Talk:Icepeak Mountain

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Revision as of 13:26, 18 September 2015 by Maczkopeti (talk | contribs)
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Hey guys. It is really pity. it is a wonderfull track. i like it very much. But on offline split screen it has a hard slowmotion bug. Unter uns. Tolle Arbeit. Nur der Zeitlupeneffekt muss weg. --Snake (talk) 11:25, 18 September 2015 (UTC)

Solutions
  • Remove trees from model and use KMP trees.
  • Reduce animations (maybe only n a special _d variant)
  • Simplify KCL and minimap.
-- Wiimm (talk) 11:54, 18 September 2015 (UTC)
Animations do not really cause Slow Motion Bug. In this track's case, the models have too much facepoints.
The course_model has 124,038 facepoints. That's more than 2 times the amount in Bowser's Castle (41,423). Even with BrawlBox, I can only get it down to 104,164. It's the same for the minimap, which has 25,056 (10,310 after removing the UVs and normals, and optimizing the model, which is still a bit over Mushroom Gorge's 8592), and the KCL, with 54,304 vertices. (For reference, Maple Treeway has only 23,829.)
Besides model optimizations, you should add AREA type 1 to the cave to disable the snowfall inside it.
--maczkopeti (talk) 13:20, 18 September 2015 (UTC)