Talk:DS Bowser Castle (Wexos)
Your version looks a bit better than suprsm8sh version. There are no fire sneakers after the moving plattform and no boost jump on the cylinder . Has the track vortex colours??--Snake (talk) 11:31, 28 August 2015 (UTC)
- I will update this track again. Fire sneakers? If you mean boble I will add that to the next update. Boost jumps on the cylinder? I might add that if it plays well. The track hasn't vertex colors, I don't know how to add that. I need help with how to do it.
Wexos (talk) 12:50, 28 August 2015 (UTC)
Was this the model that I ported for you? If it isn't then that's ok I think my model sucked anyways. --Wg93589 (talk) 01:55, 31 August 2015 (UTC)
- I goes after the original, I'm not copying sup3rsmash8's version. And I wouldn't say it is unfinished.
I can add those things, I am working on an update. The rotating firearm will be added and the fireballs that goes over the road, maybe flamepole_v. This track got in CTGP-R earlier than I thaught.
Wexos (talk) 13:37, 2 September 2015 (UTC)
- I goes after the original, I'm not copying sup3rsmash8's version. And I wouldn't say it is unfinished.
Bugs in RC2
- On 2-split screen with enabled enemies, the track goes into black screen after opening cams. (tested 2 times at factory slot; single player works fine).
- If the rotating fireballs hit you at the outer border, it is very hard to leave the fireball. Solutions:
- Different rotation speed of fireballs and platform.
- Space between outer fireball and wall.
- Both of above (prefrrred)
-- Wiimm (talk) 16:17, 15 September 2015 (UTC)
- I will fix the fire ring, I will probably only have two fireballs per arm and reduce the speed.
- I don't know what causes the track to crash on split screen but I will try to fix it. Any ideas of what's wrong would be helpful.
Wexos (talk) 17:42, 15 September 2015 (UTC)
- Thanks, but that's not needed. I got it to work, it was that simple that 'object'-low is used in split screens and I didn't have them in my custom BRRES. I will release a RC3 or v1.0 soon. I will also fix everything else. But that also means that 'object' is used in single player and during ALL intro camera and 'object'-low is used in split screen but not the intro cameras in split screen, but that makes no sence.
Wexos (talk) 18:37, 15 September 2015 (UTC)
- Thanks, but that's not needed. I got it to work, it was that simple that 'object'-low is used in split screens and I didn't have them in my custom BRRES. I will release a RC3 or v1.0 soon. I will also fix everything else. But that also means that 'object' is used in single player and during ALL intro camera and 'object'-low is used in split screen but not the intro cameras in split screen, but that makes no sence.
- That's actually what happens. The game loads 'object' for the opening cameras, and switches to 'object'-low for the race. For MDL0s, it's not necessary to have a -low version; it's only required for animations. If there's no -low MDL0, the game just loads the regular one for split screen.
- --maczkopeti (talk) 19:02, 15 September 2015 (UTC)
Permission for an update
May I ask if I can update and release the updated version of this track? Sniki (talk) 18:14, 20 February 2018 (UTC)
- No, I don't want that.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 20:14, 20 February 2018 (UTC)