Difference between revisions of "Time Modes"
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− | This page describes the different modes/ways to save time in | + | This page describes the different modes/ways to save time in Mario Kart Wii. |
=== Seconds === | === Seconds === | ||
The easiest way, 1 unit = 1 second. | The easiest way, 1 unit = 1 second. | ||
− | Some [[objects]] make use of this | + | Some [[objects]] make use of this. |
+ | |||
+ | === Milliseconds === | ||
+ | |||
+ | Time Trial times are stored as a 4 byte nuymber of milliseconds. | ||
=== 60Hz === | === 60Hz === |
Revision as of 06:45, 27 August 2011
This page describes the different modes/ways to save time in Mario Kart Wii.
Seconds
The easiest way, 1 unit = 1 second. Some objects make use of this.
Milliseconds
Time Trial times are stored as a 4 byte nuymber of milliseconds.
60Hz
This type is used most of the time. 60 units (0x3C) = 1 second.