Difference between revisions of "BBLM (File Format)"
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| 0x81 || Uint8 || Number of blur stages in the second blur. | | 0x81 || Uint8 || Number of blur stages in the second blur. | ||
|- | |- | ||
− | | | + | | 0x9c || Float[2] || Bloom color intensity per stage |
|} | |} | ||
[[Category:File Format/Wii]] | [[Category:File Format/Wii]] |
Revision as of 23:17, 9 December 2022
The BBLM (Binary BLooM) filetype controls blur, bloom and color filtering of the final image output.
File Format
Offset | Type | Description |
---|---|---|
0x00 | String | File magic. Always PBLM in ASCII. |
0x04 | UInt32 | File size. Always 0xA4 in MKW. |
0x08 | UInt8 | Version. Always 01 in MKW. |
0x0C | UInt32 | Unknown. Always 00 00 00 00. |
0x10 | Float | Threshold intensity |
0x14 | Byte[4] | Threshold color |
0x18 | Byte[4] | Tint color |
0x1C | Short | Bitfield |
0x20 | Float | First blur strength |
0x24 | Float | First blur color intensity |
0x28 | Uint32[6] | Unknown. Always 00 00 00 00. |
0x40 | Float | Second blur stage 1 strength |
0x44 | Float | Second blur stage 1 color intensity |
0x48 | Uint32[6] | Unknown. Always 00 00 00 00. |
0x60 | Float | Second blur stage 2 strength |
0x64 | Float | Second blur stage 2 color intensity |
0x68 | Uint32[6] | Unknown. Always 00 00 00 00. |
0x80 | Uint8 | Unknown index |
0x81 | Uint8 | Number of blur stages in the second blur. |
0x9c | Float[2] | Bloom color intensity per stage |