This page describes the ITPT settings of a KMP file.
Settings
Only for Bullet Bill !
Default 0x10 and 0x12 |
Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers). Bullet Bill over y-value: flies down on y-value.
|
ITPT settings at offset 0x10
Value |
Meaning
|
0x0000 |
Default
|
0x0001 |
Bullet Bill observed gravity and jump over barriers.
|
0x0002 |
Bullet Bill flies the y-value.
|
0x0003 |
Bullet Bill flies the y-value.
|
ITPT settings at offset 0x12
Value |
Meaning
|
0x0000 |
Default
|
0x0001 |
Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
|
0x000a |
Bullet Bill under y-value: flies horizontally (can be pushed higher by barriers). Bullet Bill over y-value: it flies so low as it can and then horizontally.
|
0x000b |
Bullet Bill doesn't stop. Use it for the item points before a ramp until the first item point in the landing zone.
|
Combinations
If looking into all 32 tracks (not _d files) of Mario Kart Wii, we can found the following setting combinations. The slot numbers should help a further analysis.
Settings found in MKW
count |
setting 1 |
setting 2 |
found in (slot numbers)
|
2370 |
0 |
0 |
all but not 34 53 84
|
44 |
0 |
1 |
32 33 43 44 61 72 73 83
|
1 |
0 |
0xa |
21
|
4 |
0 |
0xb |
83
|
544 |
1 |
0 |
11 14 22 24 31 32 34 41 44 51 53 63 64 83 84
|
6 |
1 |
1 |
14 44
|
48 |
2 |
0 |
14 32 44 81 83
|
14 |
2 |
1 |
44 81 83
|
26 |
3 |
0 |
13
|
7 |
3 |
1 |
13
|