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  • This article describes the directory '''/[[Filesystem/Race|Race]]/[[Filesystem/Race/Kart ...this directory are listed on the following three pages; the list has been split for browser compatibility and organization.
    568 bytes (76 words) - 14:20, 3 November 2021
  • This article describes the sub files of all tracks files found in the directory '''/[[Fi * 32 <tt>_d</tt> files as alternative track files for offline split screen.
    5 KB (772 words) - 01:46, 13 October 2016
  • This article describes the record type '''EVENT''' of the [[Network Protocol]]. This rec The byte describing an event type is split up into two parts: a 3 bit action type followed by a 5 bit [[List of Identi
    2 KB (322 words) - 20:35, 28 January 2024
  • ...l buffered data to the receiving application and to avoid an unwanted data split.
    3 KB (475 words) - 20:36, 29 April 2023
  • == Creating the Article == A custom track article consists of seven main aspects. All will be listed in order that they appea
    18 KB (3,014 words) - 15:06, 28 November 2023
  • {{about|This article is about [[Marianne8559]]'s remake. For other versions, see [[GBA Luigi Cir * Disabled some objects in split-screen mode to reduce [[Slow Motion Bug]].
    4 KB (528 words) - 09:28, 28 April 2024
  • {{about|This article is about the first fan sequel. For the other sequels, see [[Donut Steppe 2] ...1. The fast trick ramp was replaced by a cannon that shoots players to the split in the road. The shortcut also makes a return, but players need a Mushroom
    3 KB (480 words) - 02:06, 4 January 2024
  • ...d cool effects. The multiplayer version is stripped down and optimized for split-screen play. Multiplayer versions of levels have a _d appended to the end ...t is known as a [[List of Track Edits|Track Edit]]. The [[Object Editing]] article covers porting [[object]]s from other levels. The [[KMP Editing]] tutorial
    6 KB (1,007 words) - 11:10, 12 November 2018
  • === Time Trial, VS, Split Screen and Online Modes === Make tests in 2 and 3 or 4 player split screen modes with CPUs enabled to detect [[Slow Motion Bug|slowdown issues]
    13 KB (2,246 words) - 08:59, 2 September 2023
  • This article describes the '''network protocol''' used by [[Mario Kart Wii]]. | A packet can be split into logical records. Each record has its own meaning and its own data stru
    10 KB (1,534 words) - 17:15, 28 January 2024
  • This article explains how to define good check points (technical ''checkpoint'' defined This article will now explain the background of the quadrilateral model and how to set u
    15 KB (2,548 words) - 05:10, 13 August 2021
  • '''The concept of the 2-pass compiler is important for this article, because route links are created by names that are defined later!''' ...very route is part of a class. Or more specific: every end of the route is split in 2 classes: one for incoming connections and one for outgoing connections
    18 KB (3,071 words) - 04:12, 14 April 2021
  • ...https://en.wikipedia.org/wiki/Application_binary_interface Wikipedia's ABI article]'' ...://en.wikipedia.org/wiki/Calling_convention Wikipedia's Calling Convention article]''
    32 KB (5,353 words) - 22:26, 22 October 2022
  • This article describes the '''[[Filesystem/Scene/UI/MenuSingle.szs/button|/button]]''' d ...t panes used for the video that's being played inside the buttons which is split in 4 parts in order to make the transparency effect working properly. Inter
    39 KB (6,222 words) - 22:42, 24 August 2022
  • This article describes the [[Mario Kart Wii]] '''MDL0''' file format, as found within [[ ...[[Wii Graphics Code]], which describes how the material is created. It is split down into four basic sections.
    29 KB (4,190 words) - 22:34, 21 February 2024