Difference between revisions of "Talk:Icepeak Mountain"
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: -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:54, 18 September 2015 (UTC) | : -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:54, 18 September 2015 (UTC) | ||
− | ::Animations do not really cause Slow Motion Bug. In this track's case, the models have too much facepoints. | + | ::Animations do not really cause Slow Motion Bug. In this track's case, the models have too much facepoints (see below). |
+ | ::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:20, 18 September 2015 (UTC) | ||
− | + | The course_model has '''124,038''' facepoints. That's more than 2 times the amount in Bowser's Castle ('''41,423'''). Even with BrawlBox, I can only get it down to '''104,164'''. It's the same for the minimap, which has '''25,056''' ('''10,310''' after removing the UVs and normals, and optimizing the model, which is still a bit over Mushroom Gorge's '''8592'''), and the KCL, with '''54,304''' vertices. (For reference, Maple Treeway has only '''23,829'''.) | |
− | + | Besides model optimizations, you should add [[AREA#AREA type 0x01 (EnvEffect)|AREA type 1]] to the cave to disable the snowfall inside it.<br> | |
− | + | --[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:20, 18 September 2015 (UTC) |
Revision as of 13:28, 18 September 2015
Hey guys. It is really pity. it is a wonderfull track. i like it very much. But on offline split screen it has a hard slowmotion bug. Unter uns. Tolle Arbeit. Nur der Zeitlupeneffekt muss weg. --Snake (talk) 11:25, 18 September 2015 (UTC)
- Solutions
- Remove trees from model and use KMP trees.
- Reduce animations (maybe only n a special _d variant)
- Simplify KCL and minimap.
- -- Wiimm (talk) 11:54, 18 September 2015 (UTC)
- Animations do not really cause Slow Motion Bug. In this track's case, the models have too much facepoints (see below).
- --maczkopeti (talk) 13:20, 18 September 2015 (UTC)
The course_model has 124,038 facepoints. That's more than 2 times the amount in Bowser's Castle (41,423). Even with BrawlBox, I can only get it down to 104,164. It's the same for the minimap, which has 25,056 (10,310 after removing the UVs and normals, and optimizing the model, which is still a bit over Mushroom Gorge's 8592), and the KCL, with 54,304 vertices. (For reference, Maple Treeway has only 23,829.)
Besides model optimizations, you should add AREA type 1 to the cave to disable the snowfall inside it.
--maczkopeti (talk) 13:20, 18 September 2015 (UTC)