Talk:Filesystem/Race/Common.szs/ObjFlow.bin

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Revision as of 18:35, 6 January 2012 by Tock (talk | contribs)
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File Reference

@Chadderz:
I have redone you last change, because I'm sure that it is a reference to the BRRES or a BREFT file, but never to a MDL0 file. 2 Examples:

  • w_itemboxline is used on toads factory. The reference is "Block;itembox;Press" and the track has these 3 BRRE files, but not sich named MDL in 1 brres file.
  • Same for DKship64 ("DKship64;group_enemy_a;group_enemy_b" @ Jungle).

But sometimes it is a BREFT/BRESS reference like FlamePole_v_big ("FlamePole_v_big;FlamePole_v" @ N64 Bowser)
Wiimm 16:22, 14 September 2011 (CEST)

I confirmed this a while ago. As a simple test, rename the BRRES file; no change in game. Rename the mdl0 and it disappears. Not sure about the ones that don't exist though, more to it than that obviously, but it certainly isn't the BRRES file's name.
Chadderz 18:53, 14 September 2011 (CEST)
Would it have anything to do with an internal name inside the BRRES?
Guilmon35249vr 19:23, 14 September 2011 (CEST)
Chadderz, are you really sure? I have made 2 tests with SNES Mario Circuit 3:
  1. "dokan_sfc.brres" renamed to "nix_dokan_sfc.brres" → black screen.
  2. "dokan_sfc.brres" and "itembox.brres" swapped → playing is possible and itemboxes+pipes are there, but invisible.
Wiimm 20:47, 14 September 2011 (CEST)
Well, I'm getting less sure by the second :p
I really did think we'd done this test, but I guess I was wrong.
Chadderz 09:38, 16 September 2011 (CEST)

P1 = unknown
P2 = after which rotation it disappear (wanwan dont use a P2 because it must can attack you from behind).
P3 = when it disappear
P4 = how long P5 is till setting 3, 4 means it use its own KCL and 5 that moving KCLs (falling blocks from rGV2 which only work there [the KCL only work on the rGV2 slot])
P5 = Special KCL flags
P6 = P5
P7 = P5

That are just thoughts and will be improved soon.

Tock 19:34, 6 January 2012 (CET)