Talk:Waterfall Kerfuffle

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Revision as of 00:41, 16 May 2020 by Bri911 (talk | contribs)
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XPF

Very interesting, to found the first track that uses the extended presence flags. "wkmpt gamemode" tells me:

File KMP:tracks/_income/Waterfall Kerfuffle v1 (Bri911) [a12,xpf].szs/./course.kmp
  1.   1 V1,r1
  2.   2 V1,r2
  3.   3 V1,r3
  4.   4 V1,r4
  5.   5 V1,r5
  6.   6 V1,r6
  7.   7 V1,r7
  8.   8 B1,r1
  9.   9 B1,r2
 10.  10 B1,r3
 11.  11 B1,r4
 12.  12 B1,r5
 13.  13 B1,r6
 14.  14 B1,r7
 15.  15 std1
186 objects analyzed in 381us: 15 different scenarios total (1 standard code, 14 extended code).

So Coin and Ballon differ and you have implemented 7 random scenarios. I'll test some of them.

-- Wiimm (talk) 21:50, 15 May 2020 (UTC)

The game mode difference is only in the castleflower1 objects, which was mostly in an attempt to reduce lag in Coin Runners. lol
-- Bri911 (talk) 00:41, 16 May 2020 (UTC)