Difference between revisions of "User:Vabold"

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(Created page with "Hi, I'm vabold. I went by the name MatrixMode six years ago, and I created the SketchUp model for Mushroom Circuit 1.0 and 2.0 when I was eleven.")
 
(General update)
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Hi, I'm vabold. I went by the name MatrixMode six years ago, and I created the SketchUp model for Mushroom Circuit 1.0 and 2.0 when I was eleven.
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Hi, I'm vabold. I'm a Mario Kart Wii [https://github.com/riidefi/mkw reverse engineer] and an intermediate code contributor to [[MKW-SP]]. You can find current information on my two focused projects here.
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===Project Kinoko===
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Project Kinoko is the decompilation and subsequent rewriting of Mario Kart Wii's [[Physics Engine|physics engine]]. Kinoko will receive a frame's inputs, run the physics engine on that frame with those inputs, and send the physics state back. Its intended use is to serve as a black box for machine learning algorithms, with an emphasis on speed. The goal is to recompile the engine into a DLL.
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The current classes that have been decompiled for Kinoko are as follows:
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;Decompiled Classes
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:[x] ResourceManager (responsible for managing SZS files in memory)
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:[x] RaceConfig (responsible for initializing values for racers, e.g. vehicle/character)
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:[/] CourseMap (responsible for holding the course's [[KMP (File Format)|KMP]])
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:[-] RaceManager (responsible for updating the race state, e.g. players' countdowns and placements)
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:[-] CourseModel (responsible for holding the course's [[KCL (File Format)|KCL]])
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:[-] game/kart (responsible for updating players' position/rotation - this is an entire folder of classes!)
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:[-] game/item (responsible for updating players' items - only certain classes in this folder apply!)
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"x" - Finished
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"/" - In Progress
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"-" - Haven't Started
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===Client/Server Netcode===
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One of [[MKW-SP]]'s in-progress features is to move away from [[Wiimmfi]] and peer-to-peer races. Instead, clients will send information to a server responsible for overseeing the race, and the server will send relevant information about other players back. The current progress is that the clients successfully load into a race with a voted course and correctly configured players. The next step is to load the server into the race as a spectator.
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You can view the current progress of this feature here!
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{{youtube-box||qSby3NLISkc|}}

Revision as of 12:40, 20 November 2022

Hi, I'm vabold. I'm a Mario Kart Wii reverse engineer and an intermediate code contributor to MKW-SP. You can find current information on my two focused projects here.

Project Kinoko

Project Kinoko is the decompilation and subsequent rewriting of Mario Kart Wii's physics engine. Kinoko will receive a frame's inputs, run the physics engine on that frame with those inputs, and send the physics state back. Its intended use is to serve as a black box for machine learning algorithms, with an emphasis on speed. The goal is to recompile the engine into a DLL.

The current classes that have been decompiled for Kinoko are as follows:

Decompiled Classes
[x] ResourceManager (responsible for managing SZS files in memory)
[x] RaceConfig (responsible for initializing values for racers, e.g. vehicle/character)
[/] CourseMap (responsible for holding the course's KMP)
[-] RaceManager (responsible for updating the race state, e.g. players' countdowns and placements)
[-] CourseModel (responsible for holding the course's KCL)
[-] game/kart (responsible for updating players' position/rotation - this is an entire folder of classes!)
[-] game/item (responsible for updating players' items - only certain classes in this folder apply!)

"x" - Finished "/" - In Progress "-" - Haven't Started

Client/Server Netcode

One of MKW-SP's in-progress features is to move away from Wiimmfi and peer-to-peer races. Instead, clients will send information to a server responsible for overseeing the race, and the server will send relevant information about other players back. The current progress is that the clients successfully load into a race with a voted course and correctly configured players. The next step is to load the server into the race as a spectator.

You can view the current progress of this feature here!