Filesystem/Scene/UI/MenuSingle.szs/model

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Overview

This article describes the /model directory of MenuSingle.szs.

Folders and Files

anim

This folder contains BRLAN animation files that are used to put the character, vehicle and background models on screen.

Name Description
bg_model_set_p_alpha028.brlan
bg_model_set_p_alpha128.brlan
bg_model_set_p_alpha200.brlan
bg_model_set_p_alpha255.brlan
model_set_p_alpha028.brlan
model_set_p_alpha128.brlan
model_set_p_alpha200.brlan
model_set_p_alpha255.brlan

blyt

This folder contains BRLYT files that are used to put the character, vehicle and background models on screen.

Name Description
bg_model_set_p.brlyt Used for the background model's set position. Interestingly, if you center its coordinates here as well as the background models located in BackGroundModel.brctr, then the background model will be able to fill the whole screen in 4:3. Widescreen still gets some cut-off on the sides, though.
model_set_p.brlyt This one is used for the characters and vehicles that appear on the character selection screen and vehicle selection screen. Making this one invisible makes is so that every 3D model for said characters and vehicles are invisible too.

ctrl

This folder contains BRCTR files that are used to put the character, vehicle and background models on screen.

Name Description
BackGroundModel.brctr Used for the background models that are moving in the background. Making the background models transparent is possible with this file by modifying the opacity.
CharacterModelSelect.brctr Used for the character models. Note that variants for multiplayer are used here as well, and are actually used as there's a programming error where multiplayer matches load the Single Player menu instead.
MachineSelectModel.brctr Similar to CharacterModelSelect.brctr but used for the character + vehicle combination models instead. This one is also used for both the Single Player and Multiplayer menus.
PadEasyModel.brctr