Template:Object Section 2

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The second part consists of an object usage table. It lists the indexes of all object slot IDs in Section 1. This section is exactly the same in GeoHitTableItem.bin, GeoHitTableItemObj.bin, GeoHitTableKart.bin, GeoHitTableKartObj.bin and ObjFlow.bin.

Section 2 format
Offset Type Description
0x00 u16[N] List of N object slot IDs indexes, relative to Section 1 objects.
N = Number of object slot IDs, 0x2F4 total slots in Mario Kart Wii for object IDs 0-0x2F3.
Value 0xFFFF (-1) for undefined objects (no slot).