) | Audience cheering |
3 | Loud audience cheering |
4 | Enables cheering when going off half-pipe ramps. |
Slot 2.4 (Wario's Gold Mine)
Variant | Channel | Effect |
---|---|---|
0 (Default) | 1 | No echo |
1 | 2 | Weak echo |
2 | 2 | Moderate echo |
3 | 2 | Strong echo |
Slot 3.1 (Daisy Circuit)
Variant | Effect |
---|---|
0 (Default) | No echo |
1 | Weak echo |
2 | Strong echo |
Slot 3.2 (Koopa Cape)
Variant | Channel | Effect |
---|---|---|
0 | 1 + 4 | No SFX |
1 | 1 + 4 | Weak echo |
2 | - | Enable strong echo for any channel |
3 | 3 | Music change (underwater), water ambience enabled when entering from 0, 5 or 6, disabled otherwise |
4 | - | Enable water ambience for any channel |
5 | 1 + 4 | Music change (normal), strongest echo, water ambience enabled when entering from 3 |
6 | 2 + 4 | Music change (riverside) |
Slot 3.3 (Maple Treeway)
Variant | Effect |
---|---|
0 | Deactivate echo and wind ambience. |
1 | No effect. |
2 | Weak echo. |
3 | Loud echo. |
4 | Enables wind ambience, deactivates echo. |
Slot 3.4 (Grumble Volcano)
Variant | Effect |
---|---|
0 | Deactivate echo. |
1 | Weak echo, toggles after two seconds. |
2 | Loud echo, toggles after one second. |
3 | Loud echo, toggles after two seconds. |
Slot 4.1 (Dry Dry Ruins)
Variant | Effect |
---|---|
0 | Music change (normal) |
1 | Music change (indoors, where the bats come from the sides) |
2 | Music change (indoors, where the half-pipes are) |
3 | Music change (indoors, where the Pokeys are) |
4 | Unknown |
5 | Unknown |
6 | Unknown |
7 | Unknown |
Slot 4.2 (Moonview Highway)
Variant | Effect |
---|---|
0 | Deactivate city ambience, default music. |
1 | Stage 2, weak city ambience, adds flute to music. |
2 | Stage 4, louder city ambience, disable echo. |
3 | Stage 5, loudest city ambience, disable echo. |
4 | Stage 3, loud city ambience, enable echo. |
5 | Stage 1, weakest city ambience, enable echo. |
Slot 4.3 (Bowser's Castle)
Variant | Effect |
---|---|
0 | Disable one-time use sound trigger (like Bowser's howl) |
1 | Bowser's howl + echo. Put 7 at the end of a turn to be able to reuse Bowser's howl |
2 | Sound distortion + echo |
3 | Deactivate sound distortion + echo |
4 | Add drums + echo on music + koopaBall/koopaFigure SFX |
5 | Deactivate koopaBall/koopaFigure SFX |
6 | Add drums without echo |
7 | Back to normal. Allow reuse for one-time use sound trigger |
In order to have Thwomp SFX, just disable every sound trigger (put 003 then 007).
Slot 4.4 (Rainbow Road)
Variant | Effect |
---|---|
0 | Deactivator |
1 | Gate sound 1 (add a deactivator before and after if you use only one gate) |
2 | Star ring sound 1 |
3 | Star ring sound 2 |
4 | Star ring sound 3 |
5 | Star ring sound 4 |
6 | Tunnel sound (add a deactivator to stop it) |
Sound triggers are easy to use if you know how to use them.
Here's a good example:
- 0 → 1 → 2 → 3 → 4 → 5 → 0
- That's how the original Rainbow Road uses the triggers. All the triggers will play once and won't replay until you reach a deactivator.
Here's a way to play the first gate more than once:
- 0 → 1 → 0 → 1 → etc.
- Note that 0 → 2 won't play, and 1 → 1 will only play once. Every sound trigger must be one more time than the one before it, in order for it to work.
The tunnel trigger works similarly. Use a deactivator to stop it.
Slot 5.4 (N64 Mario Raceway)
Variant | Effect |
---|---|
0 | Deactivates cheering. |
1 | Loud cheering. |
2 | Louder cheering. |
3 | Weak cheering. |
Trigger 1 fades in when trigger 0 is toggled
Slot 6.1 (N64 Sherbet Land)
Variant | Effect |
---|---|
0 | Deactivate all. |
1 | Cave echo. |
2 | Cave SFX. |
Slot 6.3 (DS Delfino Square)
Variant | Effect |
---|---|
0 | Unknown. In a position such that a player may collide with this trigger if they complete the dock shortcut. |
1 | Very, very distant whistles, cheers and chatter from spectators. |
2 | Very distant whistles, cheers and chatter from spectators. |
3 | Distant whistles, cheers and chatter from spectators. |
4 | Whistles, cheers and chatter from spectators. |
5 | Single wind gust just before the dock section. |
6 | No spectator ambience. |
7 | The same as 6? Used between triggers of type 6. |
Slot 7.3 (N64 DK's Jungle Parkway)
Variant | Effect |
---|---|
0 | No jungle ambience. Used near water sections. |
1 | Jungle ambience (bird squawks, insect hum, animal roar). Used as a buffer between types 0 and 2. |
2 | Intense jungle ambience, used in areas of deep forest. |
3 | Cave ambience. |
Slot 7.4 (GCN Mario Circuit)
Variant | Effect |
---|---|
0 | No echo. |
1 | Weak echo. |
2 | Loud echo. |
Slot 8.3 (GCN DK Mountain)
Variant | Effect |
---|---|
0 | Deactivate all. |
1 | Jungle SFX (animals). |
2 | Water + wind SFX. |
Slot 8.4 (N64 Bowser's Castle)
Variant | Effect |
---|---|
0 | Disable one-time use sound trigger (like Bowser's howl) |
1 | Turns lava SFX off + disables echo |
2 | Bowser's howl. Put 0 at the end of a turn to be able to reuse this |
3 | Turns lava SFX off |
4 | Turns lava SFX off + echo |
5 | Echo |
6 | Strong echo |