Difference between revisions of "Moiré pattern"

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m (I think it's supposed to be this)
(Not implemented, see discussion)
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Step 5: Change MinFilter from "Linear" to "Linear_Mipmap_Linear".<br>
 
Step 5: Change MinFilter from "Linear" to "Linear_Mipmap_Linear".<br>
 
Step 6: Save your course_model.brres and import it into your SZS File.<br>
 
Step 6: Save your course_model.brres and import it into your SZS File.<br>
 
== How to fix this patter with Wiimms SZS Tools ==
 
 
This method is not tested but should work.<br>
 
<br>
 
Step 1: Make sure your texture has Mipmaps.<br>
 
Step 2: Extract your course.MDL0 from the course_model.brres.<br>
 
Step 3: Extract all Files from the MDL0<br>
 
Step 4: Open the "MDL0.s08_0.materials.XX.bin".<br>
 
Step 5: Go to the MinFilter Offset of the Material Layer and change it to 00 05.<br>
 
Step 6: Reencode the MDL0 and course_model.brres.<br>
 

Revision as of 05:39, 18 October 2013

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This page describes how the Moiré pattern looks like ingame and how to fix it.

Showcase of the Moiré pattern

A Video of SNES without Mipmaps enabled in the MDL0
A Video of SNES with Mipmaps enabled in the MDL0

How to fix this pattern in Brawlbox

Step 1: Make sure your texture has Mipmaps.
Step 2: Open your MDL0 in the latest Brawlbox Version.
Step 3: Open the Material Folder and open one Material.
Step 4: Make sure your Scale is (1,1) or (1,-1) if your Track was imported with CTools.
Step 5: Change MinFilter from "Linear" to "Linear_Mipmap_Linear".
Step 6: Save your course_model.brres and import it into your SZS File.