Hi, I'm bugsy. I'm a modder who mainly focuses on custom tracks. It is my goal to create high quality CTs that are fun to play and have relatively good visuals.
Please ask for permission before making any edits or alternate versions of my tracks. The best way to contact me is through Discord.
Additionally, any private test versions of upcoming custom tracks are not to be released on the wiki or included in any distributions. They are meant for other people to get a preview or to test gameplay / bugs, so chances are they might not even function properly, hence why they are unreleased.
My Custom Tracks
Released tracks, listed in order of how good I think they are
|Track Name||Current Version||Notes|
|3DS Rainbow Road||v0.1||Visual upgrades planned.|
|Thunder Canyon||v1.2||Might do a small update in the future, but otherwise it's basically complete.|
|Jungle Beach||v1.01||I would like to do a visual overhaul in the future, but it's unlikely|
WIP tracks, listed in order of which are closest to being released / highest priority
|Track Name||Current Version||Note|
|Floating Fortress||Beta||Needs remade KMP before a public release (current version crashes)|
|Celestial Speedway||Beta 3||Still working on course model. Beta 3 video|
|Generic Castle||Beta 2||Needs COOB and other misc fixes before a public release|
|Pyramid Track||Beta 2||Needs more visual polish and COOB before a public release|
|Pyramid Track 2||-||Still modelling|
|GBA Luigi Circuit||-||Still modelling (slowly)|
|Manor Gardens||Alpha||Needs major work before a public release|
|Space Orb||Alpha||Will need a big overhaul to be up to my current standards, which is unlikely to happen soon|
Planned tracks, listed in order of how soon I will start work on them
|Helado Mountain||-||A complete reimagining of the classic track, with new gameplay and visual ideas|
|Castle Track 2||-||An idea I've had for many years, with theming similar to Wii U Hyrule Castle, New Moon Manor and others|
|Twilight Turnpike||-||A 5 lap nighttime highway track|