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- This article describes the directory '''/[[Filesystem/Race|Race]]/[[Filesystem/Race/Kart ...this directory are listed on the following three pages; the list has been split for browser compatibility and organization.568 bytes (76 words) - 14:20, 3 November 2021
- This article describes the sub files of all tracks files found in the directory '''/[[Fi * 32 <tt>_d</tt> files as alternative track files for offline split screen.5 KB (772 words) - 01:46, 13 October 2016
- This article describes the record type '''EVENT''' of the [[Network Protocol]]. This rec The byte describing an event type is split up into two parts: a 3 bit action type followed by a 5 bit [[List of Identi2 KB (322 words) - 20:35, 28 January 2024
- ...l buffered data to the receiving application and to avoid an unwanted data split.3 KB (475 words) - 20:36, 29 April 2023
- == Creating the Article == A custom track article consists of seven main aspects. All will be listed in order that they appea18 KB (3,014 words) - 15:06, 28 November 2023
- {{about|This article is about [[Marianne8559]]'s remake. For other versions, see [[GBA Luigi Cir * Disabled some objects in split-screen mode to reduce [[Slow Motion Bug]].4 KB (528 words) - 09:28, 28 April 2024
- {{about|This article is about the first fan sequel. For the other sequels, see [[Donut Steppe 2] ...1. The fast trick ramp was replaced by a cannon that shoots players to the split in the road. The shortcut also makes a return, but players need a Mushroom3 KB (480 words) - 02:06, 4 January 2024
- ...d cool effects. The multiplayer version is stripped down and optimized for split-screen play. Multiplayer versions of levels have a _d appended to the end ...t is known as a [[List of Track Edits|Track Edit]]. The [[Object Editing]] article covers porting [[object]]s from other levels. The [[KMP Editing]] tutorial6 KB (1,007 words) - 11:10, 12 November 2018
- === Time Trial, VS, Split Screen and Online Modes === Make tests in 2 and 3 or 4 player split screen modes with CPUs enabled to detect [[Slow Motion Bug|slowdown issues]13 KB (2,246 words) - 08:59, 2 September 2023
- This article describes the '''network protocol''' used by [[Mario Kart Wii]]. | A packet can be split into logical records. Each record has its own meaning and its own data stru10 KB (1,534 words) - 17:15, 28 January 2024
- This article explains how to define good check points (technical ''checkpoint'' defined This article will now explain the background of the quadrilateral model and how to set u15 KB (2,548 words) - 05:10, 13 August 2021
- '''The concept of the 2-pass compiler is important for this article, because route links are created by names that are defined later!''' ...very route is part of a class. Or more specific: every end of the route is split in 2 classes: one for incoming connections and one for outgoing connections18 KB (3,071 words) - 04:12, 14 April 2021
- ...https://en.wikipedia.org/wiki/Application_binary_interface Wikipedia's ABI article]'' ...://en.wikipedia.org/wiki/Calling_convention Wikipedia's Calling Convention article]''32 KB (5,353 words) - 22:26, 22 October 2022
- This article describes the '''[[Filesystem/Scene/UI/MenuSingle.szs/button|/button]]''' d ...t panes used for the video that's being played inside the buttons which is split in 4 parts in order to make the transparency effect working properly. Inter39 KB (6,222 words) - 22:42, 24 August 2022
- This article describes the [[Mario Kart Wii]] '''MDL0''' file format, as found within [[ ...[[Wii Graphics Code]], which describes how the material is created. It is split down into four basic sections.29 KB (4,190 words) - 22:34, 21 February 2024