Network Protocol/Server/OTHERSLIST
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Overview
This article describes the record type OTHERSLIST of the Network Protocol Server. It sends the following to Nintendo
\otherslist\ \sesskey\<sesskey> \profileid\<profileid> \numopids\<friends count> \opids\<friend-IDs> \namespaceid\<unknown> \gamename\mariokartwii \final\
where,
<sesskey>
is the session ID retrieved from server 242 by LOGIN,<profileid>
is your profile ID,<friends count>
is the number of friends in the friend list.<friend-IDs>
are the user IDs of your friends in the form of
\otherslist\ \o\<friend-ID> \uniquenick\<unique nick> \o\<friend-ID> \uniquenick\<unique nick> \o\<friend-ID> \uniquenick\<unique nick> \oldone\ \final\
It seems that there is no message sent to Nintendo if you register a new friend or delete an existing one. This is the reason why you sometimes have to disconnect from the Nintendo Wi-Fi Connection when you have registered a new friend.