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  • '''Mario Kart Wii - Retros Remastered''' is an in-progress [[custom track distribution]] crea Currently, the author is looking for help on multi-channel [[BRSTM]]s.
    877 bytes (108 words) - 20:30, 16 January 2024
  • ...th a few edits. This features a night-themed skybox, an upscaled model and multi-route enemy and item routes. * {{Distrib-ref|Insane Kart Wii|2407|insane-kart-wii}}
    3 KB (334 words) - 02:40, 4 January 2024
  • '''Lightning Kart Wii''' is a [[custom track distribution]] created by [[ELightnin]]. It contains | [https://mariokartwii.com/showthread.php?tid=1845 Multi Channel BRSTM]
    5 KB (745 words) - 16:32, 13 April 2024
  • ...sic is taking any song you want and making it compatible with [[Mario Kart Wii]], so it plays as background music. Some [[custom track]]s are even release How modern Mario Kart games (including [[Mario Kart Wii]]) speeds up their music:
    12 KB (2,141 words) - 02:53, 1 September 2023
  • ...w all laps (including the ones beyond lap three). Originally, [[Mario Kart Wii]] only goes up to eight laps, and textures for laps four to nine do not exi This mod is created to make it for an unmodified copy of [[Mario Kart Wii]] and [[distribution]]s that do not have a modified lap counter. Korean sup
    3 KB (530 words) - 09:57, 22 July 2023
  • ...tle''' is [[Bri911]]'s fourth [[custom track]]. The players race through a multi-path castle that used to be owned by a villain long ago. Although this cast * {{Distrib-ref|Cosmic Kart|6495|cosmic-kart}}
    5 KB (717 words) - 09:26, 28 April 2024
  • ...eated by [[Etterbeer]]. It includes a patched [[revo_kart.brsar]] file and multi-channel [[BRSTM]]s for tracks that require them. There is a playlist of the | Mario Kart Wii - DK Summit (Panman Music Remix)
    4 KB (707 words) - 13:41, 12 November 2021
  • ...places that [[Nintendo]] tracks or [[custom track]]s run on. [[Mario Kart Wii]] has 32 track slots organized into eight cups with four tracks each. The s | [[Wii Luigi Circuit|Luigi Circuit]]
    21 KB (3,099 words) - 14:36, 11 August 2023
  • ...are set to the start positions. The rules are different for single player, multi player races and battles. Usually, a start point is placed about 100-200 ga But there is a [[Start Line Bug]] in [[Mario Kart Wii]]: For races in mirror mode, the rotation is not mirrored. So the start lin
    4 KB (676 words) - 03:33, 26 March 2021
  • ...ed by [[Waltz]]. It contains [[custom music]] from a variety of games. The multi-channel [[BRSTM]]s in this distribution currently do not loop properly. Thi | [[Wii Luigi Circuit|Luigi Circuit]]
    7 KB (1,063 words) - 21:57, 11 April 2024
  • ...rom [[Super Smash Bros. Brawl]], but can also edit files from [[Mario Kart Wii]] such as [[BRRES]] files. | Added support for deleting files that have been multi-selected.
    11 KB (1,594 words) - 15:26, 27 May 2023
  • ...were fixed using [[Wiimms SZS Tools]]' [[KCL]] cleaning script. The Mario Kart Channel main menu works but, going to a different menu in the channel freez | rowspan="5" {{cup-icon||Wii Stages|Custom Stages 1}}
    6 KB (765 words) - 05:36, 15 February 2022
  • '''Mario Kart Wii: Battle Royale''' (also known as '''MKWBR''') is a [[custom track distribut | This allows for any kart or bike choice in Battle Mode.
    12 KB (1,803 words) - 22:33, 10 October 2023
  • | Complete but basic ghost support. This comes with multi-ghost watching and racing. The ghosts will be saved on the SD (on console, | Fixes [[Wii Moonview Highway|Moonview Highway]], [[N64 Sherbet Land|<small>N64</small>
    13 KB (2,031 words) - 00:41, 11 October 2023
  • '''MKW-SP''' (short for '''Mario Kart Wii - Service Pack''') is an open-source mod created by [[stebler]]. It feature | 11-Way Multi-Ghost
    22 KB (3,163 words) - 20:23, 21 June 2023
  • ...bution]] created by [[Sedral]]. It contains tracks and arenas from [[Mario Kart: Super Circuit]] for the game mode [[Hide and Seek]]. | Mario Kart: Super Circuit - Circuit
    9 KB (1,256 words) - 01:02, 11 October 2023
  • | Fixed a bug in which the original Nintendo SDK made [[Wii]] games look worse when using 480p. ...t mode choice may be changed between races by pressing {{button|+}} on the Wii Remote (or {{button|START}} on the GCN Controller) when on the VR screen. T
    8 KB (1,172 words) - 05:05, 27 January 2024
  • ...ist of '''Custom Objects''' created for [[custom track]]s for [[Mario Kart Wii]]. They can be used by importing a custom object into the [[SZS]] file and ...he Piranha Plant model from [[Mario Kart: Double Dash!!]] and [[Mario Kart Wii]].
    20 KB (2,797 words) - 19:17, 22 April 2024
  • | Mario Kart Wii network traffic analyzer ...''' is a tool by [[Wiimm]] to analyze the network protocol of [[Mario Kart Wii]]. It can also print infos about current races and detect the usage of diff
    11 KB (1,684 words) - 11:38, 29 April 2023
  • ...Nintendo has only defined bits 0–5 (mask <tt>0x003f</tt>) and [[Mario Kart Wii]] uses only bits 0–2. So bits 6–15 (mask <tt>0xffc0</tt>) can be used f | Standard bits defined by Nintendo and used by [[Mario Kart Wii]]. Ignored by [[LE-CODE]] and fallback for non LE-CODE.
    22 KB (3,453 words) - 17:28, 19 October 2023

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